/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/charcreatedialog.h" #include "client.h" #include "game.h" #include "keydata.h" #include "keyevent.h" #include "localplayer.h" #include "main.h" #include "units.h" #include "gui/charselectdialog.h" #include "gui/confirmdialog.h" #include "gui/okdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/playerbox.h" #include "gui/widgets/radiobutton.h" #include "gui/widgets/slider.h" #include "gui/widgets/textfield.h" #include "net/charhandler.h" #include "net/messageout.h" #include "net/net.h" #include "resources/chardb.h" #include "resources/colordb.h" #include "resources/itemdb.h" #include "resources/iteminfo.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include <guichan/font.hpp> #include "debug.h" const static Being::Action actions[] = { Being::STAND, Being::SIT, Being::MOVE, Being::ATTACK, Being::DEAD }; const static uint8_t directions[] = { Being::DOWN, Being::RIGHT, Being::UP, Being::LEFT }; CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot): Window(_("New Character"), true, parent, "charcreate.xml"), mCharSelectDialog(parent), mRace(0), mSlot(slot), mAction(0), mDirection(0) { setStickyButtonLock(true); setSticky(true); setWindowName("NewCharacter"); mPlayer = new Being(0, ActorSprite::PLAYER, mRace, nullptr); mPlayer->setGender(GENDER_MALE); const std::vector<int> &items = CharDB::getDefaultItems(); int i = 1; for (std::vector<int>::const_iterator it = items.begin(), it_end = items.end(); it != it_end; ++ it, i ++) { mPlayer->setSprite(i, *it); } maxHairColor = CharDB::getMaxHairColor(); minHairColor = CharDB::getMinHairColor(); if (!maxHairColor) maxHairColor = ColorDB::getHairSize(); maxHairStyle = CharDB::getMaxHairStyle(); minHairStyle = CharDB::getMinHairStyle(); if (!maxHairStyle) maxHairStyle = mPlayer->getNumOfHairstyles(); mHairStyle = (rand() % maxHairStyle) + minHairStyle; mHairColor = (rand() % maxHairColor) + minHairColor; mNameField = new TextField(""); mNameField->setMaximum(24); mNameLabel = new Label(_("Name:")); // TRANSLATORS: This is a narrow symbol used to denote 'next'. // You may change this symbol if your language uses another. mNextHairColorButton = new Button(_(">"), "nextcolor", this); // TRANSLATORS: This is a narrow symbol used to denote 'previous'. // You may change this symbol if your language uses another. mPrevHairColorButton = new Button(_("<"), "prevcolor", this); mHairColorLabel = new Label(_("Hair color:")); mHairColorNameLabel = new Label(""); mNextHairStyleButton = new Button(_(">"), "nextstyle", this); mPrevHairStyleButton = new Button(_("<"), "prevstyle", this); mHairStyleLabel = new Label(_("Hair style:")); mHairStyleNameLabel = new Label(""); mActionButton = new Button(_("^"), "action", this); mRotateButton = new Button(_(">"), "rotate", this); if (serverVersion >= 2) { mNextRaceButton = new Button(_(">"), "nextrace", this); mPrevRaceButton = new Button(_("<"), "prevrace", this); mRaceLabel = new Label(_("Race:")); mRaceNameLabel = new Label(""); } mCreateButton = new Button(_("Create"), "create", this); mCancelButton = new Button(_("Cancel"), "cancel", this); mMale = new RadioButton(_("Male"), "gender"); mFemale = new RadioButton(_("Female"), "gender"); mOther = new RadioButton(_("Other"), "gender"); // Default to a Male character mMale->setSelected(true); mMale->setActionEventId("gender"); mFemale->setActionEventId("gender"); mOther->setActionEventId("gender"); mMale->addActionListener(this); mFemale->addActionListener(this); mOther->addActionListener(this); mPlayerBox = new PlayerBox(mPlayer, "charcreate_playerbox.xml"); mPlayerBox->setWidth(74); mNameField->setActionEventId("create"); mNameField->addActionListener(this); mAttributesLeft = new Label( strprintf(_("Please distribute %d points"), 99)); int w = 480; int h = 350; setContentSize(w, h); mPlayerBox->setDimension(gcn::Rectangle(350, 40, 110, 90)); mActionButton->setPosition(375, 140); mRotateButton->setPosition(405, 140); mNameLabel->setPosition(5, 10); mNameField->setDimension( gcn::Rectangle(60, 10, 300, mNameField->getHeight())); int leftX = 120; int rightX = 300; int labelX = 5; int nameX = 145; mPrevHairColorButton->setPosition(leftX, 40); mNextHairColorButton->setPosition(rightX, 40); mHairColorLabel->setPosition(labelX, 45); mHairColorNameLabel->setPosition(nameX, 45); mPrevHairStyleButton->setPosition(leftX, 69); mNextHairStyleButton->setPosition(rightX, 69); mHairStyleLabel->setPosition(labelX, 74); mHairStyleNameLabel->setPosition(nameX, 74); if (serverVersion >= 2) { mPrevRaceButton->setPosition(leftX, 103); mNextRaceButton->setPosition(rightX, 103); mRaceLabel->setPosition(labelX, 108); mRaceNameLabel->setPosition(nameX, 108); } mAttributesLeft->setPosition(15, 280); updateSliders(); mCancelButton->setPosition( w / 2, h - 5 - mCancelButton->getHeight()); mCreateButton->setPosition( mCancelButton->getX() - 5 - mCreateButton->getWidth(), h - 5 - mCancelButton->getHeight()); mMale->setPosition(30, 120); mFemale->setPosition(100, 120); mOther->setPosition(170, 120); add(mPlayerBox); add(mNameField); add(mNameLabel); add(mNextHairColorButton); add(mPrevHairColorButton); add(mHairColorLabel); add(mHairColorNameLabel); add(mNextHairStyleButton); add(mPrevHairStyleButton); add(mHairStyleLabel); add(mHairStyleNameLabel); add(mActionButton); add(mRotateButton); if (serverVersion >= 2) { add(mNextRaceButton); add(mPrevRaceButton); add(mRaceLabel); add(mRaceNameLabel); } add(mAttributesLeft); add(mCreateButton); add(mCancelButton); add(mMale); add(mFemale); add(mOther); center(); setVisible(true); mNameField->requestFocus(); updateHair(); if (serverVersion >= 2) updateRace(); updatePlayer(); addKeyListener(this); } CharCreateDialog::~CharCreateDialog() { delete mPlayer; mPlayer = nullptr; // Make sure the char server handler knows that we're gone Net::getCharHandler()->setCharCreateDialog(nullptr); } void CharCreateDialog::action(const gcn::ActionEvent &event) { const std::string id = event.getId(); if (id == "create") { if ( #ifdef MANASERV_SUPPORT Net::getNetworkType() == ServerInfo::MANASERV || #endif getName().length() >= 4) { // Attempt to create the character mCreateButton->setEnabled(false); std::vector<int> atts; for (unsigned i = 0; i < mAttributeSlider.size(); i++) { atts.push_back(static_cast<int>( mAttributeSlider[i]->getValue())); } int characterSlot = mSlot; #ifdef MANASERV_SUPPORT // On Manaserv, the slots start at 1, so we offset them. if (Net::getNetworkType() == ServerInfo::MANASERV) ++characterSlot; #endif Net::getCharHandler()->newCharacter(getName(), characterSlot, mFemale->isSelected(), mHairStyle, mHairColor, static_cast<unsigned char>(mRace), atts); } else { new OkDialog(_("Error"), _("Your name needs to be at least 4 characters."), DIALOG_ERROR, true, this); } } else if (id == "cancel") { scheduleDelete(); } else if (id == "nextcolor") { mHairColor ++; updateHair(); } else if (id == "prevcolor") { mHairColor --; updateHair(); } else if (id == "nextstyle") { mHairStyle ++; updateHair(); } else if (id == "prevstyle") { mHairStyle --; updateHair(); } else if (id == "nextrace") { mRace ++; updateRace(); } else if (id == "prevrace") { mRace --; updateRace(); } else if (id == "statslider") { updateSliders(); } else if (id == "gender") { if (mMale->isSelected()) mPlayer->setGender(GENDER_MALE); else mPlayer->setGender(GENDER_FEMALE); } else if (id == "action") { mAction ++; if (mAction >= 5) mAction = 0; updatePlayer(); } else if (id == "rotate") { mDirection ++; if (mDirection >= 4) mDirection = 0; updatePlayer(); } } std::string CharCreateDialog::getName() const { std::string name = mNameField->getText(); trim(name); return name; } void CharCreateDialog::updateSliders() { for (unsigned i = 0; i < mAttributeSlider.size(); i++) { // Update captions mAttributeValue[i]->setCaption( toString(static_cast<int>(mAttributeSlider[i]->getValue()))); mAttributeValue[i]->adjustSize(); } // Update distributed points int pointsLeft = mMaxPoints - getDistributedPoints(); if (pointsLeft == 0) { mAttributesLeft->setCaption(_("Character stats OK")); mCreateButton->setEnabled(true); } else { mCreateButton->setEnabled(false); if (pointsLeft > 0) { mAttributesLeft->setCaption( strprintf(_("Please distribute %d points"), pointsLeft)); } else { mAttributesLeft->setCaption( strprintf(_("Please remove %d points"), -pointsLeft)); } } mAttributesLeft->adjustSize(); } void CharCreateDialog::unlock() { mCreateButton->setEnabled(true); } int CharCreateDialog::getDistributedPoints() const { int points = 0; for (unsigned i = 0; i < mAttributeSlider.size(); i++) points += static_cast<int>(mAttributeSlider[i]->getValue()); return points; } void CharCreateDialog::setAttributes(const StringVect &labels, int available, int min, int max) { mMaxPoints = available; for (unsigned i = 0; i < mAttributeLabel.size(); i++) { remove(mAttributeLabel[i]); delete mAttributeLabel[i]; mAttributeLabel[i] = nullptr; remove(mAttributeSlider[i]); delete mAttributeSlider[i]; mAttributeSlider[i] = nullptr; remove(mAttributeValue[i]); delete mAttributeValue[i]; mAttributeValue[i] = nullptr; } mAttributeLabel.resize(labels.size()); mAttributeSlider.resize(labels.size()); mAttributeValue.resize(labels.size()); int w = 480; int h = 350; for (unsigned i = 0; i < labels.size(); i++) { mAttributeLabel[i] = new Label(labels[i]); mAttributeLabel[i]->setWidth(70); mAttributeLabel[i]->setPosition(5, 145 + i * 24); mAttributeLabel[i]->adjustSize(); add(mAttributeLabel[i]); mAttributeSlider[i] = new Slider(min, max); mAttributeSlider[i]->setDimension(gcn::Rectangle(140, 145 + i * 24, 150, 12)); mAttributeSlider[i]->setActionEventId("statslider"); mAttributeSlider[i]->addActionListener(this); add(mAttributeSlider[i]); mAttributeValue[i] = new Label(toString(min)); mAttributeValue[i]->setPosition(295, 145 + i * 24); add(mAttributeValue[i]); } mAttributesLeft->setPosition(15, 300); updateSliders(); mCancelButton->setPosition( w / 2, h - 5 - mCancelButton->getHeight()); mCreateButton->setPosition( mCancelButton->getX() - 5 - mCreateButton->getWidth(), h - 5 - mCancelButton->getHeight()); } void CharCreateDialog::setFixedGender(bool fixed, Gender gender) { if (gender == GENDER_FEMALE) { mFemale->setSelected(true); mMale->setSelected(false); mOther->setSelected(false); } else if (gender == GENDER_MALE) { mFemale->setSelected(false); mMale->setSelected(true); mOther->setSelected(false); } else { mFemale->setSelected(false); mMale->setSelected(false); mOther->setSelected(true); } mPlayer->setGender(gender); if (fixed) { mMale->setVisible(false); mFemale->setVisible(false); mOther->setVisible(false); } } void CharCreateDialog::updateHair() { mHairStyle %= Being::getNumOfHairstyles(); if (mHairStyle < 0) mHairStyle += Being::getNumOfHairstyles(); if (mHairStyle < static_cast<signed>(minHairStyle) || mHairStyle > static_cast<signed>(maxHairStyle)) { mHairStyle = minHairStyle; } const ItemInfo &item = ItemDB::get(-mHairStyle); mHairStyleNameLabel->setCaption(item.getName()); mHairStyleNameLabel->adjustSize(); if (ColorDB::getHairSize()) mHairColor %= ColorDB::getHairSize(); else mHairColor = 0; if (mHairColor < 0) mHairColor += ColorDB::getHairSize(); if (mHairColor < static_cast<signed>(minHairColor) || mHairColor > static_cast<signed>(maxHairColor)) { mHairColor = minHairColor; } mHairColorNameLabel->setCaption(ColorDB::getHairColorName(mHairColor)); mHairColorNameLabel->adjustSize(); mPlayer->setSprite(Net::getCharHandler()->hairSprite(), mHairStyle * -1, item.getDyeColorsString(mHairColor)); } void CharCreateDialog::updateRace() { int id; if (mRace < 0) { mRace = 0; id = -100; } else { id = -100 - mRace; while (id < -100 && !ItemDB::exists(id)) id ++; mRace = -100 - id; } mPlayer->setSubtype(static_cast<uint16_t>(mRace)); const ItemInfo &item = ItemDB::get(id); mRaceNameLabel->setCaption(item.getName()); mRaceNameLabel->adjustSize(); } void CharCreateDialog::logic() { if (mPlayer) mPlayer->logic(); } void CharCreateDialog::updatePlayer() { if (mPlayer) { mPlayer->setDirection(directions[mDirection]); mPlayer->setAction(actions[mAction]); } } void CharCreateDialog::keyPressed(gcn::KeyEvent &keyEvent) { int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId(); switch (actionId) { case Input::KEY_GUI_CANCEL: keyEvent.consume(); action(gcn::ActionEvent(mCancelButton, mCancelButton->getActionEventId())); break; default: break; } }