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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/tradewindow.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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diff --git a/src/gui/windows/tradewindow.h b/src/gui/windows/tradewindow.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_TRADEWINDOW_H
+#define GUI_TRADEWINDOW_H
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/selectionlistener.hpp>
+
+#include <memory>
+
+class Button;
+class Inventory;
+class Item;
+class ItemContainer;
+class Label;
+class TextField;
+
+/**
+ * Trade dialog.
+ *
+ * \ingroup Interface
+ */
+class TradeWindow final : public Window,
+ private gcn::ActionListener,
+ private gcn::SelectionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ TradeWindow();
+
+ A_DELETE_COPY(TradeWindow)
+
+ /**
+ * Destructor.
+ */
+ ~TradeWindow();
+
+ /**
+ * Displays expected money in the trade window.
+ */
+ void setMoney(const int quantity);
+
+ /**
+ * Add an item to the trade window.
+ */
+ void addItem(const int id, const bool own, const int quantity,
+ const int refine, const unsigned char color) const;
+
+ /**
+ * Reset both item containers
+ */
+ void reset();
+
+ /**
+ * Add an item to the trade window.
+ */
+ void addItem2(const int id, const bool own, const int quantity,
+ const int refine, const unsigned char color,
+ const bool equipment) const;
+
+ /**
+ * Change quantity of an item.
+ */
+ void changeQuantity(const int index, const bool own,
+ const int quantity) const;
+
+ /**
+ * Increase quantity of an item.
+ */
+ void increaseQuantity(const int index, const bool own,
+ const int quantity) const;
+
+ /**
+ * Player received ok message from server
+ */
+ void receivedOk(const bool own);
+
+ /**
+ * Send trade packet.
+ */
+ void tradeItem(const Item *const item, const int quantity,
+ const bool check = false) const;
+
+ /**
+ * Updates the labels and makes sure only one item is selected in
+ * either my inventory or partner inventory.
+ */
+ void valueChanged(const gcn::SelectionEvent &event) override;
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event) override;
+
+ /**
+ * Closes the Trade Window, as well as telling the server that the
+ * window has been closed.
+ */
+ void close() override;
+
+ /**
+ * Clear auto trade items.
+ */
+ void clear();
+
+ /**
+ * Add item what will be added to trade.
+ */
+ void addAutoItem(const std::string &nick, Item *const item,
+ const int amount);
+
+ void addAutoMoney(const std::string &nick, const int money);
+
+ void initTrade(const std::string &nick);
+
+ std::string getAutoTradeNick() const A_WARN_UNUSED
+ { return mAutoAddToNick; }
+
+ bool checkItem(const Item *const item) const A_WARN_UNUSED;
+
+ bool isInpupFocused() const A_WARN_UNUSED;
+
+ private:
+ enum Status
+ {
+ PREPARING = 0, /**< Players are adding items. (1) */
+ PROPOSING, /**< Local player has confirmed the trade. (1) */
+ ACCEPTING, /**< Accepting the trade. (2) */
+ ACCEPTED /**< Local player has accepted the trade. */
+ };
+
+ /**
+ * Sets the current status of the trade.
+ */
+ void setStatus(const Status s);
+
+ typedef const std::auto_ptr<Inventory> InventoryPtr;
+ InventoryPtr mMyInventory;
+ InventoryPtr mPartnerInventory;
+
+ ItemContainer *mMyItemContainer;
+ ItemContainer *mPartnerItemContainer;
+
+ Label *mMoneyLabel;
+ Button *mAddButton;
+ Button *mOkButton;
+ Button *mMoneyChangeButton;
+ TextField *mMoneyField;
+
+ Status mStatus;
+ Item* mAutoAddItem;
+ std::string mAutoAddToNick;
+ int mGotMoney;
+ int mGotMaxMoney;
+ int mAutoMoney;
+ int mAutoAddAmount;
+ bool mOkOther;
+ bool mOkMe;
+};
+
+extern TradeWindow *tradeWindow;
+
+#endif // GUI_TRADEWINDOW_H