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authorAndrei Karas <akaras@inbox.ru>2012-11-06 21:13:16 +0300
committerAndrei Karas <akaras@inbox.ru>2012-11-07 12:46:08 +0300
commitd812d9fac7bae4eff66a5ce8275be19d0ca77a32 (patch)
tree7f9619d23a44202a76282849bb1284773302309f /src/mobileopenglgraphics.cpp
parent1bcaac517036751a8fee9ff3d6561f5866e6969e (diff)
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Add own profiler and profiler info to some code.
Diffstat (limited to 'src/mobileopenglgraphics.cpp')
-rw-r--r--src/mobileopenglgraphics.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp
index 564f9be82..7cb445342 100644
--- a/src/mobileopenglgraphics.cpp
+++ b/src/mobileopenglgraphics.cpp
@@ -188,6 +188,7 @@ bool MobileOpenGLGraphics::drawImage2(const Image *const image,
const int width, const int height,
const bool useColor)
{
+ FUNC_BLOCK("Graphics::drawImage2", 1)
if (!image)
return false;
@@ -231,6 +232,7 @@ bool MobileOpenGLGraphics::drawRescaledImage(Image *const image, int srcX,
const bool useColor,
bool smooth)
{
+ FUNC_BLOCK("Graphics::drawRescaledImage", 1)
if (!image)
return false;
@@ -284,6 +286,7 @@ void MobileOpenGLGraphics::drawImagePattern(const Image *const image,
const int x, const int y,
const int w, const int h)
{
+ FUNC_BLOCK("Graphics::drawImagePattern", 1)
if (!image)
return;
@@ -739,11 +742,13 @@ void MobileOpenGLGraphics::drawTile(ImageVertexes *const vert)
void MobileOpenGLGraphics::updateScreen()
{
+ BLOCK_START("Graphics::updateScreen")
// glFlush();
// glFinish();
SDL_GL_SwapBuffers();
// may be need clear?
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ BLOCK_END("Graphics::updateScreen")
}
void MobileOpenGLGraphics::_beginDraw()
@@ -984,6 +989,7 @@ void MobileOpenGLGraphics::setTexturingAndBlending(bool enable)
void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
bool filled)
{
+ BLOCK_START("Graphics::drawRectangle")
setTexturingAndBlending(false);
restoreColor();
@@ -1020,6 +1026,7 @@ void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
glVertexPointer(2, GL_SHORT, 0, &vert);
glDrawArrays(GL_LINE_LOOP, 0, 4);
}
+ BLOCK_END("Graphics::drawRectangle")
}
bool MobileOpenGLGraphics::drawNet(const int x1, const int y1,