/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WIDGETS_PROGRESSBAR_H #define GUI_WIDGETS_PROGRESSBAR_H #include "gui/widgets/widget.h" #include "listeners/widgetlistener.h" #include <string> #include "localconsts.h" class ImageCollection; class Skin; /** * A progress bar. * * \ingroup GUI */ class ProgressBar final : public Widget, public WidgetListener { public: /** * Constructor, initializes the progress with the given value. */ ProgressBar(const Widget2 *const widget, float progress, const int width, const int height, const int backColor, const std::string &skin, const std::string &skinFill); A_DELETE_COPY(ProgressBar) ~ProgressBar(); /** * Performs progress bar logic (fading colors) */ void logic() override final; /** * Update the alpha value to the graphic components. */ void updateAlpha(); /** * Draws the progress bar. */ void draw(Graphics *graphics) override final; /** * Sets the current progress. */ void setProgress(const float progress); /** * Returns the current progress. */ float getProgress() const A_WARN_UNUSED { return mProgress; } /** * Change the ProgressPalette for this ProgressBar to follow or -1 to * disable this and manage color manually. */ void setProgressPalette(const int progressPalette); /** * Change the color of the progress bar. */ void setBackgroundColor(const Color &color); void setColor(const Color &color1, const Color &color2); /** * Returns the color of the progress bar. */ const Color &getBackgroundColor() const A_WARN_UNUSED { return mBackgroundColor; } /** * Sets the text shown on the progress bar. */ void setText(const std::string &str) { mText = str; } /** * Returns the text shown on the progress bar. */ const std::string &text() const A_WARN_UNUSED { return mText; } /** * Set whether the progress is moved smoothly. */ void setSmoothProgress(bool smoothProgress) { mSmoothProgress = smoothProgress; } /** * Set whether the color changing is made smoothly. */ void setSmoothColorChange(bool smoothColorChange) { mSmoothColorChange = smoothColorChange; } /** * Renders a progressbar with the given properties. */ void render(Graphics *graphics); void widgetResized(const Event &event) override final; void widgetMoved(const Event &event) override final; void setPadding(unsigned int padding) { mPadding = padding; } private: ImageRect mFillRect; Skin *mSkin; float mProgress; float mProgressToGo; Color mBackgroundColorToGo; std::string mText; ImageCollection *mVertexes; int mProgressPalette; /** < Entry in ProgressPalette or -1 for none. */ unsigned int mPadding; unsigned int mFillPadding; static int mInstances; static float mAlpha; bool mFillImage; bool mSmoothProgress; bool mSmoothColorChange; bool mRedraw; }; #endif // GUI_WIDGETS_PROGRESSBAR_H