From 57c4153a8ba211741b5f8fa87f262eefd3a837e9 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 10 Dec 2015 16:38:42 +0300 Subject: Remove all element buffer references from mobile opengl 2 backend. --- src/render/mobileopengl2graphics.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/render/mobileopengl2graphics.h') diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h index ea31daf6b..ece11a736 100644 --- a/src/render/mobileopengl2graphics.h +++ b/src/render/mobileopengl2graphics.h @@ -105,8 +105,6 @@ class MobileOpenGL2Graphics final : public Graphics inline void bindAttributes(); - inline void bindElementBuffer(const GLuint ebo); - GLint *mIntArray A_NONNULLPOINTER; GLint *mIntArrayCached A_NONNULLPOINTER; ShaderProgram *mProgram; @@ -123,9 +121,7 @@ class MobileOpenGL2Graphics final : public Graphics GLuint mDrawTypeUniform; GLuint mVao; GLuint mVbo; - GLuint mEbo; GLuint mVboBinded; - GLuint mEboBinded; GLuint mAttributesBinded; bool mColorAlpha; bool mTextureDraw; -- cgit v1.2.3-70-g09d2