From 0b7e752bd177c90a05ca752fa31810f9e34c432c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 19 Apr 2012 23:48:29 +0300 Subject: Dehardcode keys in gui widgets. Add new tab with keys settings in input settings tab. --- src/gui/inventorywindow.cpp | 27 +++++++-------------------- 1 file changed, 7 insertions(+), 20 deletions(-) (limited to 'src/gui/inventorywindow.cpp') diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 425130b57..5fe44f2bd 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -25,10 +25,11 @@ #include "configuration.h" #include "inventory.h" #include "item.h" -#include "units.h" #include "inputmanager.h" -#include "keyboardconfig.h" +#include "keydata.h" +#include "keyevent.h" #include "playerinfo.h" +#include "units.h" #include "gui/itemamountwindow.h" #include "gui/setup.h" @@ -473,28 +474,14 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) void InventoryWindow::keyPressed(gcn::KeyEvent &event) { - switch (event.getKey().getValue()) - { - case Key::LEFT_SHIFT: - case Key::RIGHT_SHIFT: - mSplit = true; - break; - default: - break; - } + if (static_cast(&event)->getActionId() == Input::KEY_GUI_MOD) + mSplit = true; } void InventoryWindow::keyReleased(gcn::KeyEvent &event) { - switch (event.getKey().getValue()) - { - case Key::LEFT_SHIFT: - case Key::RIGHT_SHIFT: - mSplit = false; - break; - default: - break; - } + if (static_cast(&event)->getActionId() == Input::KEY_GUI_MOD) + mSplit = false; } void InventoryWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED) -- cgit v1.2.3-70-g09d2