summaryrefslogtreecommitdiff
path: root/src/net/ea/specialhandler.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2013-02-24 15:44:24 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-24 15:44:24 +0300
commita5f9e965323ad4b211405736eda7557cbe6a013a (patch)
tree21409cd38f547c80637e7ebfa60fe435df7f7d87 /src/net/ea/specialhandler.cpp
parent66964dacb5c0d885fa3443a0e204d5838ae1443c (diff)
downloadmanaplus-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.gz
manaplus-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.bz2
manaplus-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.xz
manaplus-a5f9e965323ad4b211405736eda7557cbe6a013a.zip
Rename specialhandler to skillhandler.
Diffstat (limited to 'src/net/ea/specialhandler.cpp')
-rw-r--r--src/net/ea/specialhandler.cpp237
1 files changed, 0 insertions, 237 deletions
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
deleted file mode 100644
index 6f9b346a3..000000000
--- a/src/net/ea/specialhandler.cpp
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/specialhandler.h"
-
-#include "logger.h"
-#include "localplayer.h"
-#include "playerinfo.h"
-
-#include "gui/skilldialog.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "net/messageout.h"
-
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-/** job dependend identifiers (?) */
-static const unsigned int SKILL_BASIC = 0x0001;
-static const unsigned int SKILL_WARP = 0x001b;
-static const unsigned int SKILL_STEAL = 0x0032;
-static const unsigned int SKILL_ENVENOM = 0x0034;
-
-/** basic skills identifiers */
-static const unsigned int BSKILL_TRADE = 0x0000;
-static const unsigned int BSKILL_EMOTE = 0x0001;
-static const unsigned int BSKILL_SIT = 0x0002;
-static const unsigned int BSKILL_CREATECHAT = 0x0003;
-static const unsigned int BSKILL_JOINPARTY = 0x0004;
-static const unsigned int BSKILL_SHOUT = 0x0005;
-
-/** reasons why action failed */
-static const unsigned int RFAIL_SKILLDEP = 0x00;
-static const unsigned int RFAIL_INSUFSP = 0x01;
-static const unsigned int RFAIL_INSUFHP = 0x02;
-static const unsigned int RFAIL_NOMEMO = 0x03;
-static const unsigned int RFAIL_SKILLDELAY = 0x04;
-static const unsigned int RFAIL_ZENY = 0x05;
-static const unsigned int RFAIL_WEAPON = 0x06;
-static const unsigned int RFAIL_REDGEM = 0x07;
-static const unsigned int RFAIL_BLUEGEM = 0x08;
-static const unsigned int RFAIL_OVERWEIGHT = 0x09;
-
-/** should always be zero if failed */
-static const unsigned int SKILL_FAILED = 0x00;
-
-namespace Ea
-{
-
-SpecialHandler::SpecialHandler()
-{
-}
-
-void SpecialHandler::use(int id A_UNUSED)
-{
- // TODO
-}
-
-void SpecialHandler::processPlayerSkills(Net::MessageIn &msg)
-{
- msg.readInt16(); // length
- const int skillCount = (msg.getLength() - 4) / 37;
-
- for (int k = 0; k < skillCount; k++)
- {
- const int skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.skip(2); // skill pool flags
- const int level = msg.readInt16();
- msg.readInt16(); // sp
- const int range = msg.readInt16();
- msg.skip(24); // 0 unused
- const int up = msg.readInt8();
-
- PlayerInfo::setStatBase(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, level, range, up);
- }
- }
-}
-
-void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg)
-{
- const int skillId = msg.readInt16();
- const int level = msg.readInt16();
- msg.readInt16(); // sp
- const int range = msg.readInt16();
- const int up = msg.readInt8();
-
- PlayerInfo::setStatBase(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, level, range, up);
- }
-}
-
-void SpecialHandler::processSkillFailed(Net::MessageIn &msg)
-{
- // Action failed (ex. sit because you have not reached the
- // right level)
- const int skillId = msg.readInt16();
- const short bskill = msg.readInt16();
- msg.readInt16(); // btype
- const signed char success = msg.readInt8();
- const signed char reason = msg.readInt8();
- if (success != static_cast<int>(SKILL_FAILED)
- && bskill == static_cast<int>(BSKILL_EMOTE))
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- std::string txt;
- if (success == static_cast<int>(SKILL_FAILED)
- && skillId == static_cast<int>(SKILL_BASIC))
- {
- if (player_node && bskill == static_cast<int>(BSKILL_EMOTE)
- && reason == static_cast<int>(RFAIL_SKILLDEP))
- {
- player_node->stopAdvert();
- }
-
- switch (bskill)
- {
- case BSKILL_TRADE:
- txt = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- txt = _("Emote failed!");
- break;
- case BSKILL_SIT:
- txt = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- txt = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- txt = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- txt = _("Cannot shout!");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: bskill "
- + toString(bskill));
- break;
- }
-
- txt += " ";
-
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- txt += _("You have not yet reached a high enough lvl!");
- break;
- case RFAIL_INSUFHP:
- txt += _("Insufficient HP!");
- break;
- case RFAIL_INSUFSP:
- txt += _("Insufficient SP!");
- break;
- case RFAIL_NOMEMO:
- txt += _("You have no memos!");
- break;
- case RFAIL_SKILLDELAY:
- txt += _("You cannot do that right now!");
- break;
- case RFAIL_ZENY:
- txt += _("Seems you need more money... ;-)");
- break;
- case RFAIL_WEAPON:
- txt += _("You cannot use this skill with that "
- "kind of weapon!");
- break;
- case RFAIL_REDGEM:
- txt += _("You need another red gem!");
- break;
- case RFAIL_BLUEGEM:
- txt += _("You need another blue gem!");
- break;
- case RFAIL_OVERWEIGHT:
- txt += _("You're carrying to much to do this!");
- break;
- default:
- txt += _("Huh? What's that?");
- logger->log("QQQ SMSG_SKILL_FAILED: reason "
- + toString(reason));
- break;
- }
- }
- else
- {
- switch (skillId)
- {
- case SKILL_WARP :
- txt = _("Warp failed...");
- break;
- case SKILL_STEAL :
- txt = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- txt = _("Poison had no effect...");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: skillId "
- + toString(skillId));
- break;
- }
- }
-
- if (localChatTab)
- localChatTab->chatLog(txt);
-}
-} // namespace Ea