/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef SELLDIALOG_H
#define SELLDIALOG_H
#include "gui/widgets/window.h"
#include
#include
#include
class Item;
class ShopItems;
class ShopListBox;
namespace gcn
{
class Button;
class Label;
class ScrollArea;
class Slider;
}
/**
* The sell dialog.
*
* \ingroup Interface
*/
class SellDialog final : public Window,
private gcn::ActionListener,
private gcn::SelectionListener
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
SellDialog(const int npcId);
/**
* Constructor.
*/
SellDialog(std::string nick);
/**
* Destructor
*/
virtual ~SellDialog();
void init();
/**
* Resets the dialog, clearing inventory.
*/
void reset();
/**
* Adds an item to the inventory.
*/
void addItem(const Item *const item, const int price);
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Updates labels according to selected item.
*
* @see SelectionListener::selectionChanged
*/
void valueChanged(const gcn::SelectionEvent &event);
/**
* Gives Player's Money amount
*/
void setMoney(const int amount);
/**
* Sets the visibility of this window.
*/
void setVisible(bool visible);
void addItem(const int id, const unsigned char color,
const int amount, const int price);
/**
* Returns true if any instances exist.
*/
static bool isActive()
{ return !instances.empty(); }
/**
* Closes all instances.
*/
static void closeAll();
private:
typedef std::list DialogList;
static DialogList instances;
/**
* Updates the state of buttons and labels.
*/
void updateButtonsAndLabels();
int mNpcId;
gcn::Button *mSellButton;
gcn::Button *mQuitButton;
gcn::Button *mAddMaxButton;
gcn::Button *mIncreaseButton;
gcn::Button *mDecreaseButton;
ShopListBox *mShopItemList;
gcn::ScrollArea *mScrollArea;
gcn::Label *mMoneyLabel;
gcn::Label *mQuantityLabel;
gcn::Slider *mSlider;
ShopItems *mShopItems;
int mPlayerMoney;
int mMaxItems;
int mAmountItems;
std::string mNick;
};
#endif