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authorAndrei Karas <akaras@inbox.ru>2016-01-07 14:48:13 +0300
committerAndrei Karas <akaras@inbox.ru>2016-01-07 14:49:00 +0300
commit45c769b20e3b59446b58e182988547e6fe8507e0 (patch)
tree50fafe4c54174ea4e9d855561d6c2e66f9f90986 /src/resources/inventory/inventory.cpp
parentc3aced619b00d5053b8c5f3aab050f704466dada (diff)
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Move invetory into inventory directory.
Diffstat (limited to 'src/resources/inventory/inventory.cpp')
-rw-r--r--src/resources/inventory/inventory.cpp462
1 files changed, 462 insertions, 0 deletions
diff --git a/src/resources/inventory/inventory.cpp b/src/resources/inventory/inventory.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources/inventory/inventory.h"
+
+#include "logger.h"
+
+#include "being/playerinfo.h"
+
+#include "net/inventoryhandler.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/item/item.h"
+
+#include "listeners/inventorylistener.h"
+
+#include "utils/delete2.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <algorithm>
+
+#include "debug.h"
+
+namespace
+{
+ struct SlotUsed final
+ {
+ bool operator()(const Item *const item) const
+ {
+ return item && item->mId >= 0 && item->mQuantity > 0;
+ }
+ typedef Item *argument_type;
+ };
+} // namespace
+
+Inventory::Inventory(const InventoryTypeT type, const int size1) :
+ mInventoryListeners(),
+ mVirtualRemove(),
+ mType(type),
+ mSize(size1 == -1 ? static_cast<unsigned>(
+ inventoryHandler->getSize(type))
+ : static_cast<unsigned>(size1)),
+ mItems(new Item*[mSize]),
+ mUsed(0)
+{
+ std::fill_n(mItems, mSize, static_cast<Item*>(nullptr));
+}
+
+Inventory::~Inventory()
+{
+ for (unsigned i = 0; i < mSize; i++)
+ delete mItems[i];
+
+ delete [] mItems;
+ mItems = nullptr;
+}
+
+Item *Inventory::getItem(const int index) const
+{
+ if (index < 0 || index >= static_cast<int>(mSize) || !mItems[index]
+ || mItems[index]->mQuantity <= 0)
+ {
+ return nullptr;
+ }
+
+ return mItems[index];
+}
+
+Item *Inventory::findItem(const int itemId,
+ const ItemColor color) const
+{
+ for (unsigned i = 0; i < mSize; i++)
+ {
+ Item *const item = mItems[i];
+ if (item && item->mId == itemId)
+ {
+ if (color == ItemColor_zero ||
+ item->mColor == color ||
+ (color == ItemColor_one &&
+ item->mColor <= ItemColor_one))
+ {
+ return item;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+int Inventory::addItem(const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped)
+{
+ const int slot = getFreeSlot();
+ setItem(slot, id, type, quantity, refine, color,
+ identified, damaged, favorite, equipment, equipped);
+ return slot;
+}
+
+void Inventory::setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped)
+{
+ if (index < 0 || index >= static_cast<int>(mSize))
+ {
+ logger->log("Warning: invalid inventory index: %d", index);
+ return;
+ }
+
+ Item *const item1 = mItems[index];
+ if (!item1 && id > 0)
+ {
+ Item *const item = new Item(id, type, quantity, refine, color,
+ identified, damaged, favorite, equipment, equipped);
+ item->setInvIndex(index);
+ mItems[index] = item;
+ mUsed++;
+ distributeSlotsChangedEvent();
+ }
+ else if (id > 0 && item1)
+ {
+ item1->setId(id, color);
+ item1->setQuantity(quantity);
+ item1->setRefine(refine);
+ item1->setEquipment(equipment);
+ item1->setIdentified(identified);
+ item1->setDamaged(damaged);
+ item1->setFavorite(favorite);
+ }
+ else if (item1)
+ {
+ removeItemAt(index);
+ }
+}
+
+void Inventory::setCards(const int index,
+ const int *const cards,
+ const int size) const
+{
+ if (index < 0 || index >= static_cast<int>(mSize))
+ {
+ logger->log("Warning: invalid inventory index: %d", index);
+ return;
+ }
+
+ Item *const item1 = mItems[index];
+ item1->setCards(cards, size);
+}
+
+void Inventory::clear()
+{
+ for (unsigned i = 0; i < mSize; i++)
+ removeItemAt(i);
+}
+
+void Inventory::removeItem(const int id)
+{
+ for (unsigned i = 0; i < mSize; i++)
+ {
+ const Item *const item = mItems[i];
+ if (item && item->mId == id)
+ removeItemAt(i);
+ }
+}
+
+void Inventory::removeItemAt(const int index)
+{
+ if (!mItems[index])
+ return;
+ delete2(mItems[index]);
+ mUsed--;
+ if (mUsed < 0) // Already at 0, no need to distribute event
+ mUsed = 0;
+ else
+ distributeSlotsChangedEvent();
+}
+
+bool Inventory::contains(const Item *const item) const
+{
+ if (!item)
+ return false;
+
+ const int id = item->mId;
+ for (unsigned i = 0; i < mSize; i++)
+ {
+ const Item *const item1 = mItems[i];
+ if (item1 && item1->mId == id)
+ return true;
+ }
+
+ return false;
+}
+
+int Inventory::getFreeSlot() const
+{
+ Item **const i = std::find_if(mItems, mItems + mSize,
+ std::not1(SlotUsed()));
