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author | Andrei Karas <akaras@inbox.ru> | 2015-08-26 16:07:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-26 16:07:42 +0300 |
commit | 653447ca463eaf573e7123896155b538b8dec869 (patch) | |
tree | e42caca83d294891a06165b2b1feb2414641b6dc /src/net/ea/gamerecv.h | |
parent | 6fd6deb1ba87ddf74bff15055421f2b434b96f85 (diff) | |
download | manaplus-653447ca463eaf573e7123896155b538b8dec869.tar.gz manaplus-653447ca463eaf573e7123896155b538b8dec869.tar.bz2 manaplus-653447ca463eaf573e7123896155b538b8dec869.tar.xz manaplus-653447ca463eaf573e7123896155b538b8dec869.zip |
Move receive code from gamehandler into separate file.
Diffstat (limited to 'src/net/ea/gamerecv.h')
-rw-r--r-- | src/net/ea/gamerecv.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/net/ea/gamerecv.h b/src/net/ea/gamerecv.h new file mode 100644 index 000000000..a35b13825 --- /dev/null +++ b/src/net/ea/gamerecv.h @@ -0,0 +1,48 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_GAMERECV_H +#define NET_EA_GAMERECV_H + +#include "enums/simpletypes/beingid.h" + +#include "net/gamehandler.h" + +namespace Net +{ + class MessageIn; +} + +namespace Ea +{ + namespace GameRecv + { + extern std::string mMap; + extern BeingId mCharID; // < Saved for map-server switching + + void processWhoAnswer(Net::MessageIn &msg); + void processCharSwitchResponse(Net::MessageIn &msg); + void processMapQuitResponse(Net::MessageIn &msg); + } // namespace GameRecv +} // namespace Ea + +#endif // NET_EA_GAMERECV_H |