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authorAndrei Karas <akaras@inbox.ru>2015-05-06 01:09:47 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-06 01:09:47 +0300
commit7fa78a35307227453ab55c7452e348a40cd41d65 (patch)
tree1d3e16a94bed043877306f1c47b3992add85b3be /src/net/ea/skillhandler.cpp
parenta87db81b6b7551a248e31e2850577aefda092538 (diff)
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Add strong typed bool type Modifiable.
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r--src/net/ea/skillhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 2aeb41357..f05d1f18a 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -43,7 +43,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
- const int up = msg.readUInt8("up flag");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);