/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BEING_H #define BEING_H #include "equipment.h" #include "resources/beinginfo.h" #include <guichan/color.hpp> #include <SDL_types.h> #include <map> #include <set> static const unsigned int FIRST_IGNORE_EMOTE = 14; static const unsigned int STATUS_EFFECTS = 32; static const unsigned int SPEECH_TIME = 500; static const unsigned int SPEECH_MIN_TIME = 200; static const unsigned int SPEECH_MAX_TIME = 800; static const int DEFAULT_BEING_WIDTH = 32; static const int DEFAULT_BEING_HEIGHT = 32; class AnimatedSprite; class BeingCacheEntry; class Being; //class BeingInfo; class FlashText; class Guild; class Inventory; class ItemInfo; class Item; class Particle; class Party; class SpeechBubble; class Text; struct Position; extern volatile int cur_time; enum Gender { GENDER_MALE = 0, GENDER_FEMALE = 1, GENDER_UNSPECIFIED = 2, GENDER_OTHER = 3 }; class BeingEquipBackend final : public Equipment::Backend { public: BeingEquipBackend(Being *const being); A_DELETE_COPY(BeingEquipBackend) virtual ~BeingEquipBackend(); Item *getEquipment(const int index) const; void clear(); void setEquipment(const int index, Item *const item); private: Item *mEquipment[EQUIPMENT_SIZE]; Being *mBeing; }; class Being : public ActorSprite, public ConfigListener { public: friend class BeingEquipBackend; friend class LocalPlayer; enum FLAGS { FLAG_SHOP = 1, FLAG_AWAY = 2, FLAG_INACTIVE = 4, FLAG_GENDER_OTHER = 32, FLAG_GM = 64, FLAG_GENDER_MALE = 128, FLAG_SPECIAL = 128 + 64 }; /** * Action the being is currently performing * WARNING: Has to be in sync with the same enum in the Being class * of the server! */ enum Action { STAND = 0, MOVE, ATTACK, SIT, DEAD, HURT, SPAWN }; enum Speech { NO_SPEECH = 0, TEXT_OVERHEAD, NO_NAME_IN_BUBBLE, NAME_IN_BUBBLE }; enum AttackType { HIT = 0x00, CRITICAL = 0x0a, MULTI = 0x08, REFLECT = 0x04, FLEE = 0x0b, SKILL = 0xff, MISS = 0xffff // pseudo value for miss attacks }; enum Reachable { REACH_UNKNOWN = 0, REACH_YES = 1, REACH_NO = 2 }; /** * Directions, to be used as bitmask values */ enum BeingDirection { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 }; /** * Constructor. * * @param id a unique being id * @param subtype partly determines the type of the being * @param map the map the being is on */ Being(const int id, const Type type, const uint16_t subtype, Map *const map); A_DELETE_COPY(Being) virtual ~Being(); Type getType() const { return mType; } /** * Removes all path nodes from this being. */ void clearPath(); /** * Returns the time spent in the current action. */ int getActionTime() const { return mActionTime; } /** * Set the current action time. * @see Ea::BeingHandler that set it to tick time. */ void setActionTime(const int actionTime) { mActionTime = actionTime; } /** * Makes this being take the next tile of its path. * TODO: Used by eAthena only? */ virtual void nextTile(); /** * Get the current X pixel offset. * TODO: Used by eAthena only? */ int getXOffset() const { return getOffset(LEFT, RIGHT); } /** * Get the current Y pixel offset. * TODO: Used by eAthena only? */ int getYOffset() const { return getOffset(UP, DOWN); } /** * Creates a path for the being from current position to ex and ey */ void setDestination(const int dstX, const int dstY); /** * Returns the destination for this being. */ const Vector &getDestination() const { return mDest; } /** * Returns the tile x coord */ int getTileX() const { return mX; } /** * Returns the tile y coord */ int getTileY() const { return mY; } /** * Sets the tile x and y coord */ void setTileCoords(const int x, const int y) { mX = x; mY = y; } /** * Puts a "speech balloon" above this being for the specified amount * of time. * * @param text The text that should appear. * @param time The amount of time the text should stay in milliseconds. */ void setSpeech(const std::string &text, int time = 0); /** * Puts a damage bubble above this being. * * @param attacker the attacking being * @param damage the amount of damage recieved (0 means miss) * @param type the attack type * @param id skill id */ void takeDamage(Being *const attacker, const int damage, const AttackType type, const int attackId = 1); /** * Handles an attack of another being by this being. * * @param victim the victim being * @param damage the amount of damage dealt (0 means miss) * @param type the attack type */ virtual void handleAttack(Being *const victim, const int damage, const int attackId = 1); virtual void handleSkill(Being *const victim, const int damage, const int skillId); const ItemInfo *getEquippedWeapon() const { return mEquippedWeapon; } /** * Returns the name of the being. */ const std::string &getName() const { return mName; } /** * Sets the name for the being. * * @param name The name that should appear. */ void setName(const std::string &name); bool getShowName() const { return mShowName; } void setShowName(const bool doShowName); /** * Sets the name of the party the being is in. Shown in BeingPopup. */ void setPartyName(const std::string &name) { mPartyName = name; } const std::string &getPartyName() const { return mPartyName; } const std::string &getGuildName() const { return mGuildName; } /** * Sets the name of the primary guild the being is in. Shown in * BeingPopup (eventually). */ void setGuildName(const std::string &name); void setGuildPos(const std::string &pos); /** * Adds a guild to the being. */ void addGuild(Guild *const guild); /** * Removers a guild from the being. */ void removeGuild(const int id); /** * Returns a pointer to the specified guild that the being is in. */ Guild *getGuild(const std::string &guildName) const; /** * Returns a pointer to the specified guild that the being is in. */ Guild *getGuild(const int id) const; /** * Returns a pointer to the specified guild that the being is in. */ Guild *getGuild() const; /** * Returns all guilds the being is in. */ const std::map<int, Guild*> &getGuilds() const { return mGuilds; } /** * Removes all guilds the being is in. */ void clearGuilds(); /** * Get number of guilds the being belongs to. */ short getNumberOfGuilds() const { return static_cast<short>(mGuilds.size()); } bool isInParty() const { return mParty; } void setParty(Party *const party); void setGuild(Guild *const guild); void updateGuild(); Party *getParty() const { return mParty; } int getSpritesCount() const { return static_cast<int>(size()); } /** * Sets visible equipments for this being. */ void setSprite(const unsigned int slot, const int id, std::string color = "", const unsigned char colorId = 1, const bool isWeapon = false, const bool isTempSprite = false); void setSpriteID(const unsigned int slot, const int id); void setSpriteColor(const unsigned int slot, const std::string &color = ""); /** * Get the number of hairstyles implemented */ static int getNumOfHairstyles() { return mNumberOfHairstyles; } /** * Get the number of layers used to draw the being */ int getNumberOfLayers() const { return CompoundSprite::getNumberOfLayers(); } /** * Performs being logic. */ virtual void logic() override; /** * Draws the speech text above the being. */ void drawSpeech(const int offsetX, const int offsetY); /** * Draws the emotion picture above the being. */ void drawEmotion(Graphics *const graphics, const int offsetX, const int offsetY); uint16_t getSubType() const { return mSubType; } /** * Set Being's subtype (mostly for view for monsters and NPCs) */ void setSubtype(const uint16_t subtype); const BeingInfo *getInfo() const { return mInfo; } TargetCursorSize getTargetCursorSize() const; int getTargetOffsetX() const { if (!mInfo) return 0; return mInfo->getTargetOffsetX(); } int getTargetOffsetY() const { if (!mInfo) return 0; return mInfo->getTargetOffsetY(); } /** * Gets the way the object is blocked by other objects. */ virtual unsigned char getWalkMask() const { if (!mInfo) return 0; return mInfo->getWalkMask(); } /** * Gets the way the monster blocks pathfinding for other objects */ Map::BlockType getBlockType() const { if (!mInfo) return Map::BLOCKTYPE_NONE; return mInfo->getBlockType(); } /** * Sets the walk speed. * in pixels per second for eAthena, * in tiles per second for Manaserv. */ void setWalkSpeed(const Vector &speed) { mWalkSpeed = speed; } /** * Gets the walk speed. * in pixels per second for eAthena, * in tiles per second for Manaserv (0.1 precision). */ Vector getWalkSpeed() const { return mWalkSpeed; } /** * Sets the attack speed. * @todo In what unit? */ void setAttackSpeed(const int speed) { mAttackSpeed = speed; } /** * Gets the attack speed. * @todo In what unit? */ int getAttackSpeed() const { return mAttackSpeed; } /** * Sets the current action. */ virtual void setAction(const Action &action, const int attackType = 0); /** * Get the being's action currently performed. */ Action getCurrentAction() const { return mAction; } /** * Returns whether this being is still alive. */ bool isAlive() const { return mAction != DEAD; } /** * Returns the current direction. */ uint8_t getDirection() const { return mDirection; } /** * Sets the current direction. */ virtual void setDirection(const uint8_t direction); virtual void setDirectionDelayed(const uint8_t direction) { mDirectionDelayed = direction; } uint8_t getDirectionDelayed() const { return mDirectionDelayed; } /** * Returns the direction the being is facing. */ SpriteDirection