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-rw-r--r--src/dragdrop.h9
-rw-r--r--src/gui/widgets/itemcontainer.cpp69
-rw-r--r--src/gui/widgets/itemcontainer.h2
-rw-r--r--src/net/ea/inventoryhandler.h3
-rw-r--r--src/net/inventoryhandler.h2
-rw-r--r--src/playerinfo.cpp6
-rw-r--r--src/playerinfo.h2
7 files changed, 69 insertions, 24 deletions
diff --git a/src/dragdrop.h b/src/dragdrop.h
index e58263cc9..4ca9a2bc3 100644
--- a/src/dragdrop.h
+++ b/src/dragdrop.h
@@ -57,7 +57,7 @@ class DragDrop
mSelItemColor(1),
mSource(source),
mText(),
- mTag()
+ mTag(-1)
{
if (mItemImage)
mItemImage->incRef();
@@ -107,7 +107,7 @@ class DragDrop
mItemColor = 1;
mItemImage = nullptr;
mSource = DRAGDROP_SOURCE_EMPTY;
- mTag = 0;
+ mTag = -1;
}
}
@@ -131,7 +131,7 @@ class DragDrop
else if (mText.empty())
{
mSource = source;
- mTag = 0;
+ mTag = -1;
return;
}
mItem = command->getId();
@@ -156,7 +156,7 @@ class DragDrop
mText.clear();
mItemImage = nullptr;
mSource = DRAGDROP_SOURCE_EMPTY;
- mTag = 0;
+ mTag = -1;
if (info)
{
const SkillData *const data = info->data;
@@ -182,6 +182,7 @@ class DragDrop
mItemImage = nullptr;
mSource = DRAGDROP_SOURCE_EMPTY;
mText.clear();
+ mTag = -1;
}
bool isEmpty() const
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index 972c066ac..11b9401ff 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -23,10 +23,11 @@
#include "gui/widgets/itemcontainer.h"
#include "dragdrop.h"
+#include "dropshortcut.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
-#include "dropshortcut.h"
+#include "playerinfo.h"
#include "gui/chatwindow.h"
#include "gui/gui.h"
@@ -172,8 +173,6 @@ ItemContainer::ItemContainer(const Widget2 *const widget,
mForceQuantity(forceQuantity),
mSwapItems(false),
mDescItems(false),
- mDragPosX(0),
- mDragPosY(0),
mTag(0),
mSortType(0),
mName(),
@@ -401,9 +400,11 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
if (item && mDescItems && chatWindow)
chatWindow->addItemText(item->getInfo().getName());
+ const DragDropSource src = mInventory->isMainInventory()
+ ? DRAGDROP_SOURCE_INVENTORY : DRAGDROP_SOURCE_STORAGE;
if (mSelectedIndex == index && mClicks != 2)
{
- dragDrop.dragItem(item, DRAGDROP_SOURCE_INVENTORY);
+ dragDrop.dragItem(item, src, index);
dragDrop.select(item);
mSelectionStatus = SEL_DESELECTING;
}
@@ -411,7 +412,7 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
if (index >= 0)
{
- dragDrop.dragItem(item, DRAGDROP_SOURCE_INVENTORY);
+ dragDrop.dragItem(item, src, index);
dragDrop.select(item);
setSelectedIndex(index);
mSelectionStatus = SEL_SELECTING;
@@ -440,11 +441,7 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
void ItemContainer::mouseDragged(gcn::MouseEvent &event)
{
if (mSelectionStatus != SEL_NONE)
- {
mSelectionStatus = SEL_DRAGGING;
- mDragPosX = event.getX();
- mDragPosY = event.getY();
- }
}
void ItemContainer::mouseReleased(gcn::MouseEvent &event)
@@ -456,25 +453,61 @@ void ItemContainer::mouseReleased(gcn::MouseEvent &event)
{
case SEL_SELECTING:
mSelectionStatus = SEL_SELECTED;
- return;
+ break;
case SEL_DESELECTING:
selectNone();
- return;
+ break;
case SEL_DRAGGING:
mSelectionStatus = SEL_SELECTED;
break;
case SEL_NONE:
case SEL_SELECTED:
default:
- return;
+ break;
};
- const int index = getSlotIndex(event.getX(), event.getY());
- if (index == Inventory::NO_SLOT_INDEX)
