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authorAndrei Karas <akaras@inbox.ru>2013-02-24 01:30:46 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-24 01:32:02 +0300
commit3da7fa61442364be6713359690a35f89aa8e613a (patch)
tree48a941dbbb0234b897478aa50518112407d08e5b /src/net/tmwa
parent470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff)
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Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/questhandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/net/tmwa/questhandler.cpp b/src/net/tmwa/questhandler.cpp
index b0910cf7c..f819dfc16 100644
--- a/src/net/tmwa/questhandler.cpp
+++ b/src/net/tmwa/questhandler.cpp
@@ -22,6 +22,7 @@
#include "localplayer.h"
+#include "gui/skilldialog.h"
#include "gui/questswindow.h"
#include "net/tmwa/protocol.h"
@@ -78,6 +79,8 @@ void QuestHandler::processSetQuestVar(Net::MessageIn &msg A_UNUSED)
questsWindow->updateQuest(var, val);
questsWindow->rebuild(true);
}
+ if (skillDialog)
+ skillDialog->updateQuest(var, val);
}
void QuestHandler::processPlayerQuests(Net::MessageIn &msg A_UNUSED)
@@ -89,6 +92,8 @@ void QuestHandler::processPlayerQuests(Net::MessageIn &msg A_UNUSED)
const int val = msg.readInt32(); // value
if (questsWindow)
questsWindow->updateQuest(var, val);
+ if (skillDialog)
+ skillDialog->updateQuest(var, val);
}
if (questsWindow)
questsWindow->rebuild(false);