getSpriteDirection() const { return static_cast<SpriteDirection>(mSpriteDirection); } void setPosition(const Vector &pos); /** * Overloaded method provided for convenience. * * @see setPosition(const Vector &pos) */ inline void setPosition(const float x, const float y, const float z = 0.0f) { setPosition(Vector(x, y, z)); } /** * Returns the horizontal size of the current base sprite of the being. */ virtual int getWidth() const override { return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH); } /** * Returns the vertical size of the current base sprite of the being. */ virtual int getHeight() const override { return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT); } /** * Returns the being's pixel radius used to detect collisions. */ virtual int getCollisionRadius() const { return 16; } /** * Shoots a missile particle from this being, to target being */ void fireMissile(Being *const target, const std::string &particle) const; /** * Returns the path this being is following. An empty path is returned * when this being isn't following any path currently. */ const Path &getPath() const { return mPath; } int getDistance() const { return mDistance; } void setDistance(const int n) { mDistance = n; } /** * Set the Emoticon type and time displayed above * the being. */ void setEmote(const uint8_t emotion, const int emote_time); void setState(const uint8_t state); /** * Get the current Emoticon type displayed above * the being. */ int getEmotion() const { return mEmotion; } virtual void drawSprites(Graphics* graphics, int posX, int posY) const override; virtual void drawSpritesSDL(Graphics* graphics, int posX, int posY) const override; void drawHpBar(Graphics *const graphics, const int x, const int y, const int maxHP, const int hp, const int damage, const int color1, const int color2, const int width, const int height) const; static void load(); virtual void optionChanged(const std::string &value) override; void flashName(const int time); int getDamageTaken() const { return mDamageTaken; } void setDamageTaken(const int damage) { mDamageTaken = damage; } void updateName(); void setLevel(const int n) { mLevel = n; } virtual int getLevel() const { return mLevel; } void setIsReachable(const int n) { mIsReachable = n; } int isReachable() const { return mIsReachable; } static void reReadConfig(); static BeingCacheEntry* getCacheEntry(const int id); void addToCache() const; bool updateFromCache(); /** * Sets the gender of this being. */ virtual void setGender(const Gender gender); Gender getGender() const { return mGender; } /** * Return sprite sit action for current environment. */ std::string getSitAction() const; /** * Whether or not this player is a GM. */ bool isGM() const { return mIsGM; } /** * Triggers whether or not to show the name as a GM name. */ void setGM(const bool gm); bool canTalk() const { return mType == NPC; } void talkTo(); bool draw(Graphics *graphics, int offsetX, int offsetY) const; bool drawSpriteAt(Graphics *const graphics, const int x, const int y) const; void setMoveTime() { mMoveTime = cur_time; } void setAttackTime() { mAttackTime = cur_time; } void setTalkTime() { mTalkTime = cur_time; } void setTestTime() { mTestTime = cur_time; } void setOtherTime() { mOtherTime = cur_time; } unsigned int getMoveTime() const { return mMoveTime; } unsigned int getAttackTime() const { return mAttackTime; } unsigned int getTalkTime() const { return mTalkTime; } unsigned int getTestTime() const { return mTestTime; } unsigned int getOtherTime() const { return mOtherTime; } void resetCounters(); virtual void updateColors(); void setEnemy(const bool n) { mEnemy = n; } const std::string &getIp() const { return mIp; } void setIp(std::string ip) { mIp = ip; } unsigned int getPvpRank() const { return mPvpRank; } void setPvpRank(const unsigned int rank) { mPvpRank = rank; } void setHP(const int n); void setMaxHP(const int hp); int getHP() const { return mHP; } uint8_t calcDirection(const int dstX, const int dstY) const; uint8_t calcDirection() const; void setAttackDelay(const int n) { mAttackDelay = n; } int getAttackDelay() const { return mAttackDelay; } int getMinHit() const { return mMinHit; } void setMinHit(const int n) { mMinHit = n; } int getMaxHit() const { return mMaxHit; } void setMaxHit(const int n) { mMaxHit = n; } int getCriticalHit() const { return mCriticalHit; } void setCriticalHit(const int n) { mCriticalHit = n; } void updateHit(const int amount); Equipment *getEquipment(); void undressItemById(const int id); int getGoodStatus() const { return mGoodStatus; } void setGoodStatus(const int n) { mGoodStatus = n; } std::string getGenderSign() const; std::string getGenderSignWithSpace() const; void