From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/gui/equipmentwindow.cpp | 260 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 260 insertions(+) create mode 100644 src/gui/equipmentwindow.cpp (limited to 'src/gui/equipmentwindow.cpp') diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp new file mode 100644 index 000000000..dc5dc8c04 --- /dev/null +++ b/src/gui/equipmentwindow.cpp @@ -0,0 +1,260 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "gui/widgets/button.h" + +#include "equipment.h" +#include "graphics.h" +#include "inventory.h" +#include "item.h" +#include "localplayer.h" + +#include "gui/equipmentwindow.h" +#include "gui/itempopup.h" +#include "gui/theme.h" +#include "gui/setup.h" +#include "gui/viewport.h" + +#include "gui/widgets/playerbox.h" + +#include "net/inventoryhandler.h" +#include "net/net.h" + +#include "resources/image.h" +#include "resources/iteminfo.h" +#include "resources/resourcemanager.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include + +static const int BOX_WIDTH = 36; +static const int BOX_HEIGHT = 36; + +// Positions of the boxes, 2nd dimension is X and Y respectively. +static const int boxPosition[][2] = +{ + { 90, 40 }, // EQUIP_TORSO_SLOT + { 8, 78 }, // EQUIP_GLOVES_SLOT + { 70, 0 }, // EQUIP_HEAD_SLOT + { 50, 253 }, // EQUIP_LEGS_SLOT + { 90, 253 }, // EQUIP_FEET_SLOT + { 8, 213 }, // EQUIP_RING1_SLOT + { 129, 213 }, // EQUIP_RING2_SLOT + { 50, 40 }, // EQUIP_NECK_SLOT + { 8, 168 }, // EQUIP_FIGHT1_SLOT + { 129, 168 }, // EQUIP_FIGHT2_SLOT + { 129, 78 }, // EQUIP_PROJECTILE_SLOT + { 8, 123 }, // EQUIP_EVOL_RING1_SLOT + { 129, 123 }, // EQUIP_EVOL_RING2_SLOT +}; + +EquipmentWindow::EquipmentWindow(Equipment *equipment): + Window(_("Equipment")), + mEquipment(equipment), + mSelected(-1) +{ + mItemPopup = new ItemPopup; + if (setupWindow) + setupWindow->registerWindowForReset(this); + + // Control that shows the Player + PlayerBox *playerBox = new PlayerBox; + playerBox->setDimension(gcn::Rectangle(50, 80, 74, 168)); + playerBox->setPlayer(player_node); + + setWindowName("Equipment"); + setCloseButton(true); + setSaveVisible(true); + setDefaultSize(180, 345, ImageRect::CENTER); + loadWindowState(); + + mUnequip = new Button(_("Unequip"), "unequip", this); + const gcn::Rectangle &area = getChildrenArea(); + mUnequip->setPosition(area.width - mUnequip->getWidth() - 5, + area.height - mUnequip->getHeight() - 5); + mUnequip->setEnabled(false); + + add(playerBox); + add(mUnequip); + + for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) + { + mEquipBox[i].posX = boxPosition[i][0] + getPadding(); + mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight(); + } +} + +EquipmentWindow::~EquipmentWindow() +{ + delete mItemPopup; + mItemPopup = 0; +} + +void EquipmentWindow::draw(gcn::Graphics *graphics) +{ + // Draw window graphics + Window::draw(graphics); + + Graphics *g = static_cast(graphics); + + Window::drawChildren(graphics); + + for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) + { + if (i == mSelected) + { + const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT); + + // Set color to the highlight color + g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha())); + g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX, + mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT)); + } + + // Set color black + g->setColor(gcn::Color(0, 0, 0)); + // Draw box border + g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, + BOX_WIDTH, BOX_HEIGHT)); + + Item *item = mEquipment->getEquipment(i); + if (item) + { + // Draw Item. + Image *image = item->getImage(); + if (image) + { + image->setAlpha(1.0f); // Ensure the image is drawn + // with maximum opacity + g->drawImage(image, + mEquipBox[i].posX + 2, + mEquipBox[i].posY + 2); + if (i == EQUIP_PROJECTILE_SLOT) + { + g->setColor(Theme::getThemeColor(Theme::TEXT)); + graphics->drawText(toString(item->getQuantity()), + mEquipBox[i].posX + (BOX_WIDTH / 2), + mEquipBox[i].posY - getFont()->getHeight(), + gcn::Graphics::CENTER); + } + } + } + } +} + +void EquipmentWindow::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "unequip" && mSelected > -1) + { + Item *item = mEquipment->getEquipment(mSelected); + Net::getInventoryHandler()->unequipItem(item); + setSelected(-1); + } +} + +Item *EquipmentWindow::getItem(int x, int y) const +{ + for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) + { + gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, + BOX_WIDTH, BOX_HEIGHT); + + if (tRect.isPointInRect(x, y)) + return mEquipment->getEquipment(i); + } + return NULL; +} + +void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) +{ + Window::mousePressed(mouseEvent); + + const int x = mouseEvent.getX(); + const int y = mouseEvent.getY(); + + if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) + { + // Checks if any of the presses were in the equip boxes. + for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) + { + Item *item = mEquipment->getEquipment(i); + gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, + BOX_WIDTH, BOX_HEIGHT); + + if (tRect.isPointInRect(x, y) && item) + setSelected(i); + } + } + else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) + { + if (Item *item = getItem(x, y)) + { + /* Convert relative to the window coordinates to absolute screen + * coordinates. + */ + const int mx = x + getX(); + const int my = y + getY(); + if (viewport) + viewport->showPopup(this, mx, my, item, true); + } + } +} + +// Show ItemTooltip +void EquipmentWindow::mouseMoved(gcn::MouseEvent &event) +{ + if (!mItemPopup) + return; + + const int x = event.getX(); + const int y = event.getY(); + + Item *item = getItem(x, y); + + if (item) + { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + + mItemPopup->setItem(item); + mItemPopup->position(x + getX(), y + getY()); + } + else + { + mItemPopup->setVisible(false); + } +} + +// Hide ItemTooltip +void EquipmentWindow::mouseExited(gcn::MouseEvent &event _UNUSED_) +{ + if (mItemPopup) + mItemPopup->setVisible(false); +} + +void EquipmentWindow::setSelected(int index) +{ + mSelected = index; + if (mUnequip) + mUnequip->setEnabled(mSelected != -1); +} -- cgit v1.2.3-70-g09d2