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authorAndrei Karas <akaras@inbox.ru>2015-08-26 16:07:42 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-26 16:07:42 +0300
commit653447ca463eaf573e7123896155b538b8dec869 (patch)
treee42caca83d294891a06165b2b1feb2414641b6dc /src/net/eathena/gamehandler.cpp
parent6fd6deb1ba87ddf74bff15055421f2b434b96f85 (diff)
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Move receive code from gamehandler into separate file.
Diffstat (limited to 'src/net/eathena/gamehandler.cpp')
-rw-r--r--src/net/eathena/gamehandler.cpp72
1 files changed, 13 insertions, 59 deletions
diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp
index ea8342ae3..2d4f7d20f 100644
--- a/src/net/eathena/gamehandler.cpp
+++ b/src/net/eathena/gamehandler.cpp
@@ -31,6 +31,9 @@
#include "net/ea/token.h"
+#include "net/ea/gamerecv.h"
+
+#include "net/eathena/gamerecv.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
@@ -69,33 +72,31 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_MAP_LOGIN_SUCCESS:
- processMapLogin(msg);
+ GameRecv::processMapLogin(msg);
break;
case SMSG_SERVER_PING:
- processServerTick(msg);
- // We ignore this for now
- // int tick = msg.readInt32()
+ GameRecv::processServerTick(msg);
break;
case SMSG_WHO_ANSWER:
- processWhoAnswer(msg);
+ Ea::GameRecv::processWhoAnswer(msg);
break;
case SMSG_CHAR_SWITCH_RESPONSE:
- processCharSwitchResponse(msg);
+ Ea::GameRecv::processCharSwitchResponse(msg);
break;
case SMSG_MAP_QUIT_RESPONSE:
- processMapQuitResponse(msg);
+ Ea::GameRecv::processMapQuitResponse(msg);
break;
case SMSG_MAP_ACCOUNT_ID:
- processMapAccountId(msg);
+ GameRecv::processMapAccountId(msg);
break;
case SMSG_MAP_AUTH_REFUSE:
- processMapAuthRefuse(msg);
+ GameRecv::processMapAuthRefuse(msg);
break;
default:
@@ -123,19 +124,19 @@ void GameHandler::connect()
// Change the player's ID to the account ID to match what eAthena uses
if (localPlayer)
{
- mCharID = localPlayer->getId();
+ Ea::GameRecv::mCharID = localPlayer->getId();
localPlayer->setId(token.account_ID);
}
else
{
- mCharID = BeingId_zero;
+ Ea::GameRecv::mCharID = BeingId_zero;
}
}
// Send login infos
createOutPacket(CMSG_MAP_SERVER_CONNECT);
outMsg.writeBeingId(token.account_ID, "account id");
- outMsg.writeBeingId(mCharID, "char id");
+ outMsg.writeBeingId(Ea::GameRecv::mCharID, "char id");
outMsg.writeInt32(token.session_ID1, "session key1");
outMsg.writeInt32(0, "tick");
outMsg.writeInt8(Being::genderToInt(token.sex), "sex");
@@ -180,51 +181,4 @@ void GameHandler::disconnect2() const
{
}
-void GameHandler::processMapAccountId(Net::MessageIn &msg)
-{
- // ignored, because we already know local player account id.
- msg.readBeingId("account id");
-}
-
-void GameHandler::processMapLogin(Net::MessageIn &msg)
-{
- unsigned char direction;
- uint16_t x, y;
- msg.readInt32("start time");
- msg.readCoordinates(x, y, direction, "position");
- msg.readInt8("x size");
- msg.readInt8("y size");
- logger->log("Protocol: Player start position: "
- "(%d, %d), Direction: %d",
- x, y, direction);
- msg.readInt16("font");
- msg.readUInt8("sex");
-
- mLastHost &= 0xffffff;
-
- GameHandler *const g = static_cast<GameHandler*>(gameHandler);
- if (g)
- {
- Network *const network = g->mNetwork;
- if (network)
- network->pauseDispatch();
- }
-
- // Switch now or we'll have problems
- client->setState(STATE_GAME);
- if (localPlayer)
- localPlayer->setTileCoords(x, y);
-}
-
-void GameHandler::processServerTick(Net::MessageIn &msg)
-{
- // ignoring
- msg.readInt32("tick");
-}
-
-void GameHandler::processMapAuthRefuse(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readUInt8("error");
-}
} // namespace EAthena