From 60906e87e854f6420804839db7b2afadb69662bb Mon Sep 17 00:00:00 2001 From: Joseph Botosh Date: Fri, 24 Jul 2015 15:55:30 +0300 Subject: healmd checks healing radius --- src/actormanager.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/actormanager.h') diff --git a/src/actormanager.h b/src/actormanager.h index 324a4d2ab..a29e2ae11 100644 --- a/src/actormanager.h +++ b/src/actormanager.h @@ -183,8 +183,9 @@ class ActorManager final: public ConfigListener /** * Finds most damaged player, non-enemy and alive + * \param maxTileDist maximal distance. */ - Being *findMostDamagedPlayer() const A_WARN_UNUSED; + Being *findMostDamagedPlayer(const int maxTileDist) const A_WARN_UNUSED; /** * Heal all players in distance. -- cgit v1.2.3-70-g09d2