From 351821c1f18f9285be58df0a05339936311f6490 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 12 Apr 2013 18:39:00 +0300 Subject: first part of style fixed after cpplint checks. --- src/being.cpp | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) (limited to 'src/being.cpp') diff --git a/src/being.cpp b/src/being.cpp index 9092b0750..c37550638 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -73,7 +73,7 @@ const unsigned int CACHE_SIZE = 50; class BeingCacheEntry final { public: - BeingCacheEntry(const int id): + explicit BeingCacheEntry(const int id): mId(id), mName(""), mPartyName(""), @@ -1075,7 +1075,6 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const missile->setDieDistance(8); missile->setLifetime(900); } - } std::string Being::getSitAction() const @@ -1122,7 +1121,6 @@ void Being::setAction(const Action &action, const int attackId) } break; case ATTACK: -// mAttackId = attackId; if (mEquippedWeapon) { currentAction = mEquippedWeapon->getAttackAction(); @@ -1136,7 +1134,7 @@ void Being::setAction(const Action &action, const int attackId) currentAction = mInfo->getAttack(attackId)->mAction; reset(); - //attack particle effect + // attack particle effect if (Particle::enabled) { const int effectId = mInfo->getAttack(attackId)->mEffectId; @@ -1169,10 +1167,6 @@ void Being::setAction(const Action &action, const int attackId) soundManager.playSfx(mInfo->getSound( SOUND_EVENT_HURT), mX, mY); } - //currentAction = SpriteAction::HURT;// Buggy: makes the player stop - // attacking and unable to attack - // again until he moves. - // TODO: fix this! break; case DEAD: currentAction = SpriteAction::DEAD; @@ -2471,7 +2465,6 @@ void Being::recalcSpritesOrder() const int id2 = mSpriteIDs[info.mDrawAfter[dir]]; if (itemSlotRemap.find(id2) != itemSlotRemap.end()) { -// logger->log("found duplicate (after)"); const ItemInfo &info2 = ItemDB::get(id2); if (info.mDrawPriority[dir] < info2.mDrawPriority[dir]) { @@ -2486,7 +2479,7 @@ void Being::recalcSpritesOrder() } itemSlotRemap[id] = info.mDrawAfter[dir]; -// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]); +// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]); } } // logger->log("preparation end"); @@ -2762,7 +2755,6 @@ void Being::setEmote(const uint8_t emotion, const int emote_time) { mEmotionTime = 0; } - } } -- cgit v1.2.3-70-g09d2