/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "actions/commands.h"
#include "actormanager.h"
#include "configuration.h"
#include "game.h"
#include "inventory.h"
#include "item.h"
#include "party.h"
#include "actions/actiondef.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "gui/chatconsts.h"
#include "gui/viewport.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/outfitwindow.h"
#include "gui/widgets/tabs/chat/whispertab.h"
#include "net/adminhandler.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/homunculushandler.h"
#include "net/partyhandler.h"
#include "net/serverfeatures.h"
#include "resources/iteminfo.h"
#include "utils/chatutils.h"
#include "utils/gettext.h"
#include "utils/process.h"
#include "debug.h"
namespace Actions
{
static std::string getNick(const InputEvent &event)
{
std::string args = event.args;
if (args.empty())
{
WhisperTab *const whisper = dynamic_cast(event.tab);
if (!whisper || whisper->getNick().empty())
{
// TRANSLATORS: change relation
event.tab->chatLog(_("Please specify a name."),
ChatMsgType::BY_SERVER);
return std::string();
}
args = whisper->getNick();
}
return args;
}
static void reportRelation(const InputEvent &event,
const PlayerRelation::Relation &rel,
const std::string &str1,
const std::string &str2)
{
if (event.tab)
{
if (player_relations.getRelation(event.args) == rel)
{
// TRANSLATORS: unignore command
event.tab->chatLog(str1, ChatMsgType::BY_SERVER);
}
else
{
// TRANSLATORS: unignore command
event.tab->chatLog(str2, ChatMsgType::BY_SERVER);
}
}
}
static void changeRelation(const InputEvent &event,
const PlayerRelation::Relation relation,
const std::string &relationText)
{
std::string args = getNick(event);
if (args.empty())
return;
if (player_relations.getRelation(args) == relation)
{
if (event.tab)
{
// TRANSLATORS: change relation
event.tab->chatLog(strprintf(_("Player already %s!"),
relationText.c_str()), ChatMsgType::BY_SERVER);
return;
}
}
else
{
player_relations.setRelation(args, relation);
}
reportRelation(event,
relation,
// TRANSLATORS: change relation
strprintf(_("Player successfully %s!"), relationText.c_str()),
// TRANSLATORS: change relation
strprintf(_("Player could not be %s!"), relationText.c_str()));
}
impHandler(chatAnnounce)
{
adminHandler->announce(event.args);
return true;
}
impHandler(chatIgnore)
{
changeRelation(event, PlayerRelation::IGNORED, "ignored");
return true;
}
impHandler(chatUnignore)
{
std::string args = getNick(event);
if (args.empty())
return false;
const PlayerRelation::Relation rel = player_relations.getRelation(args);
if (rel != PlayerRelation::NEUTRAL && rel != PlayerRelation::FRIEND)
{
player_relations.setRelation(args, PlayerRelation::NEUTRAL);
}
else
{
if (event.tab)
{
// TRANSLATORS: unignore command
event.tab->chatLog(_("Player wasn't ignored!"),
ChatMsgType::BY_SERVER);
}
return true;
}
reportRelation(event,
PlayerRelation::NEUTRAL,
// TRANSLATORS: unignore command
_("Player no longer ignored!"),
// TRANSLATORS: unignore command
_("Player could not be unignored!"));
return true;
}
impHandler(chatErase)
{
std::string args = getNick(event);
if (args.empty())
return false;
if (player_relations.getRelation(args) == PlayerRelation::ERASED)
{
if (event.tab)
{
// TRANSLATORS: erase command
event.tab->chatLog(_("Player already erased!"),
ChatMsgType::BY_SERVER);
}
return true;
}
else
{
player_relations.setRelation(args, PlayerRelation::ERASED);
}
reportRelation(event,
PlayerRelation::ERASED,
// TRANSLATORS: erase command
_("Player no longer erased!"),
// TRANSLATORS: erase command
_("Player could not be erased!"));
return true;
}
impHandler(chatFriend)
{
// TRANSLATORS: adding friend command
changeRelation(event, PlayerRelation::FRIEND, _("friend"));
return true;
}
impHandler(chatDisregard)
{
// TRANSLATORS: disregard command
changeRelation(event, PlayerRelation::DISREGARDED, _("disregarded"));
return true;
}
impHandler(chatNeutral)
{
// TRANSLATORS: neutral command
changeRelation(event, PlayerRelation::NEUTRAL, _("neutral"));
return true;
}
impHandler(chatBlackList)
{
// TRANSLATORS: blacklist command
changeRelation(event, PlayerRelation::BLACKLISTED, _("blacklisted"));
return true;
}
impHandler(chatEnemy)
{
// TRANSLATORS: enemy command