+ return (i == mItems + mSize) ? -1
+ : static_cast<int>(i - mItems);
+}
+
+int Inventory::getLastUsedSlot() const
+{
+ for (int i = mSize - 1; i >= 0; i--)
+ {
+ if (SlotUsed()(mItems[i]))
+ return i;
+ }
+
+ return -1;
+}
+
+void Inventory::addInventoyListener(InventoryListener* const listener)
+{
+ mInventoryListeners.push_back(listener);
+}
+
+void Inventory::removeInventoyListener(InventoryListener* const listener)
+{
+ mInventoryListeners.remove(listener);
+}
+
+void Inventory::distributeSlotsChangedEvent()
+{
+ FOR_EACH (InventoryListenerList::const_iterator, i, mInventoryListeners)
+ (*i)->slotsChanged(this);
+}
+
+const Item *Inventory::findItemBySprite(std::string spritePath,
+ const GenderT gender,
+ const BeingTypeId race) const
+{
+ spritePath = removeSpriteIndex(spritePath);
+
+ const std::string spritePathShort = extractNameFromSprite(spritePath);
+ int partialIndex = -1;
+
+ for (unsigned i = 0; i < mSize; i++)
+ {
+ const Item *const item = mItems[i];
+ if (item)
+ {
+ std::string path = item->getInfo().getSprite(gender, race);
+ if (!path.empty())
+ {
+ path = removeSpriteIndex(path);
+ if (spritePath == path)
+ return item;
+
+ path = extractNameFromSprite(path);
+ if (spritePathShort == path)
+ partialIndex = i;
+ }
+ }
+ }
+ if (partialIndex != -1)
+ return mItems[partialIndex];
+
+ return nullptr;
+}
+
+std::string Inventory::getName() const
+{
+ switch (mType)
+ {
+ case InventoryType::Inventory:
+#ifdef EATHENA_SUPPORT
+ case InventoryType::Vending:
+#endif
+ case InventoryType::TypeEnd:
+ default:
+ {
+ // TRANSLATORS: inventory type name
+ return N_("Inventory");
+ }
+ case InventoryType::Storage:
+ {
+ // TRANSLATORS: inventory type name
+ return N_("Storage");
+ }
+ case InventoryType::Npc:
+ {
+ // TRANSLATORS: inventory type name
+ return N_("Npc");
+ }
+#ifdef EATHENA_SUPPORT
+ case InventoryType::Cart:
+ {
+ // TRANSLATORS: inventory type name
+ return N_("Cart");
+ }
+ case InventoryType::Mail:
+ {
+ // TRANSLATORS: inventory type name
+ return N_("Mail");
+ }
+#endif
+ case InventoryType::Trade:
+ {
+ // TRANSLATORS: inventory type name
+ return N_("Trade");
+ }
+ }
+}
+
+void Inventory::resize(const unsigned int newSize)
+{
+ clear();
+ if (mSize == newSize)
+ return;
+
+ for (unsigned i = 0; i < mSize; i++)
+ delete mItems[i];
+ delete [] mItems;
+
+ mSize = newSize;
+ mItems = new Item*[static_cast<size_t>(mSize)];
+ std::fill_n(mItems, mSize, static_cast<Item*>(nullptr));
+}
+
+int Inventory::findIndexByTag(const int tag) const
+{
+ for (unsigned i = 0; i < mSize; i++)
+ {
+ const Item *const item = mItems[i];
+ if (item && item->mTag == tag)
+ return i;
+ }
+
+ return -1;
+}
+
+bool Inventory::addVirtualItem(const Item *const item,
+ int index)
+{
+ if (item && !PlayerInfo::isItemProtected(item->getId()))
+ {
+ if (index >= 0 && index < static_cast<int>(mSize))
+ {
+ if (mItems[index] != nullptr)
+ return false;
+ setItem(index,
+ item->getId(),
+ item->getType(),
+ 1,
+ 1,
+ item->getColor(),
+ item->getIdentified(),
+ item->getDamaged(),
+ item->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ }
+ else
+ {
+ index = addItem(item->getId(),
+ item->getType(),
+ 1,
+ 1,
+ item->getColor(),
+ item->getIdentified(),
+ item->getDamaged(),
+ item->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ }
+ if (index == -1)
+ return false;
+
+ Item *const item2 = getItem(index);
+ if (item2)
+ item2->setTag(item->getInvIndex());
+ return true;
+ }
+ return false;
+}
+
+void Inventory::virtualRemove(Item *const item,
+ const int amount)
+{
+ if (!item || item->mQuantity < amount)
+ return;
+
+ const int index = item->getInvIndex();
+ const IntMapCIter it = mVirtualRemove.find(index);
+ if (it == mVirtualRemove.end())
+ mVirtualRemove[index] = amount;
+ else
+ mVirtualRemove[index] += amount;
+ item->mQuantity -= amount;
+}
+
+void Inventory::restoreVirtuals()
+{
+ const int sz = static_cast<int>(mSize);
+
+ logger->log("Inventory::restoreVirtuals 1");
+ FOR_EACH (IntMapCIter, it, mVirtualRemove)
+ {
+ logger->log("Inventory::restoreVirtuals 2");
+ const int index = (*it).first;
+ if (index < 0 || index >= sz)
+ continue;
+ Item *const item = mItems[index];
+ if (!item)
+ continue;
+ item->mQuantity += (*it).second;
+ }
+ mVirtualRemove.clear();
+}
+
+void Inventory::virtualRestore(const Item *const item,
+ const int amount)
+{
+ const int index = item->getTag();
+ const IntMapCIter it = mVirtualRemove.find(index);
+ if (it != mVirtualRemove.end())
+ {
+ mVirtualRemove[index] -= amount;
+ if (mVirtualRemove[index] < 0)
+ mVirtualRemove.erase(index);
+ if (index < 0 || index >= static_cast<int>(mSize) || !mItems[index])
+ return;
+ mItems[index]->mQuantity += amount;
+ }
+}