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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/charselectdialog.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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diff --git a/src/gui/windows/charselectdialog.h b/src/gui/windows/charselectdialog.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_CHARSELECTDIALOG_H
+#define GUI_CHARSELECTDIALOG_H
+
+#include "main.h"
+
+#include "gui/widgets/window.h"
+
+#include "net/charserverhandler.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/keylistener.hpp>
+
+class Button;
+class CharacterDisplay;
+class CharacterViewBase;
+class Label;
+class LoginData;
+class TextDialog;
+
+/**
+ * Character selection dialog.
+ *
+ * \ingroup Interface
+ */
+class CharSelectDialog final : public Window,
+ public gcn::ActionListener,
+ public gcn::KeyListener
+{
+ public:
+ friend class CharDeleteConfirm;
+ friend class Net::CharServerHandler;
+
+ /**
+ * Constructor.
+ */
+ explicit CharSelectDialog(LoginData *const data);
+
+ A_DELETE_COPY(CharSelectDialog)
+
+ ~CharSelectDialog();
+
+ void action(const gcn::ActionEvent &event) override;
+
+ void keyPressed(gcn::KeyEvent &keyEvent) override;
+
+ enum SelectAction
+ {
+ Focus = 0,
+ Choose
+ };
+
+ /**
+ * Attempt to select the character with the given name. Returns whether
+ * a character with the given name was found.
+ *
+ * \param action determines what to do when a character with the given
+ * name was found (just focus or also try to choose this
+ * character).
+ */
+ bool selectByName(const std::string &name,
+ const SelectAction action = Focus);
+
+ void askPasswordForDeletion(const int index);
+
+ void close() override;
+
+ void widgetResized(const gcn::Event &event) override;
+
+ void updateState();
+
+ private:
+ void attemptCharacterDelete(const int index);
+
+ void attemptCharacterSelect(const int index);
+
+ void setCharacters(const Net::Characters &characters);
+
+ void use(const int selected);
+
+ void lock();
+ void unlock();
+ void setLocked(const bool locked);
+
+ LoginData *mLoginData;
+
+ Button *mSwitchLoginButton;
+ Button *mChangePasswordButton;
+ Button *mUnregisterButton;
+ Button *mChangeEmailButton;
+ Button *mPlayButton;
+ Button *mInfoButton;
+ Button *mDeleteButton;
+ CharacterViewBase *mCharacterView;
+
+ std::vector<CharacterDisplay*> mCharacterEntries;
+
+ Net::CharServerHandler *mCharServerHandler;
+ TextDialog *mDeleteDialog;
+ int mDeleteIndex;
+ bool mLocked;
+ bool mSmallScreen;
+};
+
+#endif // GUI_CHARSELECTDIALOG_H