/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011-2012 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "dropshortcut.h" #include "client.h" #include "configuration.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/widgets/chattab.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "debug.h" DropShortcut *dropShortcut; DropShortcut::DropShortcut() : mItemSelected(-1), mItemColorSelected(1), mLastDropIndex(0) { clear(); load(); } DropShortcut::~DropShortcut() { // save(); } void DropShortcut::load(const bool oldConfig) { const Configuration *cfg; if (oldConfig) cfg = &config; else cfg = &serverConfig; for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) { const int itemId = cfg->getValue("drop" + toString(i), -1); const unsigned char itemColor = static_cast<const unsigned char>( cfg->getValue("dropColor" + toString(i), -1)); if (itemId != -1) { mItems[i] = itemId; mItemColors[i] = itemColor; } } } void DropShortcut::save() const { for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) { const int itemId = mItems[i] ? mItems[i] : -1; const int itemColor = mItemColors[i] ? mItemColors[i] : 1; if (itemId != -1) { serverConfig.setValue("drop" + toString(i), itemId); serverConfig.setValue("dropColor" + toString(i), itemColor); } else { serverConfig.deleteKey("drop" + toString(i)); serverConfig.deleteKey("dropColor" + toString(i)); } } } void DropShortcut::dropFirst() const { if (!player_node) return; if (!Client::limitPackets(PACKET_DROP)) return; const int itemId = getItem(0); const unsigned char itemColor = getItemColor(0); if (itemId > 0) { const Item *const item = PlayerInfo::getInventory() ->findItem(itemId, itemColor); if (item && item->getQuantity()) { if (player_node->isServerBuggy()) { Net::getInventoryHandler()->dropItem(item, player_node->getQuickDropCounter()); } else { for (int i = 0; i < player_node->getQuickDropCounter(); i++) Net::getInventoryHandler()->dropItem(item, 1); } } } } void DropShortcut::dropItems(const int cnt) { if (!player_node) return; if (player_node->isServerBuggy()) { dropItem(player_node->getQuickDropCounter()); return; } int n = 0; for (int f = 0; f < 9; f++) { for (int i = 0; i < player_node->getQuickDropCounter(); i++) { if (!Client::limitPackets(PACKET_DROP)) return; if (dropItem()) n++; } if (n >= cnt) break; } } bool DropShortcut::dropItem(const int cnt) { const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return false; int itemId = 0; unsigned char itemColor = 1; while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) { itemId = getItem(mLastDropIndex); itemColor = getItemColor(mLastDropIndex); mLastDropIndex ++; } if (itemId > 0) { const Item *const item = inv->findItem(itemId, itemColor); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); return true; } } if (mLastDropIndex >= DROP_SHORTCUT_ITEMS) mLastDropIndex = 0; if (itemId < 1) { while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) { itemId = getItem(mLastDropIndex); itemColor = getItemColor(mLastDropIndex); mLastDropIndex++; } if (itemId > 0) { const Item *const item = inv->findItem(itemId, itemColor); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); return true; } } if (mLastDropIndex >= DROP_SHORTCUT_ITEMS) mLastDropIndex = 0; } return false; } void DropShortcut::setItemSelected(const Item *const item) { if (item) { mItemSelected = item->getId(); mItemColorSelected = item->getColor(); } else { mItemSelected = -1; mItemColorSelected = 1; } } void DropShortcut::setItem(const int index) { if (index < 0 || index >= DROP_SHORTCUT_ITEMS) return; mItems[index] = mItemSelected; mItemColors[index] = mItemColorSelected; save(); } void DropShortcut::clear() { for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) { mItems[i] = -1; mItemColors[i] = 1; } }