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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:54:52 +0300
commit5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (patch)
tree8c5be5f1f93551b676660e76b4d639ea2501e972 /src/particle/particle.h
parent8a999b66fd697404c6640778a6dd1ce0e747334a (diff)
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move particles into particle dir.
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diff --git a/src/particle/particle.h b/src/particle/particle.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2006-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef PARTICLE_PARTICLE_H
+#define PARTICLE_PARTICLE_H
+
+#include "actor.h"
+#include "localconsts.h"
+
+#include <list>
+#include <string>
+
+class Map;
+class Particle;
+class ParticleEmitter;
+class SDLFont;
+
+namespace gcn
+{
+ class Color;
+ class Font;
+}
+
+typedef std::list<Particle *> Particles;
+typedef Particles::iterator ParticleIterator;
+typedef Particles::const_iterator ParticleConstIterator;
+typedef std::list<ParticleEmitter *> Emitters;
+typedef Emitters::iterator EmitterIterator;
+typedef Emitters::const_iterator EmitterConstIterator;
+
+/**
+ * A particle spawned by a ParticleEmitter.
+ */
+class Particle : public Actor
+{
+ public:
+ enum AliveStatus
+ {
+ ALIVE = 0,
+ DEAD_TIMEOUT = 1,
+ DEAD_FLOOR = 2,
+ DEAD_SKY = 4,
+ DEAD_IMPACT = 8,
+ DEAD_OTHER = 16,
+ DEAD_LONG_AGO = 128
+ };
+ static const float PARTICLE_SKY; // Maximum Z position of particles
+ static int fastPhysics; // Mode of squareroot calculation
+ static int particleCount; // Current number of particles
+ static int maxCount; // Maximum number of particles
+ static int emitterSkip; // Duration of pause between two
+ // emitter updates in ticks
+ static bool enabled; // true when non-crucial particle effects
+ // are disabled
+
+ /**
+ * Constructor.
+ *
+ * @param map the map this particle will add itself to, may be nullptr
+ */
+ explicit Particle(Map *const map);
+
+ A_DELETE_COPY(Particle)
+
+ /**
+ * Destructor.
+ */
+ ~Particle();
+
+ /**
+ * Deletes all child particles and emitters.
+ */
+ void clear();
+
+ /**
+ * Gives a particle the properties of an engine root particle and loads
+ * the particle-related config settings.
+ */
+ void setupEngine();
+
+ /**
+ * Updates particle position, returns false when the particle should
+ * be deleted.
+ */
+ virtual bool update();
+
+ /**
+ * Draws the particle image.
+ */
+ virtual bool draw(Graphics *const graphics,
+ const int offsetX, const int offsetY) const override;
+
+ /**
+ * Necessary for sorting with the other sprites.
+ */
+ virtual int getPixelY() const override A_WARN_UNUSED
+ { return static_cast<int>(mPos.y) - 16; }
+
+ /**
+ * Necessary for sorting with the other sprites for sorting only.
+ */
+ virtual int getSortPixelY() const override A_WARN_UNUSED
+ { return static_cast<int>(mPos.y) - 16; }
+
+ /**
+ * Creates a blank particle as a child of the current particle
+ * Useful for creating target particles
+ */
+ Particle *createChild();
+
+ /**
+ * Creates a child particle that hosts some emitters described in the
+ * particleEffectFile.
+ */
+ Particle *addEffect(const std::string &particleEffectFile,
+ const int pixelX, const int pixelY,
+ const int rotation = 0);
+
+ /**
+ * Creates a standalone text particle.
+ */
+ Particle *addTextSplashEffect(const std::string &text,
+ const int x, const int y,
+ const gcn::Color *const color,
+ gcn::Font *const font,
+ const bool outline = false);
+
+ /**
+ * Creates a standalone text particle.
+ */
+ Particle *addTextRiseFadeOutEffect(const std::string &text,
+ const int x, const int y,
+ const gcn::Color *const color,
+ gcn::Font *const font,
+ const bool outline = false);
+
+ /**
+ * Adds an emitter to the particle.
+ */
+ void addEmitter(ParticleEmitter *const emitter)
+ { mChildEmitters.push_back(emitter); }
+
+ /**
+ * Sets the position in 3 dimensional space in pixels relative to map.
+ */
+ void moveTo(const Vector &pos)
+ { moveBy(pos - mPos); }
+
+ /**
+ * Sets the position in 2 dimensional space in pixels relative to map.
+ */
+ void moveTo(const float x, const float y);
+
+ /**
+ * Changes the particle position relative
+ */
+ void moveBy(const Vector &change);
+
+ /**
+ * Sets the time in game ticks until the particle is destroyed.
+ */
+ void setLifetime(const int lifetime)
+ { mLifetimeLeft = lifetime; mLifetimePast = 0; }
+
+ /**
+ * Sets the age of the pixel in game ticks where the particle has
+ * faded in completely.
+ */
+ void setFadeOut(const int fadeOut)
+ { mFadeOut = fadeOut; }
+
+ /**
+ * Sets the remaining particle lifetime where the particle starts to
+ * fade out.
