/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H
#define GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "actormanager.h"
#include "configuration.h"
#include "gui/models/beingslistmodel.h"
#include "gui/windows/outfitwindow.h"
#include "being/localplayer.h"
#include "input/keyboardconfig.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "resources/map/map.h"
#include "resources/map/mapitem.h"
#include "resources/map/speciallayer.h"
#include "localconsts.h"
class Avatar;
class SocialNavigationTab final : public SocialTab
{
public:
SocialNavigationTab(const Widget2 *const widget,
const bool showBackground) :
SocialTab(widget),
mBeings(new BeingsListModel)
{
createControls(mBeings, showBackground);
// TRANSLATORS: Navigation tab name in social window.
// TRANSLATORS: Should be small
setCaption(_("Nav"));
}
A_DELETE_COPY(SocialNavigationTab)
~SocialNavigationTab()
{
delete2(mList)
delete2(mScroll)
delete2(mBeings)
}
void updateList() override final
{
if (!socialWindow || !player_node)
return;
const Map *const map = socialWindow->getMap();
if (!map || map->empty())
return;
if (socialWindow->getProcessedPortals())
return;
std::vector *const avatars = mBeings->getMembers();
std::vector portals = map->getPortals();
std::vector::const_iterator i = portals.begin();
const SpecialLayer *const specialLayer = map->getSpecialLayer();
std::vector::iterator ia = avatars->begin();
while (ia != avatars->end())
{
delete *ia;
++ ia;
}
avatars->clear();
int online = 0;
int total = 0;
int idx = 0;
while (i != portals.end())
{
MapItem *portal = *i;
if (!portal)
continue;
const int x = portal->getX();
const int y = portal->getY();
const std::string name = strprintf("%s [%d %d]",
portal->getComment().c_str(), x, y);
Avatar *const ava = new Avatar(name);
if (player_node)
ava->setOnline(player_node->isReachable(x, y, true));
else
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(portal->getType());
ava->setX(x);
ava->setY(y);
avatars->push_back(ava);
if (ava->getOnline())
online ++;
total ++;
if (config.getBoolValue("drawHotKeys")
&& idx < 80 && outfitWindow)
{
Being *const being = actorManager
->findPortalByTile(x, y);
if (being)
{
being->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
if (specialLayer)
{
portal = specialLayer->getTile(
ava->getX(), ava->getY());
if (portal)
{
portal->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
}
}
++i;
idx ++;
}
if (socialWindow)
socialWindow->setProcessedPortals(true);
// TRANSLATORS: social window label
mCounterString = strprintf(_("Portals: %u/%u"),
static_cast(online),
static_cast(total));
updateCounter();
}
void selectIndex(const unsigned num) override final
{
if (!player_node)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars || avatars->size() <= static_cast(num))
return;
const Avatar *const ava = avatars->at(num);
if (ava && player_node)
player_node->navigateTo(ava->getX(), ava->getY());
}
void updateNames()
{
if (!socialWindow)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
const Map *const map = socialWindow->getMap();
if (!map)
return;
std::vector::const_iterator i = avatars->begin();
const std::vector::const_iterator i_end = avatars->end();
while (i != i_end)
{
Avatar *const ava = *i;
if (!ava)
break;
const MapItem *const item = map->findPortalXY(
ava->getX(), ava->getY());
if (item)
{
const std::string name = strprintf("%s [%d %d]",
item->getComment().c_str(), item->getX(), item->getY());
ava->setName(name);
ava->setOriginalName(name);
}
++i;
}
}
int getPortalIndex(const int x, const int y)
{
if (!socialWindow)
return -1;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return -1;
const Map *const map = socialWindow->getMap();
if (!map)
return -1;
std::vector::const_iterator i = avatars->begin();
const std::vector::const_iterator i_end = avatars->end();
unsigned num = 0;
while (i != i_end)
{
const Avatar *const ava = *i;
if (!ava)
break;
if (ava->getX() == x && ava->getY() == y)
return num;
++i;
num ++;
}
return -1;
}
void addPortal(const int x, const int y)
{
if (!socialWindow || !player_node)
return;
const Map *const map = socialWindow->getMap();
if (!map)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
const MapItem *const portal = map->findPortalXY(x, y);
if (!portal)
return;
const std::string name = strprintf("%s [%d %d]",
portal->getComment().c_str(), x, y);
Avatar *const ava = new Avatar(name);
if (player_node)
ava->setOnline(player_node->isReachable(x, y, true));
else
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(portal->getType());
ava->setX(x);
ava->setY(y);
avatars->push_back(ava);
}
void removePortal(const int x, const int y)
{
if (!socialWindow || !player_node)
return;
const Map *const map = socialWindow->getMap();
if (!map)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
std::vector::iterator i = avatars->begin();
const std::vector::iterator i_end = avatars->end();
while (i != i_end)
{
Avatar *ava = (*i);
if (!ava)
break;
if (ava->getX() == x && ava->getY() == y)
{
delete ava;
avatars->erase(i);
return;
}
++ i;
}
}
private:
BeingsListModel *mBeings;
};
#endif // GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H