/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "actorspritemanager.h" #include "configuration.h" #include "localplayer.h" #include "log.h" #include "main.h" #include "playerinfo.h" #include "playerrelations.h" #include "gui/chatwindow.h" #include "gui/equipmentwindow.h" #include "gui/killstats.h" #include "gui/skilldialog.h" #include "gui/socialwindow.h" #include "gui/viewport.h" #include "gui/widgets/chattab.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "net/net.h" #include "net/playerhandler.h" #include <algorithm> #include <list> #include <vector> #include "debug.h" #define for_actors ActorSpritesConstIterator it, it_end; \ for (it = mActors.begin(), it_end = mActors.end() ; it != it_end; ++it) class FindBeingFunctor { public: bool operator() (ActorSprite *actor) { if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM || actor->getType() == ActorSprite::PORTAL) { return false; } Being* b = static_cast<Being*>(actor); unsigned other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0); const Vector &pos = b->getPosition(); return (static_cast<unsigned>(pos.x) / 32 == x && (static_cast<unsigned>(pos.y) / 32 == y || static_cast<unsigned>(pos.y) / 32 == other_y) && b->isAlive() && (type == ActorSprite::UNKNOWN || b->getType() == type)); } Uint16 x, y; ActorSprite::Type type; } beingFinder; class FindBeingEqualFunctor { public: bool operator() (Being *being) { if (!being || !findBeing) return false; return being->getId() == findBeing->getId(); } Being *findBeing; } beingEqualFinder; class SortBeingFunctor { public: bool operator() (Being* being1, Being* being2) { if (!being1 || !being2) return false; if (priorityBeings) { int w1 = defaultPriorityIndex; int w2 = defaultPriorityIndex; std::map<std::string, int>::iterator it1 = priorityBeings->find(being1->getName()); std::map<std::string, int>::iterator it2 = priorityBeings->find(being2->getName()); if (it1 != priorityBeings->end()) w1 = (*it1).second; if (it2 != priorityBeings->end()) w2 = (*it2).second; if (w1 != w2) return w1 < w2; } if (being1->getDistance() != being2->getDistance()) return being1->getDistance() < being2->getDistance(); int d1, d2; #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { const Vector &pos1 = being1->getPosition(); d1 = abs((static_cast<int>(pos1.x)) - x) + abs((static_cast<int>(pos1.y)) - y); const Vector &pos2 = being2->getPosition(); d2 = abs((static_cast<int>(pos2.x)) - x) + abs((static_cast<int>(pos2.y)) - y); } else #endif { d1 = abs(being1->getTileX() - x) + abs(being1->getTileY() - y); d2 = abs(being2->getTileX() - x) + abs(being2->getTileY() - y); } if (d1 != d2) return d1 < d2; if (attackBeings) { int w1 = defaultAttackIndex; int w2 = defaultAttackIndex; std::map<std::string, int>::iterator it1 = attackBeings->find(being1->getName()); std::map<std::string, int>::iterator it2 = attackBeings->find(being2->getName()); if (it1 != attackBeings->end()) w1 = (*it1).second; if (it2 != attackBeings->end()) w2 = (*it2).second; if (w1 != w2) return w1 < w2; } return (being1->getName() < being2->getName()); } int x, y; std::map<std::string, int> *attackBeings; int defaultAttackIndex; std::map<std::string, int> *priorityBeings; int defaultPriorityIndex; } beingSorter; ActorSpriteManager::ActorSpriteManager() : mMap(0) { mSpellHeal1 = serverConfig.getValue("spellHeal1", "#lum"); mSpellHeal2 = serverConfig.getValue("spellHeal2", "#inma"); mSpellItenplz = serverConfig.getValue("spellItenplz", "#itenplz"); mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable"); mCyclePlayers = config.getBoolValue("cyclePlayers"); mCycleMonsters = config.getBoolValue("cycleMonsters"); config.addListener("targetDeadPlayers", this); config.addListener("targetOnlyReachable", this); config.addListener("cyclePlayers", this); config.addListener("cycleMonsters", this); loadAttackList(); } ActorSpriteManager::~ActorSpriteManager() { config.removeListener("targetDeadPlayers", this); config.removeListener("targetOnlyReachable", this); config.removeListener("cyclePlayers", this); config.removeListener("cycleMonsters", this); storeAttackList(); clear(); } void ActorSpriteManager::setMap(Map *map) { mMap = map; if (player_node) player_node->setMap(map); } void ActorSpriteManager::setPlayer(LocalPlayer *player) { player_node = player; mActors.insert(player); if (socialWindow) socialWindow->updateAttackFilter(); } Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, Uint16 subtype) { Being *being = new Being(id, type, subtype, mMap); mActors.insert(being); return being; } FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y, int amount, unsigned char color) { FloorItem *floorItem = new FloorItem(id, itemId, x, y, mMap, amount, color); mActors.insert(floorItem); return floorItem; } void ActorSpriteManager::destroy(ActorSprite *actor) { if (!actor || actor == player_node) return; mDeleteActors.insert(actor); } void ActorSpriteManager::erase(ActorSprite *actor) { if (!actor || actor == player_node) return; mActors.erase(actor); } void ActorSpriteManager::undelete(ActorSprite *actor) { if (!actor || actor == player_node) return; ActorSpritesConstIterator it, it_end; for (it = mDeleteActors.begin(), it_end = mDeleteActors.end(); it != it_end; ++it) { ActorSprite *actor = *it; if (*it == actor) { mDeleteActors.erase(*it); return; } } } Being *ActorSpriteManager::findBeing(int id) const { for_actors { ActorSprite *actor = *it; if (actor->getId() == id && actor->getType() != ActorSprite::FLOOR_ITEM) { return static_cast<Being*>(actor); } } return NULL; } Being *ActorSpriteManager::findBeing(int x, int y, ActorSprite::Type type) const { beingFinder.x = static_cast<Uint16>(x); beingFinder.y = static_cast<Uint16>(y); beingFinder.type = type; ActorSpritesConstIterator it = find_if(mActors.begin(), mActors.end(), beingFinder); return (it == mActors.end()) ? NULL : static_cast<Being*>(*it); } Being *ActorSpriteManager::findBeingByPixel(int x, int y, bool allPlayers) const { if (!mMap) return NULL; bool targetDead = mTargetDeadPlayers; const int xtol = 16; const int uptol = 32; for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if ((being->isAlive() || (targetDead && being->getType() == Being::PLAYER)) && (allPlayers || being != player_node)) { if ((being->getPixelX() - xtol <= x) && (being->getPixelX() + xtol > x) && (being->getPixelY() - uptol <= y) && (being->getPixelY() > y)) { return being; } } } return NULL; } void ActorSpriteManager::findBeingsByPixel(std::vector<Being*> &beings, int x, int y, bool allPlayers) const { if (!mMap) return; bool targetDead = mTargetDeadPlayers; const int xtol = 16; const int uptol = 32; for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if ((being->isAlive() || (targetDead && being->getType() == Being::PLAYER)) && (allPlayers || being != player_node)) { if ((being->getPixelX() - xtol <= x) && (being->getPixelX() + xtol > x) && (being->getPixelY() - uptol <= y) && (being->getPixelY() > y)) { beings.push_back(being); } } } } Being *ActorSpriteManager::findPortalByTile(int x, int y) const { if (!mMap) return NULL; for_actors { if ((*it)->getType() != ActorSprite::PORTAL) continue; Being *being = static_cast<Being*>(*it); if (being->getTileX() == x && being->getTileY() == y) return being; } return NULL; } FloorItem *ActorSpriteManager::findItem(int id) const { for_actors { if ((*it)->getId() == id && (*it)->getType() == ActorSprite::FLOOR_ITEM) { return static_cast<FloorItem*>(*it); } } return NULL; } FloorItem *ActorSpriteManager::findItem(int