From e3682e2cdcb59c36792f6f9c39569e0af01088f0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 May 2015 01:58:52 +0300 Subject: Dont set global color variables before drawing text. This allow not set actual OpenGL color on each call because it useless for drawing text. --- src/gui/widgets/emoteshortcutcontainer.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/gui/widgets/emoteshortcutcontainer.cpp') diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp index 9b58d10d5..0896188d9 100644 --- a/src/gui/widgets/emoteshortcutcontainer.cpp +++ b/src/gui/widgets/emoteshortcutcontainer.cpp @@ -108,7 +108,6 @@ void EmoteShortcutContainer::draw(Graphics *graphics) } } } - graphics->setColorAll(mForegroundColor, mForegroundColor2); for (unsigned i = 0; i < mMaxItems; i++) { const int emoteX = (i % mGridWidth) * mBoxWidth; @@ -118,7 +117,11 @@ void EmoteShortcutContainer::draw(Graphics *graphics) const std::string key = inputManager.getKeyValueString( InputAction::EMOTE_1 + i); - font->drawString(graphics, key, emoteX + 2, emoteY + 2); + font->drawString(graphics, + mForegroundColor, + mForegroundColor2, + key, + emoteX + 2, emoteY + 2); } BLOCK_END("EmoteShortcutContainer::draw") -- cgit v1.2.3-70-g09d2