Age | Commit message (Collapse) | Author | Files | Lines |
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For enable this mode for layer need add property: TileCondition
and set value to one of BlockMask bits.
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This allow change collision types from server.
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This can reduce memory usage by near 1 MB.
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Now it contains only image pointer.
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This allow not set actual OpenGL color on each call
because it useless for drawing text.
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Also fix issue with some map draw modes.
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