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authorAndrei Karas <akaras@inbox.ru>2012-04-15 20:37:45 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-15 20:38:27 +0300
commit0ae57c3a2e3b8b8ae6bc3745f6e2fca2483e6899 (patch)
tree4493d88da75cd7481192432925d6730117077818 /src/keyboarddata.h
parentb2d5269eca7be4c76379ac2cbeef7a40ad0695bb (diff)
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Add move to point configurable shortcuts.
Diffstat (limited to 'src/keyboarddata.h')
-rw-r--r--src/keyboarddata.h336
1 files changed, 336 insertions, 0 deletions
diff --git a/src/keyboarddata.h b/src/keyboarddata.h
index c5a0af703..e975abe89 100644
--- a/src/keyboarddata.h
+++ b/src/keyboarddata.h
@@ -1218,6 +1218,342 @@ static KeyData const keyData[Input::KEY_TOTAL] = {
&ActionManager::outfit,
Input::KEY_NO_VALUE, 100,
COND_GAME},
+ {"keyMoveToPointShortcut1",
+ INPUT_KEYBOARD, SDLK_1,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut2",
+ INPUT_KEYBOARD, SDLK_2,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut3",
+ INPUT_KEYBOARD, SDLK_3,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut4",
+ INPUT_KEYBOARD, SDLK_4,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut5",
+ INPUT_KEYBOARD, SDLK_5,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut6",
+ INPUT_KEYBOARD, SDLK_6,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut7",
+ INPUT_KEYBOARD, SDLK_7,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut8",
+ INPUT_KEYBOARD, SDLK_8,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut9",
+ INPUT_KEYBOARD, SDLK_9,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut10",
+ INPUT_KEYBOARD, SDLK_0,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut11",
+ INPUT_KEYBOARD, SDLK_MINUS,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut12",
+ INPUT_KEYBOARD, SDLK_EQUALS,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut13",
+ INPUT_KEYBOARD, SDLK_BACKSPACE,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut14",
+ INPUT_KEYBOARD, SDLK_INSERT,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut15",
+ INPUT_KEYBOARD, SDLK_HOME,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut16",
+ INPUT_KEYBOARD, SDLK_q,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut17",
+ INPUT_KEYBOARD, SDLK_w,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut18",
+ INPUT_KEYBOARD, SDLK_e,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut19",
+ INPUT_KEYBOARD, SDLK_r,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut20",
+ INPUT_KEYBOARD, SDLK_t,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut21",
+ INPUT_KEYBOARD, SDLK_y,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut22",
+ INPUT_KEYBOARD, SDLK_u,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut23",
+ INPUT_KEYBOARD, SDLK_i,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut24",
+ INPUT_KEYBOARD, SDLK_o,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut25",
+ INPUT_KEYBOARD, SDLK_p,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut26",
+ INPUT_KEYBOARD, SDLK_LEFTBRACKET,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut27",
+ INPUT_KEYBOARD, SDLK_RIGHTBRACKET,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut28",
+ INPUT_KEYBOARD, SDLK_BACKSLASH,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut29",
+ INPUT_KEYBOARD, SDLK_a,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut30",
+ INPUT_KEYBOARD, SDLK_s,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut31",
+ INPUT_KEYBOARD, SDLK_d,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut32",
+ INPUT_KEYBOARD, SDLK_f,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut33",
+ INPUT_KEYBOARD, SDLK_g,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut34",
+ INPUT_KEYBOARD, SDLK_h,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut35",
+ INPUT_KEYBOARD, SDLK_j,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut36",
+ INPUT_KEYBOARD, SDLK_k,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut37",
+ INPUT_KEYBOARD, SDLK_l,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut38",
+ INPUT_KEYBOARD, SDLK_SEMICOLON,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut39",
+ INPUT_KEYBOARD, SDLK_QUOTE,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut40",
+ INPUT_KEYBOARD, SDLK_z,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut41",
+ INPUT_KEYBOARD, SDLK_x,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut42",
+ INPUT_KEYBOARD, SDLK_c,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut43",
+ INPUT_KEYBOARD, SDLK_v,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut44",
+ INPUT_KEYBOARD, SDLK_b,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut45",
+ INPUT_KEYBOARD, SDLK_n,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut46",
+ INPUT_KEYBOARD, SDLK_m,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut47",
+ INPUT_KEYBOARD, SDLK_COMMA,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
+ {"keyMoveToPointShortcut48",
+ INPUT_KEYBOARD, SDLK_PERIOD,
+ INPUT_UNKNOWN, Input::KEY_NO_VALUE,
+ Input::GRP_MOVETOPOINT,
+ &ActionManager::moveToPoint,
+ Input::KEY_MOVE_TO_POINT, 100,
+ COND_GAME},
{"keyChat",
INPUT_KEYBOARD, SDLK_RETURN,
INPUT_UNKNOWN, Input::KEY_NO_VALUE,