From e6d7fca349c28eaf98d643325dc99dd9d3a53568 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Oct 2012 21:33:44 +0300 Subject: first part for adding mobs particle effects. Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira --- src/being.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index c1a9d8dbd..95fff8b51 100644 --- a/src/being.h +++ b/src/being.h @@ -268,7 +268,7 @@ class Being : public ActorSprite, public ConfigListener * @param type the attack type */ virtual void handleAttack(Being *const victim, const int damage, - const AttackType type); + const int attackId = 1); virtual void handleSkill(Being *const victim, const int damage, const int skillId); @@ -860,7 +860,6 @@ class Being : public ActorSprite, public ConfigListener /** Time until the last speech sentence disappears */ int mSpeechTime; - int mAttackType; int mAttackSpeed; /**< Attack speed */ Action mAction; /**< Action the being is performing */ -- cgit v1.2.3-70-g09d2