From 0fa192854595ebe03cce54ad2b251abc4c8e8827 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Sat, 11 Jan 2014 23:00:47 +0300
Subject: add support for multiply pets for one player at same time.

But one item still can have only one pet.
---
 src/gui/windows/chatwindow.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/gui/windows')

diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index 015e58b61..c434bea2f 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -1577,7 +1577,7 @@ void ChatWindow::localPetSay(const std::string &nick, const std::string &text)
     Being *pet = nullptr;
     if (being)
     {
-        pet = being->getPet();
+        pet = being->getFirstPet();
         if (pet)
             pet->setSpeech(text, GENERAL_CHANNEL);
     }
@@ -1601,7 +1601,7 @@ void ChatWindow::localPetEmote(const std::string &nick, const uint8_t emoteId)
         nick, ActorSprite::PLAYER);
     if (being)
     {
-        Being *const pet = being->getPet();
+        Being *const pet = being->getFirstPet();
         if (pet)
             pet->setEmote(emoteId, 0);
     }
-- 
cgit v1.2.3-70-g09d2