changeRelation(event, PlayerRelation::ENEMY2, _("enemy"));
return true;
}
impHandler(chatNuke)
{
if (!actorManager)
return false;
const std::string nick = getNick(event);
Being *const being = actorManager->findBeingByName(
nick, ActorType::Player);
if (!being)
return true;
actorManager->addBlock(static_cast(being->getId()));
actorManager->destroy(being);
return true;
}
impHandler(chatAdd)
{
if (!chatWindow)
return false;
if (event.args.empty())
return true;
const int id = atoi(event.args.c_str());
if (!id)
return true;
Inventory *const inv = PlayerInfo::getInventory();
const Item *item = nullptr;
if (inv)
{
// +++ need add also color here
item = inv->findItem(id, 1);
}
if (item)
{
// +++ need add also color here
chatWindow->addItemText(item->getInfo().getName());
return true;
}
const FloorItem *const floorItem = actorManager->findItem(id);
if (floorItem)
{
// +++ need add also color here
chatWindow->addItemText(floorItem->getInfo().getName());
}
return true;
}
impHandler0(present)
{
if (chatWindow)
{
chatWindow->doPresent();
return true;
}
return false;
}
impHandler0(printAll)
{
if (actorManager)
{
actorManager->printAllToChat();
return true;
}
return false;
}
impHandler(move)
{
int x = 0;
int y = 0;
if (localPlayer && parse2Int(event.args, x, y))
{
localPlayer->setDestination(x, y);
return true;
}
return false;
}
impHandler(setTarget)
{
if (!actorManager || !localPlayer)
return false;
Being *const target = actorManager->findNearestByName(event.args);
if (target)
localPlayer->setTarget(target);
return true;
}
impHandler(commandOutfit)
{
if (outfitWindow)
{
if (!event.args.empty())
{
const std::string op = event.args.substr(0, 1);
if (op == "n")
{
outfitWindow->wearNextOutfit(true);
}
else if (op == "p")
{
outfitWindow->wearPreviousOutfit(true);
}
else
{
outfitWindow->wearOutfit(atoi(event.args.c_str()) - 1,
false, true);
}
}
else
{
outfitWindow->wearOutfit(atoi(event.args.c_str()) - 1,
false, true);
}
return true;
}
return false;
}
impHandler(commandEmote)
{
if (localPlayer)
{
localPlayer->emote(static_cast(atoi(event.args.c_str())));
return true;
}
return false;
}
impHandler(awayMessage)
{
if (localPlayer)
{
localPlayer->setAway(event.args);
return true;
}
return false;
}
impHandler(pseudoAway)
{
if (localPlayer)
{
localPlayer->setPseudoAway(event.args);
localPlayer->updateStatus();
return true;
}
return false;
}
impHandler(follow)
{
if (!localPlayer)
return false;
if (!features.getBoolValue("allowFollow"))
return false;
if (!event.args.empty())
{
localPlayer->setFollow(event.args);
}
else if (event.tab && event.tab->getType() == ChatTabType::WHISPER)
{
localPlayer->setFollow(static_cast(event.tab)->getNick());
}
else
{
const Being *const being = localPlayer->getTarget();
if (being != nullptr)
localPlayer->setFollow(being->getName());
}
return true;
}
impHandler(navigate)
{
if (!localPlayer)
return false;
int x = 0;
int y = 0;
if (parse2Int(event.args, x, y))
localPlayer->navigateTo(x, y);
else
localPlayer->navigateClean();
return true;
}
impHandler(navigateTo)
{
if (!localPlayer)
return false;
const std::string args = event.args;
if (args.empty())
return true;
Being *const being = actorManager->findBeingByName(args);
if (being)
{
localPlayer->navigateTo(being->getTileX(), being->getTileY());
}
else if (localPlayer->isInParty())
{
const Party *const party = localPlayer->getParty();
if (party)
{
const PartyMember *const m = party->getMember(args);
const PartyMember *const o = party->getMember(
localPlayer->getName());
if (m && o && m->getMap() == o->getMap())
localPlayer->navigateTo(m->getX(), m->getY());
}
}
return true;
}
impHandler(moveCamera)
{
int x = 0;
int y = 0;
if (!viewport)
return false;
if (parse2Int(event.args, x, y))
viewport->moveCameraToPosition(x * mapTileSize, y * mapTileSize);
return true;
}
impHandler(imitation)
{
if (!localPlayer)
return false;
if (!event.args.empty())
{
localPlayer->setImitate(event.args);
}
else if (event.tab && event.tab->getType() == ChatTabType::WHISPER)
{
localPlayer->setImitate(static_cast(
event.tab)->getNick());
}
else
{
localPlayer->setImitate("");
}
return true;
}
impHandler0(sendMail)
{
return false;
}
impHandler(info)
{
if (!event.tab || !localPlayer
|| !serverFeatures->haveNativeGuilds())