x, int y) const { for_actors { if ((*it)->getTileX() == x && (*it)->getTileY() == y && (*it)->getType() == ActorSprite::FLOOR_ITEM) { return static_cast<FloorItem*>(*it); } } return NULL; } bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, bool serverBuggy) { if (!player_node) return false; bool finded(false); if (!serverBuggy) { for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { if (player_node->pickUp(static_cast<FloorItem*>(*it))) finded = true; } } } else if (Client::checkPackets(PACKET_PICKUP)) { FloorItem *item = 0; unsigned cnt = 65535; for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { FloorItem *tempItem = static_cast<FloorItem*>(*it); if (tempItem->getPickupCount() < cnt) { item = tempItem; cnt = item->getPickupCount(); if (cnt == 0) { item->incrementPickup(); player_node->pickUp(item); return true; } } } } if (item && player_node->pickUp(item)) finded = true; } return finded; } bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) { if (!player_node) return false; maxdist = maxdist * maxdist; FloorItem *closestItem = NULL; int dist = 0; for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) { FloorItem *item = static_cast<FloorItem*>(*it); int d = (item->getTileX() - x) * (item->getTileX() - x) + (item->getTileY() - y) * (item->getTileY() - y); if ((d < dist || !closestItem) && (!mTargetOnlyReachable || player_node->isReachable(item->getTileX(), item->getTileY()))) { dist = d; closestItem = item; } } } if (closestItem && player_node && dist <= maxdist) return player_node->pickUp(closestItem); return false; } Being *ActorSpriteManager::findBeingByName(const std::string &name, ActorSprite::Type type) const { for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if (being->getName() == name && (type == ActorSprite::UNKNOWN || type == being->getType())) { return being; } } return NULL; } Being *ActorSpriteManager::findNearestByName(const std::string &name, Being::Type type) const { if (!player_node) return 0; int dist = 0; Being* closestBeing = NULL; int x, y; x = player_node->getTileX(); y = player_node->getTileY(); for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if (being && being->getName() == name && (type == Being::UNKNOWN || type == being->getType())) { if (being->getType() == Being::PLAYER) return being; else { int d = (being->getTileX() - x) * (being->getTileX() - x) + (being->getTileY() - y) * (being->getTileY() - y); if (validateBeing(0, being, type, 0, 50) && (d < dist || closestBeing == NULL)) { dist = d; closestBeing = being; } } } } return closestBeing; } const ActorSprites &ActorSpriteManager::getAll() const { return mActors; } void ActorSpriteManager::logic() { for_actors (*it)->logic(); if (mDeleteActors.empty()) return; for (it = mDeleteActors.begin(), it_end = mDeleteActors.end(); it != it_end; ++it) { if ((*it) && (*it)->getType() == Being::PLAYER) { Being *being = static_cast<Being*>(*it); being->addToCache(); if (beingEquipmentWindow) beingEquipmentWindow->resetBeing(being); } if (player_node) { if (player_node->getTarget() == *it) player_node->setTarget(0); if (player_node->getPickUpTarget() == *it) player_node->unSetPickUpTarget(); } if (viewport) viewport->clearHover(*it); } for (it = mDeleteActors.begin(), it_end = mDeleteActors.end(); it != it_end; ++it) { mActors.erase(*it); delete *it; } mDeleteActors.clear(); } void ActorSpriteManager::clear() { if (player_node) { player_node->setTarget(0); mActors.erase(player_node); } for_actors { delete *it; } mActors.clear(); mDeleteActors.clear(); if (player_node) mActors.insert(player_node); } Being *ActorSpriteManager::findNearestLivingBeing(int x, int y, int maxTileDist, ActorSprite::Type type, Being *excluded) const { const int maxDist = maxTileDist * 32; return findNearestLivingBeing(NULL, maxDist, type, x, y, excluded); } Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, int maxDist, Being::Type type) const { if (!aroundBeing) return 0; int x = aroundBeing->getTileX(); int y = aroundBeing->getTileY(); return findNearestLivingBeing(aroundBeing, maxDist, type, x, y, aroundBeing); } Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, int maxDist, Being::Type type, int x, int y, Being *excluded) const { if (!aroundBeing || !player_node) return 0; Being *closestBeing = 0; std::set<std::string> attackMobs; std::set<std::string> priorityMobs; std::set<std::string> ignoreAttackMobs; std::map<std::string, int> attackMobsMap; std::map<std::string, int> priorityMobsMap; int defaultAttackIndex = 10000; int defaultPriorityIndex = 10000; maxDist = maxDist * maxDist; bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) || (mCycleMonsters && type == Being::MONSTER); bool filtered = config.getBoolValue("enableAttackFilter") && type != Being::PLAYER; bool ignoreDefault = false; if (filtered) { attackMobs = mAttackMobsSet; priorityMobs = mPriorityAttackMobsSet; ignoreAttackMobs = mIgnoreAttackMobsSet; attackMobsMap = mAttackMobsMap; priorityMobsMap = mPriorityAttackMobsMap; beingSorter.attackBeings = &attackMobsMap; beingSorter.priorityBeings = &priorityMobsMap; if (ignoreAttackMobs.find("") != ignoreAttackMobs.end()) ignoreDefault = true; std::map<std::string, int>::iterator itr = attackMobsMap.find(""); if (itr != attackMobsMap.end()) defaultAttackIndex = (*itr).second; itr = priorityMobsMap.find(""); if (itr != priorityMobsMap.end()) defaultPriorityIndex = (*itr).second; } if (cycleSelect) { std::vector<Being*> sortedBeings; for (ActorSprites::const_iterator i = mActors.begin(), i_end = mActors.end(); i != i_end; ++i) { if ((*i)->getType() == ActorSprite::FLOOR_ITEM || (*i)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*i); if (filtered) { if (ignoreAttackMobs.find(being->getName()) != ignoreAttackMobs.end()) { continue; } if (ignoreDefault && attackMobs.find(being->getName()) == attackMobs.end() && priorityMobs.find(being->getName()) == priorityMobs.end()) { continue; } } if (validateBeing(aroundBeing, being, type, 0, maxDist)) { if (being != excluded) sortedBeings.push_back(being); } } // no selectable beings if (sortedBeings.empty()) return 0; beingSorter.x = x; beingSorter.y = y; if (filtered) { beingSorter.attackBeings = &attackMobsMap; beingSorter.defaultAttackIndex = defaultAttackIndex; beingSorter.priorityBeings = &priorityMobsMap; beingSorter.defaultPriorityIndex = defaultPriorityIndex; } else { beingSorter.attackBeings = 0; beingSorter.priorityBeings = 0; } sort(sortedBeings.begin(), sortedBeings.end(), beingSorter); if (filtered) { beingSorter.attackBeings = 0; beingSorter.priorityBeings = 0; } if (player_node->getTarget() == NULL) { // if no selected being, return first nearest being return sortedBeings.at(0); } beingEqualFinder.findBeing = player_node->getTarget(); std::vector<Being*>::const_iterator i = find_if(sortedBeings.begin(), sortedBeings.end(), beingEqualFinder); if (i == sortedBeings.end() || ++i == sortedBeings.end()) { // if no selected being in vector, return first nearest being return sortedBeings.at(0); } // we find next being after target return *i; } else { int dist = 0; int index = defaultPriorityIndex; for (ActorSprites::const_iterator i = mActors.begin(), i_end = mActors.end(); i != i_end; ++i) { if ((*i)->getType() == ActorSprite::FLOOR_ITEM || (*i)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*i); if (filtered) { if (ignoreAttackMobs.find(being->getName()) != ignoreAttackMobs.end()) { continue; } if (ignoreDefault && attackMobs.find(being->getName()) == attackMobs.end() && priorityMobs.find(being->getName()) == priorityMobs.end()) { continue; } } // Being *being = (*i); bool valid = validateBeing(aroundBeing, being, type, excluded, 50); int d = being->getDistance(); // logger->log("dist: %d", dist); // logger->log("name: %s, %d, %d", being->getName().c_str(), (int)valid, d); if (being->getType() != Being::MONSTER || !mTargetOnlyReachable) { // if distance not calculated, use old distance d = (being->getTileX() - x) * (being->getTileX() - x) + (being->getTileY() - y) * (being->getTileY() - y); } if (!valid) continue; // logger->log("being name:" + being->getName()); // logger->log("index:" + toString(index)); // logger->log("d:" + toString(d)); if (valid && !filtered && (d <= dist || closestBeing == 0)) { dist = d; closestBeing = being; } else if (valid && filtered) { int w2 = defaultPriorityIndex; if (closestBeing) { std::map<std::string, int>::iterator it2 = priorityMobsMap.find(being->getName()); if (it2 != priorityMobsMap.end()) w2 = (*it2).second; if (w2 < index) { dist = d; closestBeing = being; index = w2; continue; } if (w2 == index && d <= dist) { dist = d; closestBeing = being; index = w2; continue; } } if (!closestBeing) { dist = d; closestBeing = being; std::map<std::string, int>::iterator it1 = priorityMobsMap.find(being->getName()); if (it1 != priorityMobsMap.end()) index = (*it1).second; else index = defaultPriorityIndex; } } } return (maxDist >= dist) ? closestBeing : 0; } } bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being, Being::Type type, Being* excluded, int maxCost) const { return being && ((being->getType() == type || type == Being::UNKNOWN) && (being->isAlive() || (mTargetDeadPlayers && type == Being::PLAYER)) && being != aroundBeing) && being != excluded && (type != Being::MONSTER || !mTargetOnlyReachable || player_node->isReachable(being, maxCost)); } void ActorSpriteManager::healTarget(LocalPlayer* player_node) { if (!player_node) return; heal(player_node, player_node->getTarget()); } void ActorSpriteManager::heal(LocalPlayer* player_node, Being* target) { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) { return; } if (target && player_node->getName() == target->getName()) { if (PlayerInfo::getAttribute(MP) >= 6 && PlayerInfo::getAttribute(HP) != PlayerInfo::getAttribute(MAX_HP)) { if (!Client::limitPackets(PACKET_CHAT)) return; chatWindow->localChatInput(mSpellHeal1); } } else if (PlayerInfo::getStatEffective(340) < 2 || PlayerInfo::getStatEffective(341) < 2) { if (PlayerInfo::getAttribute(MP) >= 6) { if (target && target->getType() != Being::MONSTER) { if (!Client::limitPackets(PACKET_CHAT)) return; chatWindow->localChatInput(mSpellHeal1 + " " + target->getName()); } else if (PlayerInfo::getAttribute(HP) != PlayerInfo::getAttribute(MAX_HP)) { if (!Client::limitPackets(PACKET_CHAT)) return; chatWindow->localChatInput(mSpellHeal1); } } } else { if (PlayerInfo::getAttribute(MP) >= 10 && target && target->getType() != Being::MONSTER) { if (!Client::limitPackets(PACKET_CHAT)) return; chatWindow->localChatInput(mSpellHeal2 + " " + target->getName()); } else if ((!target || target->getType() == Being::MONSTER) && PlayerInfo::getAttribute(MP) >= 6 && PlayerInfo::getAttribute(HP) != PlayerInfo::getAttribute(MAX_HP)) { if (!Client::limitPackets(PACKET_CHAT)) return; chatWindow->localChatInput(mSpellHeal1); } } } void ActorSpriteManager::itenplz() { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) { return; } if (!Client::limitPackets(PACKET_CHAT)) return; chatWindow->localChatInput(mSpellItenplz); } bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const { for_actors { if (actor == *it) return true; } return false; } void ActorSpriteManager::addBlock(Uint32 id) { bool