From 97a95e67ca713a306ae76f2d9bb804543f3c991d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 3 May 2014 20:15:49 +0300 Subject: Fix timers before connecting to server. --- src/client.cpp | 1 + src/game.cpp | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client.cpp b/src/client.cpp index 023b17c3f..4d8f79eab 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1002,6 +1002,7 @@ int Client::gameExec() BLOCK_START("Client::gameExec 4") if (gui) gui->logic(); + cur_time = static_cast(time(nullptr)); int k = 0; while (lastTickTime != tick_time && k < 40) { diff --git a/src/game.cpp b/src/game.cpp index 33369bf97..e4c72b5a9 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -606,7 +606,6 @@ void Game::logic() if (mCurrentMap) mCurrentMap->update(); - cur_time = static_cast(time(nullptr)); BLOCK_END("Game::logic") } -- cgit v1.2.3-70-g09d2