/* * An effects manager * Copyright (C) 2008 Fate <fate.tmw@googlemail.com> * Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com> * Copyright (C) 2011-2012 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EFFECT_MANAGER_H #define EFFECT_MANAGER_H #include <list> #include <string> #include <vector> class Being; class EffectManager { public: struct EffectDescription { int id; std::string GFX; std::string SFX; }; EffectManager(); ~EffectManager(); /** * Triggers a effect with the id, at * the specified being. */ bool trigger(int id, Being* being); /** * Triggers a effect with the id, at * the specified x and y coordinate. */ bool trigger(int id, int x, int y); private: std::vector<EffectDescription> mEffects; }; extern EffectManager *effectManager; #endif // EFFECT_MANAGER_H