/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BUYDIALOG_H #define BUYDIALOG_H #include "gui/widgets/window.h" #include <guichan/actionlistener.hpp> #include <guichan/selectionlistener.hpp> class ShopItems; class ShopListBox; class IntTextField; class ListBox; namespace gcn { class Button; class Label; class ScrollArea; class Slider; } /** * The buy dialog. * * \ingroup Interface */ class BuyDialog : public Window, public gcn::ActionListener, public gcn::SelectionListener { public: /** * Constructor. * * @see Window::Window */ BuyDialog(int npcId); /** * Constructor. */ BuyDialog(std::string nick); /** * Destructor */ ~BuyDialog(); void init(); /** * Resets the dialog, clearing shop inventory. */ void reset(); /** * Sets the amount of available money. */ void setMoney(int amount); /** * Adds an item to the shop inventory. */ void addItem(int id, unsigned char color, int amount, int price); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Returns the number of items in the shop inventory. */ int getNumberOfElements(); /** * Updates the labels according to the selected item. */ void valueChanged(const gcn::SelectionEvent &event); /** * Returns the name of item number i in the shop inventory. */ std::string getElementAt(int i); /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); /** * Sets the visibility of this window. */ void setVisible(bool visible); /** * Returns true if any instances exist. */ static bool isActive() { return !instances.empty(); } /** * Closes all instances. */ static void closeAll(); void scheduleDelete(); private: typedef std::list<BuyDialog*> DialogList; static DialogList instances; int mNpcId; gcn::Button *mBuyButton; gcn::Button *mQuitButton; gcn::Button *mAddMaxButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; ShopListBox *mShopItemList; gcn::ScrollArea *mScrollArea; gcn::Label *mMoneyLabel; gcn::Label *mQuantityLabel; gcn::Slider *mSlider; gcn::Label *mAmountLabel; IntTextField *mAmountField; ShopItems *mShopItems; int mMoney; int mAmountItems; int mMaxItems; std::string mNick; bool mEnabledKeyboard; }; #endif