From bd05fef587d0cbb821b6284567a81524cb0b15d3 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Dec 2014 20:30:24 +0300 Subject: fix code style. --- src/net/eathena/beinghandler.cpp | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) (limited to 'src/net/eathena/beinghandler.cpp') diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 48f31aeaa..d49fc145e 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -37,7 +37,6 @@ #include "input/keyboardconfig.h" #include "gui/windows/socialwindow.h" -#include "gui/windows/killstats.h" #include "gui/windows/outfitwindow.h" @@ -454,41 +453,41 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, const std::string color; switch (type) { - case 0: // change race + case 0: // change race dstBeing->setSubtype(static_cast(id), 0); break; - case 1: // eAthena LOOK_HAIR + case 1: // eAthena LOOK_HAIR dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id *-1); break; - case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 + case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 dstBeing->setSprite(SPRITE_BODY, id, "", 1, true); if (!mHideShield) dstBeing->setSprite(SPRITE_FLOOR, id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; - case 3: // LOOK_HEAD_BOTTOM + case 3: // LOOK_HEAD_BOTTOM dstBeing->setSprite(SPRITE_WEAPON, id, color, static_cast(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; - case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us + case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, static_cast(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; - case 5: // LOOK_HEAD_MID Change middle headgear for eathena, armor for us + case 5: // LOOK_HEAD_MID Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, static_cast(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; - case 6: // eAthena LOOK_HAIR_COLOR + case 6: // eAthena LOOK_HAIR_COLOR dstBeing->setSpriteColor(SPRITE_HAIR_COLOR, ItemDB::get( dstBeing->getSpriteID(SPRITE_HAIR_COLOR)).getDyeColorsString(id)); break; - case 7: // Clothes color + case 7: // Clothes color // ignoring it break; - case 8: // eAthena LOOK_SHIELD + case 8: // eAthena LOOK_SHIELD if (!mHideShield) { dstBeing->setSprite(SPRITE_FLOOR, id, color, @@ -496,12 +495,12 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, } localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; - case 9: // eAthena LOOK_SHOES + case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_HAIR, id, color, static_cast(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; - case 10: // LOOK_GLOVES + case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_SHOES, id, color, static_cast(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); @@ -1043,7 +1042,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) dstBeing->setStatusEffectBlock(32, static_cast( msg.readInt32("opt3"))); dstBeing->setKarma(msg.readUInt8("karma")); - uint8_t gender = msg.readUInt8("gender") & 3; + uint8_t gender = static_cast(msg.readUInt8("gender") & 3); if (dstBeing->getType() == ActorType::Player) { @@ -1205,7 +1204,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) dstBeing->setStatusEffectBlock(32, static_cast( msg.readInt32("opt3"))); dstBeing->setKarma(msg.readUInt8("karma")); - uint8_t gender = msg.readUInt8("gender") & 3; + uint8_t gender = static_cast(msg.readUInt8("gender") & 3); if (dstBeing->getType() == ActorType::Player) { @@ -1370,7 +1369,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) dstBeing->setStatusEffectBlock(32, static_cast( msg.readInt32("opt3"))); dstBeing->setKarma(msg.readUInt8("karma")); - uint8_t gender = msg.readUInt8("gender") & 3; + uint8_t gender = static_cast(msg.readUInt8("gender") & 3); if (dstBeing->getType() == ActorType::Player) { -- cgit v1.2.3-70-g09d2