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authorAndrei Karas <akaras@inbox.ru>2016-02-07 16:18:13 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-07 16:18:13 +0300
commit9fe21fcd8883b37bdc30224822e6e42afb35b8f0 (patch)
tree798117abd4dc7e610997d59d530a96ddc1509f53 /src/net/tmwa/beingrecv.cpp
parent4429cb14e9e187edef27aba692a4266733f79c17 (diff)
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Replace most static_cast<Type> to shorter versions from defines.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 93d4a41dc..ea921f91e 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -73,7 +73,7 @@ void BeingRecv::processBeingChangeLook(Net::MessageIn &msg)
msg.readBeingId("being id"));
const uint8_t type = msg.readUInt8("type");
- const int16_t id = static_cast<int16_t>(msg.readUInt8("id"));
+ const int16_t id = CAST_S16(msg.readUInt8("id"));
const int id2 = 1;
if (!localPlayer || !dstBeing)
@@ -138,7 +138,7 @@ void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg,
break;
case 1: // eAthena LOOK_HAIR
{
- const uint16_t look = static_cast<uint16_t>(id / 256);
+ const uint16_t look = CAST_U16(id / 256);
const int hair = id % 256;
dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1);
dstBeing->setLook(look);
@@ -212,7 +212,7 @@ void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg,
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16:
- dstBeing->setLook(static_cast<uint16_t>(id));
+ dstBeing->setLook(CAST_U16(id));
break;
default:
UNIMPLIMENTEDPACKET;
@@ -234,7 +234,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
const int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ statusEffects |= (CAST_U32(msg.readInt16("options")))
<< 16;
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
@@ -301,7 +301,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
if (guild == 0)
dstBeing->clearGuilds();
else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ dstBeing->setGuild(Guild::getGuild(CAST_S16(guild)));
}
msg.readInt16("emblem");
@@ -310,7 +310,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+ CAST_U8(msg.readUInt8("gender") & 3)));
if (!disguiseId)
{
@@ -339,7 +339,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->setGM(true);
applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
- const int level = static_cast<int>(msg.readUInt8("level"));
+ const int level = CAST_S32(msg.readUInt8("level"));
if (level)
dstBeing->setLevel(level);
@@ -348,9 +348,9 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->setActionTime(tick_time);
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(0, CAST_U16(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(16, CAST_U16(
statusEffects & 0xffff));
BLOCK_END("BeingRecv::processPlayerMoveUpdate")
@@ -370,7 +370,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
const int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ statusEffects |= (CAST_U32(msg.readInt16("options")))
<< 16;
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
@@ -436,7 +436,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
if (guild == 0)
dstBeing->clearGuilds();
else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ dstBeing->setGuild(Guild::getGuild(CAST_S16(guild)));
}
msg.readInt16("emblem");
@@ -445,7 +445,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+ CAST_U8(msg.readUInt8("gender") & 3)));
if (!disguiseId)
{
@@ -474,15 +474,15 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
dstBeing->setGM(true);
applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
- const int level = static_cast<int>(msg.readUInt8("level"));
+ const int level = CAST_S32(msg.readUInt8("level"));
if (level)
dstBeing->setLevel(level);
dstBeing->setActionTime(tick_time);
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(0, CAST_U16(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(16, CAST_U16(
statusEffects & 0xffff));
BLOCK_END("BeingRecv::processPlayerMoveUpdate")
@@ -502,7 +502,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
const int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
+ statusEffects |= (CAST_U32(msg.readInt16("options")))
<< 16;
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
@@ -571,7 +571,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
if (guild == 0)
dstBeing->clearGuilds();
else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
+ dstBeing->setGuild(Guild::getGuild(CAST_S16(guild)));
}
msg.readInt16("emblem");
@@ -580,7 +580,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
+ CAST_U8(msg.readUInt8("gender") & 3)));
if (!disguiseId)
{
@@ -612,7 +612,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
const int d = dstBeing->calcDirection(dstX, dstY);
if (d && dstBeing->getDirection() != d)
- dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
+ dstBeing->setDirectionDelayed(CAST_U8(d));
}
if (localPlayer->getCurrentAction() != BeingAction::STAND)
@@ -630,7 +630,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
msg.readUInt8("unused");
- const int level = static_cast<int>(msg.readUInt8("level"));
+ const int level = CAST_S32(msg.readUInt8("level"));
if (level)
dstBeing->setLevel(level);
@@ -640,9 +640,9 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
dstBeing->setActionTime(tick_time);
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(0, CAST_U16(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(16, CAST_U16(
statusEffects & 0xffff));
if (dstBeing->getType() == ActorType::Player)
@@ -671,7 +671,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
+ statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id == localPlayer->getId() && job >= 1000)
@@ -790,7 +790,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
if (serverFeatures->haveMonsterAttackRange()
&& dstBeing->getType() == ActorType::Monster)
{
- const int attackRange = static_cast<int>(
+ const int attackRange = CAST_S32(
msg.readUInt8("attack range (was karma)"));
dstBeing->setAttackRange(attackRange);
}
@@ -852,9 +852,9 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
msg.readUInt8("unknown");
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(0, CAST_U16(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(16, CAST_U16(
statusEffects & 0xffff));
BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
@@ -880,7 +880,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
+ statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id == localPlayer->getId() && job >= 1000)
@@ -993,7 +993,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
if (serverFeatures->haveMonsterAttackRange()
&& dstBeing->getType() == ActorType::Monster)
{
- const int attackRange = static_cast<int>(
+ const int attackRange = CAST_S32(
msg.readUInt8("attack range (was karma)"));
dstBeing->setAttackRange(attackRange);
}
@@ -1044,9 +1044,9 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
msg.readUInt8("unknown");
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(0, CAST_U16(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(16, CAST_U16(
statusEffects & 0xffff));
BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
@@ -1162,7 +1162,7 @@ void BeingRecv::processBeingChangeDirection(Net::MessageIn &msg)
msg.readInt16("unused");
const uint8_t dir = Net::MessageIn::fromServerDirection(
- static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU));
+ CAST_U8(msg.readUInt8("direction") & 0x0FU));
dstBeing->setDirection(dir);
if (localPlayer)
localPlayer->imitateDirection(dstBeing, dir);
@@ -1193,13 +1193,13 @@ void BeingRecv::processPlaterStatusChange(Net::MessageIn &msg)
const uint16_t stunMode = msg.readInt16("stun mode");
uint32_t statusEffects = msg.readInt16("status effect");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16;
+ statusEffects |= (CAST_U32(msg.readInt16("opt?"))) << 16;
msg.readUInt8("Unused?");
dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(0, CAST_U16(
(statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
+ dstBeing->setStatusEffectBlock(16, CAST_U16(
statusEffects & 0xffff));
BLOCK_END("BeingRecv::processPlayerStop")
}
@@ -1342,7 +1342,7 @@ void BeingRecv::processPvpSet(Net::MessageIn &msg)
if (dstBeing)
{
dstBeing->setPvpRank(rank);
- dstBeing->setTeamId(static_cast<uint16_t>(teamId));
+ dstBeing->setTeamId(CAST_U16(teamId));
dstBeing->addToCache();
}
}