/* * The ManaPlus Client * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "graphicsvertexes.h" #include "utils/dtor.h" #include "debug.h" #ifdef USE_OPENGL int GraphicsVertexes::mUseOpenGL = 0; #endif SDLGraphicsVertexes::SDLGraphicsVertexes() { mList.reserve(30); } SDLGraphicsVertexes::~SDLGraphicsVertexes() { delete_all(mList); } #ifdef USE_OPENGL NormalOpenGLGraphicsVertexes::NormalOpenGLGraphicsVertexes() : ptr(0), mFloatTexArray(nullptr), mIntTexArray(nullptr), mIntVertArray(nullptr) { mFloatTexPool.reserve(30); mIntVertPool.reserve(30); mIntTexPool.reserve(30); mVp.reserve(30); } NormalOpenGLGraphicsVertexes::~NormalOpenGLGraphicsVertexes() { clear(); } void NormalOpenGLGraphicsVertexes::clear() { for (std::vector<GLfloat*>::iterator it = mFloatTexPool.begin(); it != mFloatTexPool.end(); ++ it) { delete [] (*it); } mFloatTexPool.clear(); for (std::vector<GLint*>::iterator it = mIntVertPool.begin(); it != mIntVertPool.end(); ++ it) { delete [] (*it); } mIntVertPool.clear(); for (std::vector<GLint*>::iterator it = mIntTexPool.begin(); it != mIntTexPool.end(); ++ it) { delete [] (*it); } mIntTexPool.clear(); mVp.clear(); if (ptr) { ptr = 0; delete []mFloatTexArray; delete []mIntTexArray; delete []mIntVertArray; } } void NormalOpenGLGraphicsVertexes::init() { clear(); } GLfloat *NormalOpenGLGraphicsVertexes::switchFloatTexArray() { mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30]; mFloatTexPool.push_back(mFloatTexArray); return mFloatTexArray; } GLint *NormalOpenGLGraphicsVertexes::switchIntVertArray() { mIntVertArray = new GLint[vertexBufSize * 4 + 30]; mIntVertPool.push_back(mIntVertArray); return mIntVertArray; } GLint *NormalOpenGLGraphicsVertexes::switchIntTexArray() { mIntTexArray = new GLint[vertexBufSize * 4 + 30]; mIntTexPool.push_back(mIntTexArray); return mIntTexArray; } void NormalOpenGLGraphicsVertexes::switchVp(int n) { mVp.push_back(n); } int NormalOpenGLGraphicsVertexes::continueVp() { if (mVp.empty()) { return 0; } else { const int val = mVp.back(); mVp.pop_back(); return val; } } GLfloat *NormalOpenGLGraphicsVertexes::continueFloatTexArray() { if (mFloatTexPool.empty()) { mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30]; mFloatTexPool.push_back(mFloatTexArray); } else { mFloatTexArray = mFloatTexPool.back(); } return mFloatTexArray; } GLint *NormalOpenGLGraphicsVertexes::continueIntVertArray() { if (mIntVertPool.empty()) { mIntVertArray = new GLint[vertexBufSize * 4 + 30]; mIntVertPool.push_back(mIntVertArray); } else { mIntVertArray = mIntVertPool.back(); } return mIntVertArray; } GLint *NormalOpenGLGraphicsVertexes::continueIntTexArray() { if (mIntTexPool.empty()) { mIntTexArray = new GLint[vertexBufSize * 4 + 30]; mIntTexPool.push_back(mIntTexArray); } else { mIntTexArray = mIntTexPool.back(); } return mIntTexArray; } #endif GraphicsVertexes::GraphicsVertexes() : mX(0), mY(0), mW(0), mH(0), mPtr(0) { } GraphicsVertexes::~GraphicsVertexes() { } void GraphicsVertexes::init(const int x, const int y, const int w, const int h) { mPtr = 0; mX = x; mY = y; mW = w; mH = h; for (int f = 0; f < 10; f ++) { delete_all(sdl[mPtr].mList); sdl[mPtr].mList.clear(); #ifdef USE_OPENGL ogl[mPtr].init(); #endif } } #ifdef USE_OPENGL void GraphicsVertexes::setLoadAsOpenGL(int useOpenGL) { mUseOpenGL = useOpenGL; } #endif void GraphicsVertexes::pushSDL(const SDL_Rect &r1, const SDL_Rect &r2) { DoubleRect *const r = new DoubleRect(); r->src = r1; r->dst = r2; sdl[mPtr].mList.push_back(r); } void GraphicsVertexes::clearSDL() { delete_all(sdl[mPtr].mList); sdl[mPtr].mList.clear(); } std::vector<DoubleRect*> *GraphicsVertexes::getRectsSDL() { return &sdl[mPtr].mList; } ImageVertexes::ImageVertexes() : image(nullptr) { sdl.reserve(30); } ImageVertexes::~ImageVertexes() { delete_all(sdl); sdl.clear(); }