From 6b0dd77da68d844633654a71bd1ae64250d36497 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 31 Oct 2012 02:55:45 +0300 Subject: Add screen buttons for left windows. Also fix hidden by default buttons. --- src/gui/windowmenu.cpp | 66 +++++++++++++++++++++++++++++++++++++++++--------- src/gui/windowmenu.h | 8 ++++-- 2 files changed, 61 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index 31389cb71..1b86b5dc9 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -27,6 +27,7 @@ #include "keyboardconfig.h" #include "gui/didyouknowwindow.h" +#include "gui/helpwindow.h" #include "gui/skilldialog.h" #ifdef MANASERV_SUPPORT #include "gui/specialswindow.h" @@ -43,19 +44,23 @@ #include "debug.h" +extern Window *botCheckerWindow; +extern Window *debugWindow; +extern Window *dropShortcutWindow; extern Window *emoteShortcutWindow; extern Window *equipmentWindow; extern Window *inventoryWindow; extern Window *itemShortcutWindow; -extern Window *dropShortcutWindow; -extern Window *setupWindow; -extern Window *statusWindow; -extern Window *whoIsOnline; extern Window *killStats; +extern Window *minimap; +extern Window *outfitWindow; +extern Window *setupWindow; +extern Window *shopWindow; extern Window *spellShortcutWindow; -extern Window *botCheckerWindow; extern Window *socialWindow; +extern Window *statusWindow; extern Window *questsWindow; +extern Window *whoIsOnline; WindowMenu::WindowMenu(const Widget2 *const widget) : Container(widget), @@ -72,7 +77,9 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : setFocusable(false); addButton(N_("ONL"), _("Who is online"), x, h, - Input::KEY_NO_VALUE, whoIsOnline); + Input::KEY_WINDOW_ONLINE, whoIsOnline); + addButton(N_("HLP"), _("Help"), x, h, + Input::KEY_WINDOW_HELP, helpWindow); addButton(N_("QE"), _("Quests"), x, h, Input::KEY_WINDOW_QUESTS, questsWindow); addButton(N_("BC"), _("Bot checker"), x, h, @@ -81,12 +88,21 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : Input::KEY_WINDOW_KILLS, killStats); addButton(":-)", _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT, emoteShortcutWindow); + addButton(N_("CH"), _("Chat"), x, h, + Input::KEY_WINDOW_CHAT, minimap, +#ifdef ANDROID + true); +#else + false); +#endif addButton(N_("STA"), _("Status"), x, h, Input::KEY_WINDOW_STATUS, statusWindow); addButton(N_("EQU"), _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT, equipmentWindow); addButton(N_("INV"), _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY, inventoryWindow); + addButton(N_("MAP"), _("Map"), x, h, + Input::KEY_WINDOW_MINIMAP, minimap, false); if (skillDialog->hasSkills()) { @@ -109,9 +125,20 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : addButton(N_("SP"), _("Spells"), x, h, Input::KEY_WINDOW_SPELLS, spellShortcutWindow); addButton(N_("DR"), _("Drop"), x, h, - Input::KEY_WINDOW_DROP, dropShortcutWindow); + Input::KEY_WINDOW_DROP, dropShortcutWindow, false); addButton(N_("YK"), _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW, didYouKnowWindow); + addButton(N_("SHP"), _("Shop"), x, h, + Input::KEY_WINDOW_SHOP, shopWindow, false); + addButton(N_("OU"), _("Outfits"), x, h, + Input::KEY_WINDOW_OUTFIT, outfitWindow, false); + addButton(N_("DBG"), _("Debug"), x, h, + Input::KEY_WINDOW_DEBUG, debugWindow, +#ifdef ANDROID + true); +#else + false); +#endif addButton(N_("SET"), _("Setup"), x, h, Input::KEY_WINDOW_SETUP, setupWindow); @@ -171,7 +198,10 @@ void WindowMenu::action(const gcn::ActionEvent &event) Window *const window = info->window; if (window) { - window->setVisible(!window->isVisible()); + if (window == helpWindow) + helpWindow->loadHelp("index"); + else + window->setVisible(!window->isVisible()); if (window->isVisible()) window->requestMoveToTop(); } @@ -188,17 +218,19 @@ void WindowMenu::addButton(const char *const text, btn->setTag(key); add(btn); btn->setFocusable(false); +/* if (!visible) { btn->setVisible(false); } else +*/ { x += btn->getWidth() + 3; h = btn->getHeight(); } mButtons.push_back(btn); - mButtonNames[text] = new ButtonInfo(btn, window); + mButtonNames[text] = new ButtonInfo(btn, window, visible); } void WindowMenu::mousePressed(gcn::MouseEvent &event) @@ -306,9 +338,21 @@ void WindowMenu::updateButtons() void WindowMenu::loadButtons() { if (config.getValue("windowmenu0", "") == "") + { + for (std::map ::iterator + it = mButtonNames.begin(), + it_end = mButtonNames.end(); it != it_end; ++it) + { + ButtonInfo *info = (*it).second; + if (!info || !info->button || info->visible) + continue; + info->button->setVisible(false); + } + updateButtons(); return; + } - for (int f = 0; f < 15; f ++) + for (int f = 0; f < 30; f ++) { std::string str = config.getValue("windowmenu" + toString(f), ""); if (str == "" || str == "SET") @@ -337,7 +381,7 @@ void WindowMenu::saveButtons() i ++; } } - for (int f = i; f < 15; f ++) + for (int f = i; f < 30; f ++) config.deleteKey("windowmenu" + toString(f)); } diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h index 1ee485a8d..635febaec 100644 --- a/src/gui/windowmenu.h +++ b/src/gui/windowmenu.h @@ -41,14 +41,18 @@ class Window; struct ButtonInfo final { - ButtonInfo(Button *button0, Window *window0) : + ButtonInfo(Button *button0, Window *window0, bool visible0) : button(button0), - window(window0) + window(window0), + visible(visible0) { } + A_DELETE_COPY(ButtonInfo) + Button *button; Window *window; + bool visible; }; /** -- cgit v1.2.3-70-g09d2