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authorAndrei Karas <akaras@inbox.ru>2012-11-20 13:29:10 +0300
committerAndrei Karas <akaras@inbox.ru>2012-11-20 22:21:59 +0300
commit6637f4af57cd60008388bfefda1c37376c9d7042 (patch)
treeeb31d1c197c86583e5f2a525ca020de625f32919 /src/mobileopenglgraphics.cpp
parentcadc0f8b6d0bd71f319c3e6576af05dcd0a7533f (diff)
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Add debug option to show draw calls per frame.
Also fix map draw and text in debug window with mobile OpenGL.
Diffstat (limited to 'src/mobileopenglgraphics.cpp')
-rw-r--r--src/mobileopenglgraphics.cpp31
1 files changed, 29 insertions, 2 deletions
diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp
index 504df6897..dcfe18a92 100644
--- a/src/mobileopenglgraphics.cpp
+++ b/src/mobileopenglgraphics.cpp
@@ -41,6 +41,10 @@
#include "debug.h"
GLuint MobileOpenGLGraphics::mLastImage = 0;
+#ifdef DEBUG_DRAW_CALLS
+unsigned int MobileOpenGLGraphics::mDrawCalls = 0;
+unsigned int MobileOpenGLGraphics::mLastDrawCalls = 0;
+#endif
//unsigned int vertexBufSize = 500;
@@ -135,6 +139,9 @@ static inline void drawQuad(const Image *image,
glVertexPointer(2, GL_SHORT, 0, &vert);
glTexCoordPointer(2, GL_FLOAT, 0, &tex);
+#ifdef DEBUG_DRAW_CALLS
+ MobileOpenGLGraphics::mDrawCalls ++;
+#endif
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
@@ -177,6 +184,9 @@ static inline void drawRescaledQuad(const Image *const image,
glVertexPointer(2, GL_SHORT, 0, &vert);
glTexCoordPointer(2, GL_FLOAT, 0, &tex);
+#ifdef DEBUG_DRAW_CALLS
+ MobileOpenGLGraphics::mDrawCalls ++;
+#endif
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
@@ -745,9 +755,11 @@ void MobileOpenGLGraphics::updateScreen()
BLOCK_START("Graphics::updateScreen")
// glFlush();
// glFinish();
-// setTexturingAndBlending(true);
+#ifdef DEBUG_DRAW_CALLS
+ mLastDrawCalls = mDrawCalls;
+ mDrawCalls = 0;
+#endif
SDL_GL_SwapBuffers();
-// mLastImage = 0;
// may be need clear?
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
BLOCK_END("Graphics::updateScreen")
@@ -1013,6 +1025,9 @@ void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
};
glVertexPointer(2, GL_SHORT, 0, &vert);
+#ifdef DEBUG_DRAW_CALLS
+ mDrawCalls ++;
+#endif
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
else
@@ -1026,6 +1041,9 @@ void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
};
glVertexPointer(2, GL_SHORT, 0, &vert);
+#ifdef DEBUG_DRAW_CALLS
+ mDrawCalls ++;
+#endif
glDrawArrays(GL_LINE_LOOP, 0, 4);
}
BLOCK_END("Graphics::drawRectangle")
@@ -1098,6 +1116,9 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(int size)
glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray);
+#ifdef DEBUG_DRAW_CALLS
+ mDrawCalls ++;
+#endif
glDrawArrays(GL_TRIANGLES, 0, size / 2);
}
@@ -1110,6 +1131,9 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(GLshort *const
glVertexPointer(2, GL_SHORT, 0, shortVertArray);
glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray);
+#ifdef DEBUG_DRAW_CALLS
+ mDrawCalls ++;
+#endif
glDrawArrays(GL_TRIANGLES, 0, size / 2);
}
@@ -1117,6 +1141,9 @@ inline void MobileOpenGLGraphics::drawLineArrays(int size)
{
glVertexPointer(2, GL_SHORT, 0, mShortVertArray);
+#ifdef DEBUG_DRAW_CALLS
+ mDrawCalls ++;
+#endif
glDrawArrays(GL_LINES, 0, size / 2);
}