From 8e6dd0db3a9e1bfb15068098029c25c334ca8f67 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 29 Feb 2012 04:27:38 +0300 Subject: Allow use context menu in minimap. --- src/gui/minimap.cpp | 26 +++++++++++++++++++------- src/gui/minimap.h | 2 ++ src/gui/popupmenu.cpp | 37 +++++++++++++++++++++++++++++++++++++ src/gui/popupmenu.h | 2 ++ src/gui/viewport.cpp | 5 +++++ src/gui/viewport.h | 2 ++ 6 files changed, 67 insertions(+), 7 deletions(-) (limited to 'src/gui') diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index b4747b7c0..b76e71069 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -401,17 +401,29 @@ void Minimap::mouseReleased(gcn::MouseEvent &event) { gcn::Window::mouseReleased(event); - if (!player_node) + if (!player_node || !viewport) return; if (event.getButton() == gcn::MouseEvent::LEFT) { - const gcn::Rectangle a = getChildrenArea(); - const int x = event.getX() - a.x; - const int y = event.getY() - a.y; + int x = event.getX(); + int y = event.getY(); + screenToMap(x, y); - player_node->navigateTo((x - mMapOriginX + mWidthProportion) - / mWidthProportion, (y - mMapOriginY + mHeightProportion) - / mHeightProportion); + player_node->navigateTo(x, y); } + else if (event.getButton() == gcn::MouseEvent::RIGHT) + { + int x = event.getX(); + int y = event.getY(); + screenToMap(x, y); + viewport->showMapPopup(x, y); + } +} + +void Minimap::screenToMap(int &x, int &y) +{ + const gcn::Rectangle a = getChildrenArea(); + x = (x - a.x - mMapOriginX + mWidthProportion) / mWidthProportion; + y = (y - a.y - mMapOriginY + mHeightProportion) / mHeightProportion; } diff --git a/src/gui/minimap.h b/src/gui/minimap.h index 8b7da5849..12835edd5 100644 --- a/src/gui/minimap.h +++ b/src/gui/minimap.h @@ -60,6 +60,8 @@ class Minimap : public Window void mouseReleased(gcn::MouseEvent &event); + void screenToMap(int &x, int &y); + private: Image *mMapImage; float mWidthProportion; diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 933d2c7cd..5e5f310dc 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -579,6 +579,25 @@ void PopupMenu::showPopup(int x, int y, MapItem *mapItem) showPopup(x, y); } +void PopupMenu::showMapPopup(int x, int y, int x2, int y2) +{ + mX = x2; + mY = y2; + + mBrowserBox->clearRows(); + + mBrowserBox->addRow(_("Map Item")); + + if (player_node && player_node->isGM()) + mBrowserBox->addRow("warp map", _("Warp")); + mBrowserBox->addRow("move", _("Move")); + mBrowserBox->addRow("movecamera", _("Move camera")); + mBrowserBox->addRow("##3---"); + mBrowserBox->addRow("cancel", _("Cancel")); + + showPopup(x, y); +} + void PopupMenu::showOutfitsPopup(int x, int y) { mX = x; @@ -1161,6 +1180,16 @@ void PopupMenu::handleLink(const std::string &link, } } } + else if (link == "move" && (mX || mY)) + { + if (player_node) + player_node->navigateTo(mX, mY); + } + else if (link == "movecamera" && (mX || mY)) + { + if (viewport) + viewport->moveCameraToPosition(mX * 32, mY * 32); + } else if (link == "split" && mItem) { ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, @@ -1304,6 +1333,14 @@ void PopupMenu::handleLink(const std::string &link, mMapItem->getX(), mMapItem->getY()); } } + else if (link == "warp map" && (mX || mY)) + { + if (Game::instance()) + { + Net::getAdminHandler()->warp(Game::instance()->getCurrentMapName(), + mX, mY); + } + } else if (link == "remove map" && mMapItem) { if (viewport) diff --git a/src/gui/popupmenu.h b/src/gui/popupmenu.h index 8b9107300..f616e46ee 100644 --- a/src/gui/popupmenu.h +++ b/src/gui/popupmenu.h @@ -142,6 +142,8 @@ class PopupMenu : public Popup, public LinkHandler void showUndressPopup(int x, int y, Being *being, Item *item); + void showMapPopup(int x, int y, int x2, int y2); + /** * Shows the related popup menu when right click on the chat * at the specified mouse coordinates. diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 0c0f0d3d9..17f40121e 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -706,6 +706,11 @@ void Viewport::showUndressPopup(int x, int y, Being *being, Item *item) mPopupMenu->showUndressPopup(x, y, being, item); } +void Viewport::showMapPopup(int x, int y) +{ + mPopupMenu->showMapPopup(getMouseX(), getMouseY(), x, y); +} + void Viewport::closePopupMenu() { if (mPopupMenu) diff --git a/src/gui/viewport.h b/src/gui/viewport.h index ccb8124ba..ae6ff3d49 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -173,6 +173,8 @@ class Viewport : public WindowContainer, public gcn::MouseListener, void showUndressPopup(int x, int y, Being *being, Item *item); + void showMapPopup(int x, int y); + /** * Closes the popup menu. Needed for when the player dies or switching * maps. -- cgit v1.2.3-70-g09d2