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AntumDeluge/manaplus
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Advanced game client for tmwAthena and Evol2 servers.
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being
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Author
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2016-04-11
Disable horses macro in tmwa.
Andrei Karas
1
-0
/
+2
2016-04-09
Revert "Improve drawing player sprites performance."
Andrei Karas
4
-39
/
+13
2016-04-05
Remove quotes from pragmas.
Andrei Karas
1
-3
/
+3
2016-03-31
Improve drawing player sprites performance.
Andrei Karas
4
-13
/
+39
2016-03-26
Fix code style.
Andrei Karas
5
-7
/
+5
2016-03-24
Add enum for item types.
Andrei Karas
3
-6
/
+7
2016-03-24
Rename enum ItemType into ItemDbType.
Andrei Karas
1
-1
/
+1
2016-03-24
Change ItemType into strong typed enum.
Andrei Karas
1
-1
/
+2
2016-03-24
Move ItemType enum into enums directory.
Andrei Karas
1
-4
/
+2
2016-03-23
Add status effect id type from int to int32_t.
Andrei Karas
4
-18
/
+23
2016-03-22
Not allow moving from sit state if server not support it.
Andrei Karas
2
-0
/
+9
2016-03-21
Remove stun related functions from actorsprite.
Andrei Karas
2
-40
/
+1
2016-03-21
Show effect names in debug window in target tab.
Andrei Karas
2
-2
/
+25
2016-03-21
Fix reading opt1 field. This is not bit field.
Andrei Karas
1
-2
/
+33
2016-03-21
Add report about missing option, opt1, opt2, opt3 fields in status-effects.xml
Andrei Karas
1
-9
/
+30
2016-03-21
Add support for using fields from status effects: option, opt1, opt2, opt3.
Andrei Karas
2
-29
/
+67
2016-03-21
Rename some fields and methods in StatusEffectDB.
Andrei Karas
1
-1
/
+1
2016-03-21
Remove some getters from StatusEffect.
Andrei Karas
1
-6
/
+6
2016-03-21
Split StatusEffect into StatusEffect and StatusEffectDB.
Andrei Karas
1
-5
/
+7
2016-03-21
Move status effects start/end calls into separate functions in actorsprite.
Andrei Karas
2
-0
/
+49
2016-03-21
Add comment into ActorSprite::setStatusEffectBlock.
Andrei Karas
1
-1
/
+1
2016-03-16
Split ParticleEngine from Particle class.
Andrei Karas
2
-5
/
+6
2016-03-16
Add nonnull attributes to particle classes.
Andrei Karas
1
-1
/
+1
2016-03-14
Split drawSprites in Being/CompoundSprite into drawSprites and drawPlayerSpri...
Andrei Karas
5
-57
/
+60
2016-03-13
Split CompoundSprite::draw into draw and drawSimple.
Andrei Karas
3
-6
/
+38
2016-03-13
Add separate functions for draw monsters.
Andrei Karas
2
-2
/
+35
2016-03-13
Add separate functions for draw portals.
Andrei Karas
2
-27
/
+58
2016-03-13
Split drawSpriteAt into drawPlayerSpriteAt and drawOtherSpriteAt.
Andrei Karas
2
-27
/
+39
2016-03-13
Move cursor drawing function from ActorSprite into Being.
Andrei Karas
5
-23
/
+30
2016-03-13
Separate Being::draw function into drawPlayer and drawOther.
Andrei Karas
2
-3
/
+57
2016-03-13
Improve a bit check in Being::drawSpriteAt.
Andrei Karas
1
-6
/
+12
2016-03-13
Simplify drawing beings in playerbox control.
Andrei Karas
2
-0
/
+11
2016-03-13
For skill units in context menu show creator name or id.
Andrei Karas
2
-0
/
+12
2016-03-12
Fix wrong moving to target if was used attack by mouse.
Andrei Karas
1
-1
/
+1
2016-03-11
Fix code style.
Andrei Karas
2
-3
/
+5
2016-03-10
Fix a bit formatting in Being::drawSpriteAt.
Andrei Karas
1
-15
/
+22
2016-03-10
Add missing check.
Andrei Karas
1
-5
/
+7
2016-03-07
Disable all legacy "magic" commands if server type not tmwa.
Andrei Karas
1
-0
/
+6
2016-03-07
Change desync detection to simpler way.
Andrei Karas
2
-20
/
+8
2016-03-07
Remove some unused functions from compoundsprite.
Andrei Karas
2
-44
/
+2
2016-03-05
Fix style error.
Andrei Karas
1
-4
/
+4
2016-03-05
Replace in Being getter getDirection to mDirection.
Andrei Karas
1
-3
/
+3
2016-03-05
Replace in Being getter getName to mName.
Andrei Karas
2
-22
/
+27
2016-03-05
Replace most getters callc getTileX/getTileY to direct variables usage.
Andrei Karas
4
-46
/
+46
2016-03-05
Change calculated speed in being from float to int.
Andrei Karas
2
-16
/
+12
2016-03-05
Replace in Being speed field from vector to int.
Andrei Karas
3
-12
/
+11
2016-03-05
Move getNumOfHairstyles from being to itemdb.
Andrei Karas
2
-35
/
+0
2016-03-05
Remove unused method getNumOfRaces from Being.
Andrei Karas
1
-6
/
+0
2016-03-05
Replace in Being some calls getNumberOfLayers to CompountSprite::getNumberOfL...
Andrei Karas
1
-2
/
+2
2016-03-05
Use in most places int being positions and not float.
Andrei Karas
3
-72
/
+79
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