- return;
- if (index == mSelectedIndex || mSelectedIndex == -1)
- return;
- Net::getInventoryHandler()->moveItem(mSelectedIndex, index);
+ if (dragDrop.isEmpty())
+ {
+ const int index = getSlotIndex(event.getX(), event.getY());
+ if (index == Inventory::NO_SLOT_INDEX)
+ return;
+ if (index == mSelectedIndex || mSelectedIndex == -1)
+ return;
+ Net::getInventoryHandler()->moveItem(mSelectedIndex, index);
+ }
+ else
+ {
+ const DragDropSource src = dragDrop.getSource();
+ const DragDropSource dst = mInventory->isMainInventory()
+ ? DRAGDROP_SOURCE_INVENTORY : DRAGDROP_SOURCE_STORAGE;
+ int srcContainer = -1;
+ int dstContainer = -1;
+ Inventory *inventory = nullptr;
+ if (src == DRAGDROP_SOURCE_INVENTORY
+ && dst == DRAGDROP_SOURCE_STORAGE)
+ {
+ srcContainer = Inventory::INVENTORY;
+ dstContainer = Inventory::STORAGE;
+ inventory = PlayerInfo::getInventory();
+ }
+ else if (src == DRAGDROP_SOURCE_STORAGE
+ && dst == DRAGDROP_SOURCE_INVENTORY)
+ {
+ srcContainer = Inventory::STORAGE;
+ dstContainer = Inventory::INVENTORY;
+ inventory = PlayerInfo::getStorageInventory();
+ }
+ if (srcContainer != -1 && inventory)
+ {
+ const Item *const item = inventory->getItem(dragDrop.getTag());
+ if (item)
+ {
+ Net::getInventoryHandler()->moveItem2(srcContainer,
+ item->getInvIndex(), item->getQuantity(), dstContainer);
+ }
+ }
+ }
+
selectNone();
}
diff --git a/src/gui/widgets/itemcontainer.h b/src/gui/widgets/itemcontainer.h
index a422e654d..3358b113c 100644
--- a/src/gui/widgets/itemcontainer.h
+++ b/src/gui/widgets/itemcontainer.h
@@ -201,8 +201,6 @@ class ItemContainer final : public gcn::Widget,
bool mForceQuantity;
bool mSwapItems;
bool mDescItems;
- int mDragPosX;
- int mDragPosY;
int mTag;
int mSortType;
std::string mName;
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index 2497d9dd5..b21ba2fbc 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -201,6 +201,9 @@ class InventoryHandler : public Net::InventoryHandler
void processPlayerArrowEquip(Net::MessageIn &msg);
+ Inventory *getStorage() const
+ { return mStorage; }
+
protected:
EquipBackend mEquips;
InventoryItems mInventoryItems;
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index 97a88ca04..a8443d691 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -65,6 +65,8 @@ class InventoryHandler
virtual size_t getSize(const int type) const A_WARN_UNUSED = 0;
+ virtual Inventory *getStorage() const = 0;
+
virtual int convertFromServerSlot(const int eAthenaSlot) const = 0;
};
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp
index 4e780f4df..eb48c4b30 100644
--- a/src/playerinfo.cpp
+++ b/src/playerinfo.cpp
@@ -34,6 +34,7 @@
#include "resources/iteminfo.h"
+#include "net/inventoryhandler.h"
#include "net/playerhandler.h"
#include "debug.h"
@@ -202,6 +203,11 @@ Inventory *getInventory()
return mInventory;
}
+Inventory *getStorageInventory()
+{
+ return Net::getInventoryHandler()->getStorage();
+}
+
void clearInventory()
{
if (mEquipment)
diff --git a/src/playerinfo.h b/src/playerinfo.h
index 6a1a25f81..1c6cbc353 100644
--- a/src/playerinfo.h
+++ b/src/playerinfo.h
@@ -176,6 +176,8 @@ namespace PlayerInfo
*/
Inventory *getInventory() A_WARN_UNUSED;
+ Inventory *getStorageInventory() A_WARN_UNUSED;
+
/**
* Clears the player's inventory and equipment.
*/