From fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 10 Jun 2014 13:09:10 +0300 Subject: Use same varaible names in simple and texture shaders. --- data/graphics/shaders/texture_vertex.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'data/graphics/shaders/texture_vertex.glsl') diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl index 383181cd9..c86d9211f 100644 --- a/data/graphics/shaders/texture_vertex.glsl +++ b/data/graphics/shaders/texture_vertex.glsl @@ -1,10 +1,10 @@ #version 150 core -in vec2 texturePos; +in vec2 position; in vec2 texcoord; out vec2 Texcoord; uniform vec2 screen; void main() { Texcoord = texcoord; - gl_Position = vec4(texturePos.x / screen.x - 1, 1 - texturePos.y / screen.y, 0.0, 1.0); + gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0); } -- cgit v1.2.3-70-g09d2