{
return false;
}
if (event.tab->getType() == ChatTabType::GUILD)
{
const Guild *const guild = localPlayer->getGuild();
if (guild)
guildHandler->info(guild->getId());
}
return true;
}
impHandler(wait)
{
if (localPlayer)
{
localPlayer->waitFor(event.args);
return true;
}
return false;
}
impHandler(addPriorityAttack)
{
if (!actorManager
|| actorManager->isInPriorityAttackList(event.args))
{
return false;
}
actorManager->removeAttackMob(event.args);
actorManager->addPriorityAttackMob(event.args);
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(addAttack)
{
if (!actorManager || actorManager->isInAttackList(event.args))
return false;
actorManager->removeAttackMob(event.args);
actorManager->addAttackMob(event.args);
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(removeAttack)
{
if (!actorManager || event.args.empty()
|| !actorManager->isInAttackList(event.args))
{
return false;
}
actorManager->removeAttackMob(event.args);
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(addIgnoreAttack)
{
if (!actorManager || actorManager->isInIgnoreAttackList(event.args))
return false;
actorManager->removeAttackMob(event.args);
actorManager->addIgnoreAttackMob(event.args);
if (socialWindow)
socialWindow->updateAttackFilter();
return true;
}
impHandler(setDrop)
{
GameModifiers::setQuickDropCounter(atoi(event.args.c_str()));
return true;
}
impHandler(url)
{
if (event.tab)
{
std::string url1 = event.args;
if (!strStartWith(url1, "http") && !strStartWith(url1, "?"))
url1 = "http://" + url1;
std::string str(strprintf("[@@%s |%s@@]",
url1.c_str(), event.args.c_str()));
outStringNormal(event.tab, str, str);
return true;
}
return false;
}
impHandler(openUrl)
{
std::string url = event.args;
if (!strStartWith(url, "http"))
url = "http://" + url;
openBrowser(url);
return true;
}
impHandler(execute)
{
const size_t idx = event.args.find(" ");
std::string name;
std::string params;
if (idx == std::string::npos)
{
name = event.args;
}
else
{
name = event.args.substr(0, idx);
params = event.args.substr(idx + 1);
}
execFile(name, name, params, "");
return true;
}
impHandler(enableHighlight)
{
if (event.tab)
{
event.tab->setAllowHighlight(true);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(disableHighlight)
{
if (event.tab)
{
event.tab->setAllowHighlight(false);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(dontRemoveName)
{
if (event.tab)
{
event.tab->setRemoveNames(false);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(removeName)
{
if (event.tab)
{
event.tab->setRemoveNames(true);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(disableAway)
{
if (event.tab)
{
event.tab->setNoAway(true);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(enableAway)
{
if (event.tab)
{
event.tab->setNoAway(false);
if (chatWindow)
chatWindow->saveState();
return true;
}
return false;
}
impHandler(testParticle)
{
if (localPlayer)
{
localPlayer->setTestParticle(event.args);
return true;
}
return false;
}
impHandler(talkRaw)
{
chatHandler->talkRaw(event.args);
return true;
}
impHandler(gm)
{
chatHandler->talk("@wgm " + event.args, GENERAL_CHANNEL);
return true;
}
impHandler(hack)
{
chatHandler->sendRaw(event.args);
return true;
}
impHandler(debugSpawn)
{
int cnt = atoi(event.args.c_str());
if (cnt < 1)
cnt = 1;
const int half = cnt / 2;
for (int x = -half; x < cnt - half; x ++)
{
for (int y = -half; y < cnt - half; y ++)
ActorManager::cloneBeing(localPlayer, x, y, cnt);
}
return true;
}
impHandler(serverIgnoreWhisper)
{
std::string args = getNick(event);
if (args.empty())
return false;
chatHandler->ignore(args);
return true;
}
impHandler(serverUnIgnoreWhisper)
{
std::string args = getNick(event);
if (args.empty())
return false;
chatHandler->unIgnore(args);
return true;
}
impHandler(setHomunculusName)
{
const std::string args = event.args;
if (args.empty())
return false;
homunculusHandler->setName(args);
return true;
}
impHandler0(fireHomunculus)
{
homunculusHandler->fire();
return true;
}
impHandler0(leaveParty)
{
partyHandler->leave();
return true;
}
impHandler(warp)
{
int x = 0;
int y = 0;
if (Game::instance() && parse2Int(event.args, x, y))
{
adminHandler->warp(Game::instance()->getCurrentMapName(),
x, y);
}
return true;
}
} // namespace Actions