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authorAndrei Karas <akaras@inbox.ru>2013-10-04 19:19:53 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 19:19:53 +0300
commitdb43ad3b72fe207e6cc03a1fd341ea598d123319 (patch)
tree6d338e9e0bff66e7751d6d0866f32388bdcfe59c /src/gui/windows/inventorywindow.cpp
parent65a88f27b994f7ade178368c569d466f6344ded6 (diff)
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add pickup and drop sound effects.
Works like equip/unequip effects.
Diffstat (limited to 'src/gui/windows/inventorywindow.cpp')
-rw-r--r--src/gui/windows/inventorywindow.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 0cc9b4e0e..64d9347af 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -379,8 +379,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
{
if (inputManager.isActionActive(static_cast<int>(Input::KEY_MOD)))
{
- Net::getInventoryHandler()->dropItem(
- item, item->getQuantity());
+ PlayerInfo::dropItem(item, item->getQuantity(), true);
}
else
{