/* * The ManaPlus Client * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011 ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/statuspopup.h" #include "gui/gui.h" #include "gui/palette.h" #include "gui/viewport.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/textbox.h" #include "graphics.h" #include "localplayer.h" #include "units.h" #include "keyboardconfig.h" #include "utils/stringutils.h" #include <guichan/font.hpp> #include <guichan/widgets/label.hpp> #include "debug.h" StatusPopup::StatusPopup(): Popup("StatusPopup", "statuspopup.xml") { const int fontHeight = getFont()->getHeight(); mMoveType = new Label; mMoveType->setPosition(getPadding(), getPadding()); mCrazyMoveType = new Label; mCrazyMoveType->setPosition(getPadding(), fontHeight + getPadding()); mMoveToTargetType = new Label; mMoveToTargetType->setPosition(getPadding(), 2 * fontHeight + getPadding()); mFollowMode = new Label; mFollowMode->setPosition(getPadding(), 3 * fontHeight + getPadding()); mAttackWeaponType = new Label; mAttackWeaponType->setPosition(getPadding(), 4 + 4 * fontHeight + getPadding()); mAttackType = new Label; mAttackType->setPosition(getPadding(), 4 + 5 * fontHeight + getPadding()); mMagicAttackType = new Label; mMagicAttackType->setPosition(getPadding(), 4 + 6 * fontHeight + getPadding()); mPvpAttackType = new Label; mPvpAttackType->setPosition(getPadding(), 4 + 7 * fontHeight + getPadding()); mDropCounter = new Label; mDropCounter->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding()); mPickUpType = new Label; mPickUpType->setPosition(getPadding(), 8 + 9 * fontHeight + getPadding()); mMapType = new Label; mMapType->setPosition(getPadding(), 12 + 10 * fontHeight + getPadding()); mImitationMode = new Label; mImitationMode->setPosition(getPadding(), 16 + 11 * fontHeight + getPadding()); mAwayMode = new Label; mAwayMode->setPosition(getPadding(), 16 + 12 * fontHeight + getPadding()); mCameraMode = new Label; mCameraMode->setPosition(getPadding(), 16 + 13 * fontHeight + getPadding()); mDisableGameModifiers = new Label; mDisableGameModifiers->setPosition(getPadding(), 20 + 14 * fontHeight + getPadding()); add(mMoveType); add(mCrazyMoveType); add(mMoveToTargetType); add(mFollowMode); add(mAttackWeaponType); add(mAttackType); add(mDropCounter); add(mPickUpType); add(mMapType); add(mMagicAttackType); add(mPvpAttackType); add(mDisableGameModifiers); add(mImitationMode); add(mAwayMode); add(mCameraMode); // addMouseListener(this); } StatusPopup::~StatusPopup() { } void StatusPopup::update() { updateLabels(); int minWidth = mMoveType->getWidth(); if (mMoveToTargetType->getWidth() > minWidth) minWidth = mMoveToTargetType->getWidth(); if (mFollowMode->getWidth() > minWidth) minWidth = mFollowMode->getWidth(); if (mCrazyMoveType->getWidth() > minWidth) minWidth = mCrazyMoveType->getWidth(); if (mAttackWeaponType->getWidth() > minWidth) minWidth = mAttackWeaponType->getWidth(); if (mAttackType->getWidth() > minWidth) minWidth = mAttackType->getWidth(); if (mDropCounter->getWidth() > minWidth) minWidth = mDropCounter->getWidth(); if (mPickUpType->getWidth() > minWidth) minWidth = mPickUpType->getWidth(); if (mMapType->getWidth() > minWidth) minWidth = mMapType->getWidth(); if (mMagicAttackType->getWidth() > minWidth) minWidth = mMagicAttackType->getWidth(); if (mPvpAttackType->getWidth() > minWidth) minWidth = mPvpAttackType->getWidth(); if (mDisableGameModifiers->getWidth() > minWidth) minWidth = mDisableGameModifiers->getWidth(); if (mAwayMode->getWidth() > minWidth) minWidth = mAwayMode->getWidth(); if (mCameraMode->getWidth() > minWidth) minWidth = mCameraMode->getWidth(); if (mImitationMode->getWidth() > minWidth) minWidth = mImitationMode->getWidth(); minWidth += 16 + 2 * getPadding(); setWidth(minWidth); setHeight(mDisableGameModifiers->getY() + mDisableGameModifiers->getHeight() + 2 * getPadding()); } void StatusPopup::view(int x, int y) { const int distance = 20; int posX = std::max(0, x - getWidth() / 2); int posY = y + distance; if (posX + getWidth() > mainGraphics->mWidth) posX = mainGraphics->mWidth - getWidth(); if (posY + getHeight() > mainGraphics->mHeight) posY = y - getHeight() - distance; update(); setPosition(posX, posY); setVisible(true); requestMoveToTop(); } void StatusPopup::setLabelText(gcn::Label *label, const char *text, int key) { label->setCaption(strprintf("%s %s", text, keyboard.getKeyValueString(key).c_str())); } void StatusPopup::setLabelText2(gcn::Label *label, std::string text, int key) { label->setCaption(strprintf("%s %s", text.c_str(), keyboard.getKeyValueString(key).c_str())); label->adjustSize(); } void StatusPopup::updateLabels() { if (!player_node || !viewport) return; setLabelText2(mMoveType, player_node->getInvertDirectionString(), keyboard.KEY_INVERT_DIRECTION); setLabelText2(mCrazyMoveType, player_node->getCrazyMoveTypeString(), keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE); setLabelText2(mMoveToTargetType, player_node->getMoveToTargetTypeString(), keyboard.KEY_CHANGE_MOVE_TO_TARGET); setLabelText2(mFollowMode, player_node->getFollowModeString(), keyboard.KEY_CHANGE_FOLLOW_MODE); setLabelText2(mAttackWeaponType, player_node->getAttackWeaponTypeString(), keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE); setLabelText2(mAttackType, player_node->getAttackTypeString(), keyboard.KEY_CHANGE_ATTACK_TYPE); setLabelText2(mDropCounter, player_node->getQuickDropCounterString(), keyboard.KEY_SWITCH_QUICK_DROP); setLabelText2(mPickUpType, player_node->getPickUpTypeString(), keyboard.KEY_CHANGE_PICKUP_TYPE); setLabelText2(mMapType, player_node->getDebugPathString(), keyboard.KEY_PATHFIND); setLabelText2(mMagicAttackType, player_node->getMagicAttackString(), keyboard.KEY_SWITCH_MAGIC_ATTACK); setLabelText2(mPvpAttackType, player_node->getPvpAttackString(), keyboard.KEY_SWITCH_PVP_ATTACK); setLabelText2(mImitationMode, player_node->getImitationModeString(), keyboard.KEY_CHANGE_IMITATION_MODE); setLabelText2(mAwayMode, player_node->getAwayModeString(), keyboard.KEY_AWAY); setLabelText2(mCameraMode, player_node->getCameraModeString(), keyboard.KEY_CAMERA); setLabelText2(mDisableGameModifiers, player_node->getGameModifiersString(), keyboard.KEY_DISABLE_GAME_MODIFIERS); }