updateComment(); const std::string getComment() const { return mComment; } void setComment(std::string n) { mComment = n; } static void clearCache(); static std::string loadComment(const std::string &name, const int type); static void saveComment(const std::string &name, const std::string &comment, const int type); bool isAdvanced() const { return mAdvanced; } void setAdvanced(const bool n) { mAdvanced = n; addToCache(); } bool isShopEnabled() const { return mShop; } void enableShop(const bool b) { mShop = b; } /** * Sets the attack range. */ void setAttackRange(const int range) { mAttackRange = range; } void attack(Being *target = nullptr, bool keep = false, bool dontChangeEquipment = false); void attack2(Being *target = nullptr, bool keep = false, bool dontChangeEquipment = false); void updatePercentHP(); void setRaceName(std::string name) { mRaceName = name; } std::string getRaceName() const { return mRaceName; } int getSpriteID(const int slot) const; void setHairStyle(const unsigned int slot, const int id); void setHairColor(const unsigned int slot, const unsigned char color); void setHairColor(const unsigned char color) { mHairColor = color; } unsigned char getHairColor() const { return mHairColor; } void recalcSpritesOrder(); int getHitEffect(const Being *const attacker, const AttackType type, const int attackId) const; static uint8_t genderToInt(const Gender sex); static Gender intToGender(uint8_t sex); protected: /** * Sets the new path for this being. */ void setPath(const Path &path); /** * Updates name's location. */ virtual void updateCoords(); void showName(); BeingInfo *mInfo; int mActionTime; /**< Time spent in current action */ int mEmotion; /**< Currently showing emotion */ int mEmotionTime; /**< Time until emotion disappears */ /** Time until the last speech sentence disappears */ int mSpeechTime; int mAttackSpeed; /**< Attack speed */ Action mAction; /**< Action the being is performing */ uint16_t mSubType; /**< Subtype (graphical view, basically) */ uint8_t mDirection; /**< Facing direction */ uint8_t mDirectionDelayed; /**< Facing direction */ uint8_t mSpriteDirection; /**< Facing direction */ std::string mName; /**< Name of character */ std::string mRaceName; std::string mPartyName; std::string mGuildName; /** * Holds a text object when the being displays it's name, 0 otherwise */ FlashText *mDispName; const gcn::Color *mNameColor; bool mShowName; /** Engine-related infos about weapon. */ const ItemInfo *mEquippedWeapon; static int mNumberOfHairstyles; /** Number of hair styles in use */ Path mPath; std::string mSpeech; Text *mText; const gcn::Color *mTextColor; int mLevel; Vector mDest; /**< destination coordinates. */ std::vector<int> mSpriteIDs; StringVect mSpriteColors; std::vector<int> mSpriteColorsIds; Gender mGender; // Character guild information std::map<int, Guild*> mGuilds; Party *mParty; bool mIsGM; int mAttackRange; private: /** * Calculates the offset in the given directions. * If walking in direction 'neg' the value is negated. * TODO: Used by eAthena only? */ int getOffset(const char pos, const char neg) const; int searchSlotValue(std::vector<int> &slotRemap, const int val) const; void searchSlotValueItr(std::vector<int>::iterator &it, int &idx, std::vector<int> &slotRemap, const int val) const; void dumpSprites(); const Type mType; /** Speech Bubble components */ SpeechBubble *mSpeechBubble; /** * Walk speed for x and y movement values. * In pixels per second for eAthena, * In pixels per ticks for Manaserv. * @see MILLISECONDS_IN_A_TICK */ Vector mWalkSpeed; int mX, mY; /**< Position in tile */ int mDamageTaken; int mHP; int mMaxHP; int mDistance; int mIsReachable; /**< 0 - unknown, 1 - reachable, 2 - not reachable*/ int mGoodStatus; static int mUpdateConfigTime; static unsigned int mConfLineLim; static int mSpeechType; static bool mHighlightMapPortals; static bool mHighlightMonsterAttackRange; static bool mLowTraffic; static bool mDrawHotKeys; static bool mShowBattleEvents; static bool mShowMobHP; static bool mShowOwnHP; static bool mShowGender; static bool mShowLevel; static bool mShowPlayersStatus; static bool mEnableReorderSprites; static bool mHideErased; unsigned int mMoveTime; unsigned int mAttackTime; unsigned int mTalkTime; unsigned int mTestTime; unsigned int mOtherTime; bool mErased; bool mEnemy; std::string mIp; int mAttackDelay; int mMinHit; int mMaxHit; int mCriticalHit; unsigned int mPvpRank; int *mSpriteRemap; int *mSpriteHide; std::string mComment; bool mGotComment; bool mAdvanced; bool mShop; bool mAway; bool mInactive; unsigned mNumber; unsigned char mHairColor; }; extern std::list<BeingCacheEntry*> beingInfoCache; #endif