/* * The ManaPlus Client * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/popups/statuspopup.h" #include "gamemodifiers.h" #include "gui/widgets/label.h" #include "input/inputmanager.h" #include "utils/stringutils.h" #include "gui/fonts/font.h" #include "debug.h" #define addLabel(num) \ { \ Label *const label = mLabels[num]; \ label->setPosition(0, y); \ label->setForegroundColorAll(getThemeColor(Theme::POPUP), \ getThemeColor(Theme::POPUP_OUTLINE)); \ add(label); \ y += fontHeight; \ } StatusPopup::StatusPopup() : Popup("StatusPopup", "statuspopup.xml") { for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++) mLabels[f] = new Label(this); } void StatusPopup::postInit() { const int fontHeight = getFont()->getHeight(); int y = 0; addLabel(0); addLabel(1); addLabel(2); addLabel(3); y += 4; addLabel(4); addLabel(5); addLabel(9); addLabel(10); y += 4; addLabel(6); addLabel(7); y += 4; addLabel(8); y += 4; addLabel(12); addLabel(13); addLabel(14); y += 4; addLabel(11); } StatusPopup::~StatusPopup() { } void StatusPopup::update() { updateLabels(); int maxWidth = mLabels[0]->getWidth(); for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++) { const int width = mLabels[f]->getWidth(); if (width > maxWidth) maxWidth = width; } const int pad2 = 2 * mPadding; maxWidth += pad2; setWidth(maxWidth); setHeight(mLabels[11]->getY() + mLabels[11]->getHeight() + pad2); } void StatusPopup::view(const int x, const int y) { const int distance = 20; int posX = std::max(0, x - getWidth() / 2); int posY = y + distance; if (posX + getWidth() > mainGraphics->mWidth) posX = mainGraphics->mWidth - getWidth(); if (posY + getHeight() > mainGraphics->mHeight) posY = y - getHeight() - distance; update(); setPosition(posX, posY); setVisible(true); requestMoveToTop(); } void StatusPopup::setLabelText(const int num, const std::string &text, const InputAction::Type key) const { Label *const label = mLabels[num]; label->setCaption(strprintf("%s %s", text.c_str(), inputManager.getKeyValueString(static_cast<int>(key)).c_str())); label->adjustSize(); } void StatusPopup::updateLabels() const { setLabelText(0, GameModifiers::getMoveTypeString(), InputAction::INVERT_DIRECTION); setLabelText(1, GameModifiers::getCrazyMoveTypeString(), InputAction::CHANGE_CRAZY_MOVES_TYPE); setLabelText(2, GameModifiers::getMoveToTargetTypeString(), InputAction::CHANGE_MOVE_TO_TARGET); setLabelText(3, GameModifiers::getFollowModeString(), InputAction::CHANGE_FOLLOW_MODE); setLabelText(4, GameModifiers::getAttackWeaponTypeString(), InputAction::CHANGE_ATTACK_WEAPON_TYPE); setLabelText(5, GameModifiers::getAttackTypeString(), InputAction::CHANGE_ATTACK_TYPE); setLabelText(6, GameModifiers::getQuickDropCounterString(), InputAction::SWITCH_QUICK_DROP); setLabelText(7, GameModifiers::getPickUpTypeString(), InputAction::CHANGE_PICKUP_TYPE); setLabelText(8, GameModifiers::getMapDrawTypeString(), InputAction::PATHFIND); setLabelText(9, GameModifiers::getMagicAttackTypeString(), InputAction::SWITCH_MAGIC_ATTACK); setLabelText(10, GameModifiers::getPvpAttackTypeString(), InputAction::SWITCH_PVP_ATTACK); setLabelText(11, GameModifiers::getGameModifiersString(), InputAction::DISABLE_GAME_MODIFIERS); setLabelText(12, GameModifiers::getImitationModeString(), InputAction::CHANGE_IMITATION_MODE); setLabelText(13, GameModifiers::getAwayModeString(), InputAction::AWAY); setLabelText(14, GameModifiers::getCameraModeString(), InputAction::CAMERA); }