From 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 25 Oct 2012 01:13:56 +0300 Subject: Add support for different hover/pickup cursors for monsters, npc, items, etc. In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now. --- src/being.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index a9ccba82e..c7d8c3609 100644 --- a/src/being.h +++ b/src/being.h @@ -843,6 +843,9 @@ class Being : public ActorSprite, public ConfigListener int getHitEffect(const Being *const attacker, const AttackType type, const int attackId) const; + Cursor::Cursor getHoverCursor() + { return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; } + static uint8_t genderToInt(const Gender sex); static Gender intToGender(uint8_t sex); -- cgit v1.2.3-70-g09d2