From a93722a53e2d50466dfd5512c4a6a1c3dfc60fb1 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 28 Jan 2012 21:00:12 +0300 Subject: Add support for processing player statuses in evol server. --- src/game.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index aa9ba1536..e48b37ebc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -287,6 +287,9 @@ static void createGuiWindows() if (setupWindow) setupWindow->externalUpdate(); + if (player_node) + player_node->updateStatus(); + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSLOADED)); } @@ -1077,6 +1080,7 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used) if (player_node) { player_node->changeAwayMode(); + player_node->updateStatus(); setValidSpeed(); } break; @@ -1585,6 +1589,8 @@ void Game::handleActive(SDL_Event &event) player_node->setHalfAway(true); } } + if (player_node) + player_node->updateStatus(); } if (player_node) player_node->updateName(); -- cgit v1.2.3-70-g09d2