From 65a88f27b994f7ade178368c569d466f6344ded6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 4 Oct 2013 17:38:19 +0300 Subject: add sound effects for equip/unequip/use items for local player. It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race. --- src/itemshortcut.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/itemshortcut.cpp') diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp index 7356ff0e7..2a95c7d4e 100644 --- a/src/itemshortcut.cpp +++ b/src/itemshortcut.cpp @@ -133,7 +133,7 @@ void ItemShortcut::useItem(const int index) const { const Item *const item = inv->findItem(itemId, itemColor); if (item && item->getQuantity()) - PlayerInfo::useEquipItem(item); + PlayerInfo::useEquipItem(item, true); } else if (itemId < SKILL_MIN_ID && spellManager) { @@ -161,7 +161,7 @@ void ItemShortcut::equipItem(const int index) const if (item->isEquipment()) { if (!item->isEquipped()) - PlayerInfo::equipItem(item); + PlayerInfo::equipItem(item, true); } } } @@ -181,7 +181,7 @@ void ItemShortcut::unequipItem(const int index) const if (item->isEquipment()) { if (item->isEquipped()) - PlayerInfo::unequipItem(item); + PlayerInfo::unequipItem(item, true); } } } -- cgit v1.2.3-70-g09d2