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author | Andrei Karas <akaras@inbox.ru> | 2015-12-10 16:45:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-10 16:45:36 +0300 |
commit | 18808109d12835d18d9d1ada96ed394a082a7740 (patch) | |
tree | 605807d7d6b2c240a41307f457693346ae39c9ed /src | |
parent | 57c4153a8ba211741b5f8fa87f262eefd3a837e9 (diff) | |
download | manaplus-18808109d12835d18d9d1ada96ed394a082a7740.tar.gz manaplus-18808109d12835d18d9d1ada96ed394a082a7740.tar.bz2 manaplus-18808109d12835d18d9d1ada96ed394a082a7740.tar.xz manaplus-18808109d12835d18d9d1ada96ed394a082a7740.zip |
Dont use VAO in mobileopengl2graphics in nacl.
Diffstat (limited to 'src')
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 6 | ||||
-rw-r--r-- | src/render/mobileopengl2graphics.h | 2 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 6cb88c34d..8a07dc9a2 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -95,7 +95,9 @@ MobileOpenGL2Graphics::MobileOpenGL2Graphics() : mTextureColorUniform(0U), mScreenUniform(0U), mDrawTypeUniform(0U), +#ifndef __native_client__ mVao(0U), +#endif mVbo(0U), mVboBinded(0U), mAttributesBinded(0U), @@ -125,8 +127,10 @@ void MobileOpenGL2Graphics::deleteGLObjects() // logger->log("delete buffer vbo: %u", mVbo); mglDeleteBuffers(1, &mVbo); } +#ifndef __native_client__ if (mVao) mglDeleteVertexArrays(1, &mVao); +#endif } void MobileOpenGL2Graphics::initArrays(const int vertCount) @@ -148,8 +152,10 @@ void MobileOpenGL2Graphics::initArrays(const int vertCount) void MobileOpenGL2Graphics::postInit() { +#ifndef __native_client__ mglGenVertexArrays(1, &mVao); mglBindVertexArray(mVao); +#endif mglGenBuffers(1, &mVbo); // logger->log("gen vbo buffer: %u", mVbo); bindArrayBuffer(mVbo); diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h index ece11a736..730dcd304 100644 --- a/src/render/mobileopengl2graphics.h +++ b/src/render/mobileopengl2graphics.h @@ -119,7 +119,9 @@ class MobileOpenGL2Graphics final : public Graphics GLint mTextureColorUniform; GLuint mScreenUniform; GLuint mDrawTypeUniform; +#ifndef __native_client__ GLuint mVao; +#endif GLuint mVbo; GLuint mVboBinded; GLuint mAttributesBinded; |