+ */
+ void setFadeIn(const int fadeIn)
+ { mFadeIn = fadeIn; }
+
+ /**
+ * Sets the current velocity in 3 dimensional space.
+ */
+ void setVelocity(const float x, const float y, const float z)
+ { mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; }
+
+ /**
+ * Sets the downward acceleration.
+ */
+ void setGravity(const float gravity)
+ { mGravity = gravity; }
+
+ /**
+ * Sets the ammount of random vector changes
+ */
+ void setRandomness(const int r)
+ { mRandomness = r; }
+
+ /**
+ * Sets the ammount of velocity particles retain after
+ * hitting the ground.
+ */
+ void setBounce(const float bouncieness)
+ { mBounce = bouncieness; }
+
+ /**
+ * Sets the flag if the particle is supposed to be moved by its parent
+ */
+ void setFollow(const bool follow)
+ { mFollow = follow; }
+
+ /**
+ * Gets the flag if the particle is supposed to be moved by its parent
+ */
+ bool doesFollow() const A_WARN_UNUSED
+ { return mFollow; }
+
+ /**
+ * Makes the particle move toward another particle with a
+ * given acceleration and momentum
+ */
+ void setDestination(Particle *const target,
+ const float accel, const float moment)
+ { mTarget = target; mAcceleration = accel; mMomentum = moment; }
+
+ /**
+ * Sets the distance in pixel the particle can come near the target
+ * particle before it is destroyed. Does only make sense after a target
+ * particle has been set using setDestination.
+ */
+ void setDieDistance(const float dist)
+ { mInvDieDistance = 1.0f / dist; }
+
+ /**
+ * Changes the size of the emitters so that the effect fills a
+ * rectangle of this size
+ */
+ void adjustEmitterSize(const int w, const int h);
+
+ void setAllowSizeAdjust(const bool adjust)
+ { mAllowSizeAdjust = adjust; }
+
+ bool isAlive() const A_WARN_UNUSED
+ { return mAlive == ALIVE; }
+
+ /**
+ * Determines whether the particle and its children are all dead
+ */
+ bool isExtinct() const A_WARN_UNUSED
+ { return !isAlive() && mChildParticles.empty(); }
+
+ /**
+ * Manually marks the particle for deletion.
+ */
+ void kill()
+ { mAlive = DEAD_OTHER; mAutoDelete = true; }
+
+ /**
+ * After calling this function the particle will only request
+ * deletion when kill() is called
+ */
+ void disableAutoDelete()
+ { mAutoDelete = false; }
+
+ /** We consider particles (at least for now) to be one layer-sprites */
+ virtual int getNumberOfLayers() const
+ { return 1; }
+
+ virtual float getAlpha() const
+ { return 1.0f; }
+
+ virtual void setAlpha(const float alpha A_UNUSED) override
+ { }
+
+ virtual void setDeathEffect(const std::string &effectFile,
+ const signed char conditions)
+ { mDeathEffect = effectFile; mDeathEffectConditions = conditions; }
+
+ protected:
+ // Opacity of the graphical representation of the particle
+ float mAlpha;
+
+ // Lifetime left in game ticks
+ int mLifetimeLeft;
+
+ // Age of the particle in game ticks
+ int mLifetimePast;
+
+ // Lifetime in game ticks left where fading out begins
+ int mFadeOut;
+
+ // Age in game ticks where fading in is finished
+ int mFadeIn;
+
+ // Speed in pixels per game-tick.
+ Vector mVelocity;
+
+ // Is the particle supposed to be drawn and updated?
+ AliveStatus mAlive;
+ private:
+ // List of child emitters.
+ Emitters mChildEmitters;
+
+ // List of particles controlled by this particle
+ Particles mChildParticles;
+
+ // Particle effect file to be spawned when the particle dies
+ std::string mDeathEffect;
+
+ // dynamic particle
+ // Downward acceleration in pixels per game-tick.
+ float mGravity;
+
+ // How much the particle bounces off when hitting the ground
+ float mBounce;
+
+ // Acceleration towards the target particle in pixels per game-tick
+ float mAcceleration;
+
+ // Distance in pixels from the target particle that causes
+ // the destruction of the particle
+ float mInvDieDistance;
+
+ // How much speed the particle retains after each game tick
+ float mMomentum;
+
+ // The particle that attracts this particle
+ Particle *mTarget;
+
+ // Ammount of random vector change
+ int mRandomness;
+
+ // Bitfield of death conditions which trigger spawning
+ // of the death particle
+ signed char mDeathEffectConditions;
+
+ // May the particle request its deletion by the parent particle?
+ bool mAutoDelete;
+
+ // Can the effect size be adjusted by the object props in the map file?
+ bool mAllowSizeAdjust;
+
+ // is this particle moved when its parent particle moves?
+ bool mFollow;
+};
+
+extern Particle *particleEngine;
+
+#endif // PARTICLE_PARTICLE_H