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authorAndrei Karas <akaras@inbox.ru>2015-05-17 02:48:54 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-17 02:48:54 +0300
commit53cc3c86f2b5040cec577145feff9db2c93bd268 (patch)
tree44d3d91d85d9c10fbb8aa5636b0e72ebfea0c76f /src/gui/windows/skilldialog.cpp
parent26f2c689298bb2077000b81ff3fe14328a89feb8 (diff)
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Fix some issues after automatic checks.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 10a5f987b..20cafc2c6 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -661,6 +661,8 @@ void SkillDialog::playCastingDstEffect(const int id, Being *const being) const
void SkillDialog::useSkill(const SkillInfo *const info)
{
+ if (!info)
+ return;
const SkillData *const data = info->data;
if (data)
{
@@ -668,7 +670,7 @@ void SkillDialog::useSkill(const SkillInfo *const info)
if (!cmd.empty())
SpellManager::invokeCommand(cmd, localPlayer->getTarget());
}
- if (info && localPlayer)
+ if (localPlayer)
{
switch (info->type)
{