alreadyBlocked(false); for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i) { if (id == blockedBeings.at(i)) { alreadyBlocked = true; break; } } if (alreadyBlocked == false) blockedBeings.push_back(id); } void ActorSpriteManager::deleteBlock(Uint32 id) { std::vector<Uint32>::iterator iter = blockedBeings.begin(); while (iter != blockedBeings.end()) { if (*iter == id) { iter = blockedBeings.erase(iter); break; } } } bool ActorSpriteManager::isBlocked(Uint32 id) { bool blocked(false); for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i) { if (id == blockedBeings.at(i)) { blocked = true; break; } } return blocked; } void ActorSpriteManager::printAllToChat() const { printBeingsToChat(getAll(), _("Visible on map")); } void ActorSpriteManager::printBeingsToChat(ActorSprites beings, std::string header) const { if (!debugChatTab) return; debugChatTab->chatLog("---------------------------------------"); debugChatTab->chatLog(header); std::set<ActorSprite*>::iterator it; for (it = beings.begin(); it != beings.end(); ++it) { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; const Being *being = static_cast<Being*>(*it); debugChatTab->chatLog(being->getName() + " (" + toString(being->getTileX()) + "," + toString(being->getTileY()) + ") " + toString(being->getSubType()), BY_SERVER); } debugChatTab->chatLog("---------------------------------------"); } void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings, std::string header) const { if (!debugChatTab) return; debugChatTab->chatLog("---------------------------------------"); debugChatTab->chatLog(header); std::vector<Being*>::iterator i; for (i = beings.begin(); i != beings.end(); ++i) { const Being *being = *i; debugChatTab->chatLog(being->getName() + " (" + toString(being->getTileX()) + "," + toString(being->getTileY()) + ") " + toString(being->getSubType()), BY_SERVER); } debugChatTab->chatLog("---------------------------------------"); } void ActorSpriteManager::getPlayerNames(std::vector<std::string> &names, bool npcNames) { names.clear(); for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if ((being->getType() == ActorSprite::PLAYER || (being->getType() == ActorSprite::NPC && npcNames)) && being->getName() != "") { names.push_back(being->getName()); } } } void ActorSpriteManager::getMobNames(std::vector<std::string> &names) { names.clear(); for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::MONSTER && being->getName() != "") names.push_back(being->getName()); } } void ActorSpriteManager::updatePlayerNames() { for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); being->setGoodStatus(-1); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateName(); } } void ActorSpriteManager::updatePlayerColors() { for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateColors(); } } void ActorSpriteManager::updatePlayerGuild() { for_actors { if ((*it)->getType() == ActorSprite::FLOOR_ITEM || (*it)->getType() == ActorSprite::PORTAL) { continue; } Being *being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateGuild(); } } void ActorSpriteManager::parseLevels(std::string levels) { levels += ", "; unsigned int f = 0; unsigned long pos = 0; const std::string brkEnd = "), "; pos = levels.find(brkEnd, f); while (pos != std::string::npos) { std::string part = levels.substr(f, pos - f); if (part.empty()) break; unsigned long bktPos = part.rfind("("); if (bktPos != std::string::npos) { Being *being = findBeingByName(part.substr(0, bktPos), Being::PLAYER); if (being) { being->setLevel(atoi(part.substr(bktPos + 1).c_str())); being->addToCache(); } } f = static_cast<int>(pos + brkEnd.length()); pos = levels.find(brkEnd, f); } updatePlayerNames(); } void ActorSpriteManager::optionChanged(const std::string &name) { if (name == "targetDeadPlayers") mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); else if (name == "targetOnlyReachable") mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable"); else if (name == "cyclePlayers") mCyclePlayers = config.getBoolValue("cyclePlayers"); else if (name == "cycleMonsters") mCycleMonsters = config.getBoolValue("cycleMonsters"); } void ActorSpriteManager::removeAttackMob(const std::string &name) { mPriorityAttackMobs.remove(name); mAttackMobs.remove(name); mIgnoreAttackMobs.remove(name); mPriorityAttackMobsSet.erase(name); mAttackMobsSet.erase(name); mIgnoreAttackMobsSet.erase(name); rebuildAttackMobs(); rebuildPriorityAttackMobs(); } void ActorSpriteManager::addAttackMob(std::string name) { int size = getAttackMobsSize(); if (size > 0) { int idx = getAttackMobIndex(""); if (idx + 1 == size) { std::list<std::string>::iterator itr = mAttackMobs.end(); -- itr; mAttackMobs.insert(itr, name); } else { mAttackMobs.push_back(name); } } else { mAttackMobs.push_back(name); } mAttackMobsSet.insert(name); rebuildAttackMobs(); rebuildPriorityAttackMobs(); } void ActorSpriteManager::addPriorityAttackMob(std::string name) { int size = getPriorityAttackMobsSize(); if (size > 0) { int idx = getPriorityAttackMobIndex(""); if (idx + 1 == size) { std::list<std::string>::iterator itr = mPriorityAttackMobs.end(); -- itr; mPriorityAttackMobs.insert(itr, name); } else { mPriorityAttackMobs.push_back(name); } } else { mPriorityAttackMobs.push_back(name); } mPriorityAttackMobsSet.insert(name); rebuildPriorityAttackMobs(); } void ActorSpriteManager::addIgnoreAttackMob(std::string name) { mIgnoreAttackMobs.push_back(name); mIgnoreAttackMobsSet.insert(name); rebuildAttackMobs(); rebuildPriorityAttackMobs(); } void ActorSpriteManager::rebuildPriorityAttackMobs() { mPriorityAttackMobsMap.clear(); std::list<std::string>::iterator i = mPriorityAttackMobs.begin(); int cnt = 0; while (i != mPriorityAttackMobs.end()) { mPriorityAttackMobsMap[*i] = cnt; ++ i; ++ cnt; } } void ActorSpriteManager::rebuildAttackMobs() { mAttackMobsMap.clear(); std::list<std::string>::iterator i = mAttackMobs.begin(); int cnt = 0; while (i != mAttackMobs.end()) { mAttackMobsMap[*i] = cnt; ++ i; ++ cnt; } } int ActorSpriteManager::getPriorityAttackMobIndex(std::string name) { std::map<std::string, int>::iterator i = mPriorityAttackMobsMap.find(name); if (i == mPriorityAttackMobsMap.end()) return -1; return (*i).second; } int ActorSpriteManager::getAttackMobIndex(std::string name) { std::map<std::string, int>::iterator i = mAttackMobsMap.find(name); if (i == mAttackMobsMap.end()) return -1; return (*i).second; } void ActorSpriteManager::loadAttackList() { bool empty = false; std::list<std::string> list = unpackList( serverConfig.getValue("attackPriorityMobs", "")); std::list<std::string>::iterator i = list.begin(); while (i != list.end()) { if (*i == "") empty = true; mPriorityAttackMobs.push_back(*i); mPriorityAttackMobsSet.insert(*i); ++ i; } list = unpackList(serverConfig.getValue("attackMobs", "")); i = list.begin(); while (i != list.end()) { if (*i == "") empty = true; mAttackMobs.push_back(*i); mAttackMobsSet.insert(*i); ++ i; } list = unpackList(serverConfig.getValue("ignoreAttackMobs", "")); i = list.begin(); while (i != list.end()) { if (*i == "") empty = true; mIgnoreAttackMobs.push_back(*i); mIgnoreAttackMobsSet.insert(*i); ++ i; } if (!empty) { mAttackMobs.push_back(""); mAttackMobsSet.insert(""); } rebuildAttackMobs(); rebuildPriorityAttackMobs(); } void ActorSpriteManager::storeAttackList() { serverConfig.setValue("attackPriorityMobs", packList(mPriorityAttackMobs)); serverConfig.setValue("attackMobs", packList(mAttackMobs)); serverConfig.setValue("ignoreAttackMobs", packList(mIgnoreAttackMobs)); }