/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WINDOWMENU_H #define GUI_WINDOWMENU_H #include "enums/input/inputaction.h" #include "gui/widgets/container.h" #include "listeners/actionlistener.h" #include "listeners/mouselistener.h" #include "listeners/selectionlistener.h" #include "localconsts.h" class Button; struct ButtonInfo; struct ButtonText; /** * The window menu. Allows showing and hiding many of the different windows * used in the game. * * \ingroup Interface */ class WindowMenu final : public Container, public ConfigListener, public ActionListener, public SelectionListener, public MouseListener { public: explicit WindowMenu(const Widget2 *const widget); A_DELETE_COPY(WindowMenu) ~WindowMenu(); void action(const ActionEvent &event) override final; void mousePressed(MouseEvent &event) override final; void mouseMoved(MouseEvent &event) override final; void mouseExited(MouseEvent& event A_UNUSED) override final; std::map <std::string, ButtonInfo*> &getButtonNames() A_WARN_UNUSED { return mButtonNames; } std::vector <Button*> &getButtons() A_WARN_UNUSED { return mButtons; } std::vector <ButtonText*> &getButtonTexts() A_WARN_UNUSED { return mButtonTexts; } void showButton(const std::string &name, const Visible visible); void loadButtons(); void saveButtons() const; void optionChanged(const std::string &name) override final; #ifdef USE_PROFILER void logicChildren(); #endif protected: void drawChildren(Graphics *const graphics) override final A_NONNULL(2); void safeDrawChildren(Graphics *const graphics) override final A_NONNULL(2); private: inline void addButton(const char *const text, const std::string &description, int &restrict x, int &restrict h, const InputActionT key, const Visible visible = Visible_true); void updateButtons(); Skin *mSkin; int mPadding; int mSpacing; std::vector <Button*> mButtons; std::vector <ButtonText*> mButtonTexts; std::map <std::string, ButtonInfo*> mButtonNames; bool mHaveMouse; int mAutoHide; bool mSmallWindow; }; extern WindowMenu *windowMenu; #endif // GUI_WINDOWMENU_H