From efb1d3d1959547c9692328e6cb1bb3268475a915 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 28 May 2015 01:00:03 +0300 Subject: Remove support for split button from inventory. In all supported servers this button is useless. --- src/gui/windows/inventorywindow.cpp | 18 ------------------ src/gui/windows/inventorywindow.h | 6 ------ src/net/eathena/generalhandler.cpp | 2 -- src/net/tmwa/generalhandler.cpp | 2 -- 4 files changed, 28 deletions(-) (limited to 'src') diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index 6094ffc91..ce954e7f3 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -84,7 +84,6 @@ InventoryWindow::InventoryWindow(Inventory *const inventory) : mItems(new ItemContainer(this, mInventory)), mUseButton(nullptr), mDropButton(nullptr), - mSplitButton(nullptr), mOutfitButton(nullptr), mShopButton(nullptr), mCartButton(nullptr), @@ -207,8 +206,6 @@ InventoryWindow::InventoryWindow(Inventory *const inventory) : mUseButton = new Button(this, longestUseString, "use", this); // TRANSLATORS: inventory button mDropButton = new Button(this, _("Drop..."), "drop", this); - // TRANSLATORS: inventory button - mSplitButton = new Button(this, _("Split"), "split", this); // TRANSLATORS: inventory outfits button mOutfitButton = new Button(this, _("O"), "outfit", this); // TRANSLATORS: inventory cart button @@ -242,7 +239,6 @@ InventoryWindow::InventoryWindow(Inventory *const inventory) : place(0, 2, invenScroll, 11).setPadding(3); place(0, 3, mUseButton); place(1, 3, mDropButton); - place(8, 2, mSplitButton); ContainerPlacer placer = getPlacer(10, 3); placer(0, 0, mShopButton); placer(1, 0, mOutfitButton); @@ -778,20 +774,6 @@ void InventoryWindow::updateButtons(const Item *item) } updateDropButton(); - - if (mSplitButton) - { - if (inventoryHandler->canSplit(item)) - mSplitButton->setEnabled(true); - else - mSplitButton->setEnabled(false); - } -} - -void InventoryWindow::setSplitAllowed(const Visible allowed) -{ - if (mSplitButton) - mSplitButton->setVisible(allowed); } void InventoryWindow::close() diff --git a/src/gui/windows/inventorywindow.h b/src/gui/windows/inventorywindow.h index eb82b0fb5..cb08a8fa2 100644 --- a/src/gui/windows/inventorywindow.h +++ b/src/gui/windows/inventorywindow.h @@ -121,11 +121,6 @@ class InventoryWindow final : public Window, */ void valueChanged(const SelectionEvent &event) override final; - /** - * Sets whether the split button should be shown. - */ - void setSplitAllowed(const Visible allowed); - /** * Closes the Storage Window, as well as telling the server that the * window has been closed. @@ -185,7 +180,6 @@ class InventoryWindow final : public Window, Button *mUseButton; Button *mDropButton; - Button *mSplitButton; Button *mOutfitButton; Button *mShopButton; Button *mCartButton; diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp index 704f7787d..072605e78 100644 --- a/src/net/eathena/generalhandler.cpp +++ b/src/net/eathena/generalhandler.cpp @@ -379,8 +379,6 @@ void GeneralHandler::clearHandlers() void GeneralHandler::gameStarted() const { - if (inventoryWindow) - inventoryWindow->setSplitAllowed(Visible_false); if (skillDialog) skillDialog->loadSkills(); diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index 78052a5f8..e7da97a1d 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -330,8 +330,6 @@ void GeneralHandler::clearHandlers() void GeneralHandler::gameStarted() const { - if (inventoryWindow) - inventoryWindow->setSplitAllowed(Visible_false); if (skillDialog) skillDialog->loadSkills(); -- cgit v1.2.3-70-g09d2